Maybe it's just me, but I've noticed that red spawns don't occure as much in MP as they do in SP.
Far less, really.
Is it supposed to be that way?
Also- general AI complaint time! Can the enemies somehow be configured to fly at over 1100 Velocity? I can outrun them without even trying!
Red spawning problem in MP?
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Red spawning problem in MP?
Vonari and "advanced" enemies fly at that speed already, but it's still not enough
Actually, i think the AI should be improved in some way, maybe with different levels of "skill": rookie in the central systems, "aces" in warzones, Pearl and such, to give us a better challenge
Actually, i think the AI should be improved in some way, maybe with different levels of "skill": rookie in the central systems, "aces" in warzones, Pearl and such, to give us a better challenge
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Red spawning problem in MP?
Yeah. Even the "Ace" enemies always keep that speed, I hardly notice them.
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Red spawning problem in MP?
Mostly because of the ADS multiplier things seem a tad too easy, you can even fly 6x faster then the fastest missile.
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Red spawning problem in MP?
I just achieve those speeds with the afterburner.
Would be cool to see more "brave" AI enemies, but it's probably tough to program them to go faster, what with the inertia system and all. They'd probably go and fling themselves into nearby suns.
Still, crossing my fingers from some more challenging AI!
Would be cool to see more "brave" AI enemies, but it's probably tough to program them to go faster, what with the inertia system and all. They'd probably go and fling themselves into nearby suns.
Still, crossing my fingers from some more challenging AI!
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Red spawning problem in MP?
oops - we're heading back to the "I find it too easy, so please make it harder for everyone" view, explored in recent threads. If IDS multiplier makes you too fast then don't use it - then AI will be able to catch you and the missiles will overhaul you. I fight when I have to as I go around my everyday activities - trade & exploring. I don't want to have to fight harder, thank you. It's enough to be in the middle of absolutely nowhere, and hostiles pop up to say "goodbye!"
I like the idea of AI skills reflecting the system so that combat dedicated pilots still get a thrill. Explorers like me will just have to watch our tail!
I like the idea of AI skills reflecting the system so that combat dedicated pilots still get a thrill. Explorers like me will just have to watch our tail!
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Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
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Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
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Red spawning problem in MP?
ps - do reds spawn less often in MP? It would make MP more attractive for solo as less as combined ops! :)
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Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
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Red spawning problem in MP?
Yes, you can do that too.........if you love wasting tons of fuel.From post: 107460, Topic: tid=7592, author=Jack Dandy wrote:I just achieve those speeds with the afterburner.
Using the IDS Multiplier is the more controlled way to boost your speed.
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Red spawning problem in MP?
Having been forced into SP until I get the upgrade running properly, I must admit it sure seems like it. Except, of course, you never need worry about another player entering your sector, causing an immediate spawn of numerous Reds.From post: 107496, Topic: tid=7592, author=DaveK wrote:ps - do reds spawn less often in MP? It would make MP more attractive for solo as less as combined ops! :)