Mysterious 3rd Person Console Boxes
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- Lieutenant
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Mysterious 3rd Person Console Boxes
Some Hud and cockpit mods have a modified chattext.dat.
You can either edit it or delete it to fix the chat text back to normal position.
It will be in the "HUD" folder.
http://www.starwraith.com/forum/viewtopic.php?t=10434
I think that timer might be is for total play time but is out of place.
[Edited on 1-20-2013 by MiaZ]
You can either edit it or delete it to fix the chat text back to normal position.
It will be in the "HUD" folder.
http://www.starwraith.com/forum/viewtopic.php?t=10434
I think that timer might be is for total play time but is out of place.
[Edited on 1-20-2013 by MiaZ]
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- Ensign
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Mysterious 3rd Person Console Boxes
Thanks Miaz, I deleted the chattext.dat files and it fixed that problem.
Have no idea why I have a timer
Have no idea why I have a timer
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- Lieutenant
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Mysterious 3rd Person Console Boxes
Flight time clock.
Its new since the expansion, though I never mentioned it before I
often wondered why this game didn't have one in the past.
I got used to seeing how much time I had wasted in games like X3.
But anyway.. I am not sure if the hud mod has changed its position for you?
It looks kind of out of place there for you.
[Edited on 1-20-2013 by MiaZ]
Its new since the expansion, though I never mentioned it before I
often wondered why this game didn't have one in the past.
I got used to seeing how much time I had wasted in games like X3.
But anyway.. I am not sure if the hud mod has changed its position for you?
It looks kind of out of place there for you.
[Edited on 1-20-2013 by MiaZ]
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- Ensign
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Mysterious 3rd Person Console Boxes
Oh OK,
Do you know if there in an option to turn the Flight Time Clock off?
Thanks!
Do you know if there in an option to turn the Flight Time Clock off?
Thanks!
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- Ensign
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Mysterious 3rd Person Console Boxes
Thank you for the mod great work! I would also like to know if there is a way to toggle the clock off
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- Ensign
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- Location: Hungary
Mysterious 3rd Person Console Boxes
Excellent mod, great with TrackIR !
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- Lieutenant Jr. Grade
- Posts: 81
- Joined: Mon Mar 17, 2008 12:46 am
Mysterious 3rd Person Console Boxes
This HUD is nice. The other UI panels took a little getting used to, and I had to correct the chattext.dat settings for my chatbox, but everything about this cockpit is really nice
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- Lieutenant Jr. Grade
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Mysterious 3rd Person Console Boxes
although I noticed there is still crowding issues with the counter measures readout
Can anyone fix that?
I also was very confused by the "Filled In" indicators for the Ship Config in the Ship Yard.
At first I thought it was the server messing something up, because I couldn't tell that boxes were ticked/highlighted - they looked like I would have expected a deselected box to look.
I only realized this once I went offline and flew down to hidden pearl to try buying my ship that way...
imho a "cool blue" color similar to the default "selected box" for the game would work nice with this mod.
See what I mean? Confusing...
Here in the crowding I was talking about too.
[Edited on 2-4-2013 by Zach]
Can anyone fix that?
I also was very confused by the "Filled In" indicators for the Ship Config in the Ship Yard.
At first I thought it was the server messing something up, because I couldn't tell that boxes were ticked/highlighted - they looked like I would have expected a deselected box to look.
I only realized this once I went offline and flew down to hidden pearl to try buying my ship that way...
imho a "cool blue" color similar to the default "selected box" for the game would work nice with this mod.
See what I mean? Confusing...
Here in the crowding I was talking about too.
[Edited on 2-4-2013 by Zach]
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- Lieutenant Jr. Grade
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Mysterious 3rd Person Console Boxes
Ok, well I fixed the text on the panel, by moving it up some and I also saved the file to a smaller size (30kb -> 9kb) by reducing the bit-depth such. Doesn't seem to have affected the quality of the image.
[file]739[/file]
[file]739[/file]
You do not have the required permissions to view the files attached to this post.
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- Ensign
- Posts: 20
- Joined: Sun Oct 07, 2012 6:58 pm
Mysterious 3rd Person Console Boxes
Beautiful HUD/CP mod. Can't wait to install and try it out when I am home.
Update: Installed the mod. The new look and location of all the data will take some getting used to, but this is fantastic.
I had the problem with the chat box, but I see there was an explanation to fix it. Thanks for your hard work!
[Edited on 2013-8-15 by Maj. Tom]
Update: Installed the mod. The new look and location of all the data will take some getting used to, but this is fantastic.
I had the problem with the chat box, but I see there was an explanation to fix it. Thanks for your hard work!
[Edited on 2013-8-15 by Maj. Tom]
Callsign: Mamba
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- Ensign
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Mysterious 3rd Person Console Boxes
I just bought the game and have not played at all, only lunched from the station and then i started to mod the HUD to make the game not hurt my eyes, I've only spend 1 hour so far, before I saw this post.
But quick scrolling through this post I thought is was just pretty artwork.
But then I saw a youtube video of the mod, so I rushed back to this thread and searched for the download link.
I like very much what I see !
Now I can play.
But quick scrolling through this post I thought is was just pretty artwork.
But then I saw a youtube video of the mod, so I rushed back to this thread and searched for the download link.
I like very much what I see !
Now I can play.
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- Captain
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- Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.
Mysterious 3rd Person Console Boxes
Hello Exras , Welcome to the forum and the Sim. Have fun and hope to see you in Multi-Player sometime.
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
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- Ensign
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- Location: Westchester, NY
Mysterious 3rd Person Console Boxes
Hey everyone.. new to forums and EM, so first post and awesome game.. looking forward to many hours in this universe
This is first mod I have attempted to try, I dropped contents into EM folder but when game tries to start I get this:
This is first mod I have attempted to try, I dropped contents into EM folder but when game tries to start I get this:
Is this mod not compatible anymore or did I miss something?Runtime Error 506 - could not load image at line 81745.CWD:C:\\sw3dg\\EvochronMercenaryLOAD IMAGE C:\\sw3dg\\EvochronMercenary\\hud\\point1.png,1,1,0
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- Captain
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Mysterious 3rd Person Console Boxes
Most mods need to be put in a folder such as "HUD" or "Environment" or "Ships" not directly into the game folder.
[Edited on 12-18-2013 by thetiebers]
[Edited on 12-18-2013 by thetiebers]
Explore! Explore! Explore! \"There is no going back (Yet) so Make Today Count!
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- Global Moderator
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Mysterious 3rd Person Console Boxes
You can find instructions for using mods by downloading the Customizing Kit at http://www.starwraith.com/evochronmerce ... nloads.htm
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- Ensign
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Mysterious 3rd Person Console Boxes
Sorry.. I guess I should have been more specific.. the mod comes in a zip with two folders.. "HUD" and "LOADING", than two other files 'setfont.txt' and a font file.. venusomething.ttf
The instructions to load the mod were to put the contents of the mod in the game dir
The file it says it can not load is in the HUD folder
anyways.. thanks for the help
The instructions to load the mod were to put the contents of the mod in the game dir
The file it says it can not load is in the HUD folder
anyways.. thanks for the help
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- Global Moderator
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Mysterious 3rd Person Console Boxes
The file:
The ",1,1,0" doesn't look right. Check the Customizing Kit ReadMe for the "point1" graphic to determine what those numbers represent. If anything.point1.png,1,1,0
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- Administrator
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Mysterious 3rd Person Console Boxes
Those are load flags to load an image a certain way. I suspect there might be something wrong with that PNG file specifically. You can also try to remove it or rename it to something like 'point1-bak.png', then relaunch the game and see if the game then works fine or if the stop points moves to a different file. If the former, then there's probably just a problem with that specific file's compatibility. If the latter, then there could be some other problem with the mod files and/or the system trying to run the game with them enabled.
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- Ensign
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Mysterious 3rd Person Console Boxes
awesome..thanks for the tips.. will check more closely after work
hope to get it working..this mod looks amazing!!
UPDATE: well.. I have no idea.. I deleted the mod and files from the game dir and reinstalled them.. and it worked fine.. also added the tweeked image someone above had fixed (nice job btw).. everything looks amazing!!
really nice pit, love the way the lighting effects it.. when I first loaded docked in the station I was like uh oh.. than I moved around and I was like ouuuuu niiiiice lol
[Edited on 12-20-2013 by rotorfib]
hope to get it working..this mod looks amazing!!
UPDATE: well.. I have no idea.. I deleted the mod and files from the game dir and reinstalled them.. and it worked fine.. also added the tweeked image someone above had fixed (nice job btw).. everything looks amazing!!
really nice pit, love the way the lighting effects it.. when I first loaded docked in the station I was like uh oh.. than I moved around and I was like ouuuuu niiiiice lol
[Edited on 12-20-2013 by rotorfib]
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- Administrator
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Mysterious 3rd Person Console Boxes
The next update for the game will include some minor changes to the mod placement options for the 3D radar sphere and target object indicator. During testing, I discovered some of the cockpit mods needed to be updated for some adjusted values for best placement of these indicators within their displays. I also discovered the tested mods were old enough to lack placement values for shadow structures. So I'm providing values for the gauges.txt file in advance so you can update certain mods for these new values when the time comes. Other mods may need similar adjustments if they change the 3D radar sphere and/or target object indicator.
Here are updated gauges.txt values for this SlicuMax cockpit mod:
-2.5
2
5
-2
0
0
-2.5
-1.7
5
8.9
2.21
-0.27
0.0
0.5
0.6
0.5
2
0.4
0
-0.95
2.0
0.44
-0.81
1.4
-0.44
-0.81
1.4
1.0
Here are updated gauges.txt values for this SlicuMax cockpit mod:
-2.5
2
5
-2
0
0
-2.5
-1.7
5
8.9
2.21
-0.27
0.0
0.5
0.6
0.5
2
0.4
0
-0.95
2.0
0.44
-0.81
1.4
-0.44
-0.81
1.4
1.0
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- Lieutenant Jr. Grade
- Posts: 53
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Mysterious 3rd Person Console Boxes
Wow... honestly, which other indie dev will go through all that trouble to update a **MOD** with new info?
Big thumbs up for Vice! Thanks!
Big thumbs up for Vice! Thanks!
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- Lieutenant
- Posts: 173
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- Location: Magdeburg, Germany
Mysterious 3rd Person Console Boxes
From post: 170374, Topic: tid=10093, author=Vice wrote: The next update for the game will include some minor changes to the mod placement options for the 3D radar sphere and target object indicator. During testing, I discovered some of the cockpit mods needed to be updated for some adjusted values for best placement of these indicators within their displays. I also discovered the tested mods were old enough to lack placement values for shadow structures. So I'm providing values for the gauges.txt file in advance so you can update certain mods for these new values when the time comes. Other mods may need similar adjustments if they change the 3D radar sphere and/or target object indicator.
Here are updated gauges.txt values for this SlicuMax cockpit mod:
-2.5
2
5
-2
0
0
-2.5
-1.7
5
8.9
2.21
-0.27
0.0
0.5
0.6
0.5
2
0.4
0
-0.95
2.0
0.44
-0.81
1.4
-0.44
-0.81
1.4
1.0
For the Perch version of this mod, the following values are better suited:
(These are also different from the values Vice posted in the Perch thread. Basically, this is a combination of the mod's original values and Vice's changes).-0.5
0.85
20
0.05
0.0
0
-0.5
-0.7
20
3.3
2.4
-0.08
0.0
0.05
-0.30
0.05
0.0
0.0
0.0
-0.148
0.0
0.25
-0.15
0.05
-0.25
-0.15
0.05
1.0
[Edited on 1-7-14 by haloterm]
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- Lieutenant
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Mysterious 3rd Person Console Boxes
Excellent, these values are working for me.From post: 171443, Topic: tid=10093, author=haloterm wrote:
For the Perch version of this mod, the following values are better suited:
(These are also different from the values Vice posted in the Perch thread. Basically, this is a combination of the mod's original values and Vice's changes).-0.5
0.85
20
0.05
0.0
0
-0.5
-0.7
20
3.3
2.4
-0.08
0.0
0.05
-0.30
0.05
0.0
0.0
0.0
-0.148
0.0
0.25
-0.15
0.05
-0.25
-0.15
0.05
1.0
[Edited on 1-7-14 by haloterm]
Btw, I'm using JSGME for dealing with my mods and I get a warning after installing the big radar mod (about some values already modified by the Perch mod) while the Perch mod has been grayed out in the list. Other than that everything seems to work fine though.
deep space trader
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Mysterious 3rd Person Console Boxes
That's the way JSGME works. It lets you know when you're modifying a folder or file which has already been modified using JSGME. There's no problem in making the follow-on modification ... JSGME only replaces the parts you change (saving the previous version). The overlapping saves are indicated by the grayed out titles.
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- Ensign
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Mysterious 3rd Person Console Boxes
Wonderfull! Fanks!