Fleet Battles?

Tips, tactics, and general discussion for Evochron Legacy.
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Fleet Battles?

Post by Minuteman »

I may be asking for a spoiler here, so be warned!

I understand that the biggest ship I'll ever pilot in Evochron is likely to be a fighter (or freighter maybe...Firefly style)...and that's great, I'm not looking to fly cap ships.

HOWEVER...I DO want to participate in some fleet battles. I'm not expecting any Freespace type battles (though that would be awesome)...but are there any fleet battles that happen in Evochron? Or is it generally just small skirmishes?
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Post by 49rTbird »

No fleet battles at this time.:)
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Post by Marvin »

:cool: Not with AI. But if you get enough guys together ... either that or try Arvoch Alliance.
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Fleet Battles?

Post by Minuteman »

...Arvoch Alliance downloading now.
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Fleet Battles?

Post by Hunter »

Firefly style?Impossible to use flyable pipe with head of fly.
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Post by Busch »

Yeah, probably the closest thing to a "fleet battle" scenario in EM would be one 'a those 5-way or 7-way Navy missions up in the Sierras, or in the Arvoch WZ's. With a group of allied pilots, they can either be very qiuck, or a real slog. Just depends on how well yer wingmen do fly! (and fight)

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Post by Marvin »

:cool: For Mercenary, what Busch said. You can get multi-waypoint contracts in Sierra which could be considered fleet combat ... if you realize that the Vonari deploy their fleet by scattering it across a sector, looking for weak points. It's the Vonari's most used fleet tactic.
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Fleet Battles?

Post by Minuteman »

Thanks for all your input. I've got to say, I gave it a shot and started as a combat pilot. I've had some pretty white knuckle battles already! I don't think I've ever played a space sim where I grip the joystick so dang hard just because I'm struggling to stay alive.

I just had one "battle" where I had to escort a battleship...and wow...what an intense dogfight. Anyways..I'm glad I pursued it...they may not be fleet battles in the same vein as freespace but it's even more intense in a way.
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Fleet Battles?

Post by Nubarus »

From post: 146082, Topic: tid=9848, author=Minuteman wrote:Thanks for all your input. I've got to say, I gave it a shot and started as a combat pilot. I've had some pretty white knuckle battles already! I don't think I've ever played a space sim where I grip the joystick so dang hard just because I'm struggling to stay alive.

I just had one "battle" where I had to escort a battleship...and wow...what an intense dogfight. Anyways..I'm glad I pursued it...they may not be fleet battles in the same vein as freespace but it's even more intense in a way.
Until you figure out how easy it is to defeat the AI with Inert flying mode and realize how weak the capital ships in EM really are.
When I started playing I also felt it was very hard to stay alive fighting a group of fighters + a capital ship but once you master inert flying you breeze through a 7 WP Vonari combat contract without too much effort by yourself.

If you go with a group of players online you will be struggeling to get 2 kills per waypoint because they die faster then a snowcone melting in the sahara at noon.

Vice should add an option that when online the fighters double per pilot and add 1 capital ship for every 2 pilots per waypoint to make it more of a challenge again.

Then you also have more of a fleet battle at the same time. :cool:
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Fleet Battles?

Post by Maarschalk »

From post: 146204, Topic: tid=9848, author=Nubarus wrote:
From post: 146082, Topic: tid=9848, author=Minuteman wrote:Thanks for all your input. I've got to say, I gave it a shot and started as a combat pilot. I've had some pretty white knuckle battles already! I don't think I've ever played a space sim where I grip the joystick so dang hard just because I'm struggling to stay alive.

I just had one "battle" where I had to escort a battleship...and wow...what an intense dogfight. Anyways..I'm glad I pursued it...they may not be fleet battles in the same vein as freespace but it's even more intense in a way.
Until you figure out how easy it is to defeat the AI with Inert flying mode and realize how weak the capital ships in EM really are.
When I started playing I also felt it was very hard to stay alive fighting a group of fighters + a capital ship but once you master inert flying you breeze through a 7 WP Vonari combat contract without too much effort by yourself.

If you go with a group of players online you will be struggeling to get 2 kills per waypoint because they die faster then a snowcone melting in the sahara at noon.

Vice should add an option that when online the fighters double per pilot and add 1 capital ship for every 2 pilots per waypoint to make it more of a challenge again.

Then you also have more of a fleet battle at the same time. :cool:
I agree with Nubarus here, however adding more fighters and capital ships per waypoint per player in MP will cause more lag issues. Would be great though if it was possible without causing lag issues!......;):cool::cool::cool::cool::cool:
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Post by Marvin »

:o Except it would defeat the whole purpose of enlisting other pilots to fly with you.
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Post by Nubarus »

From post: 146216, Topic: tid=9848, author=Maarschalk wrote:
From post: 146204, Topic: tid=9848, author=Nubarus wrote:
From post: 146082, Topic: tid=9848, author=Minuteman wrote:Thanks for all your input. I've got to say, I gave it a shot and started as a combat pilot. I've had some pretty white knuckle battles already! I don't think I've ever played a space sim where I grip the joystick so dang hard just because I'm struggling to stay alive.

I just had one "battle" where I had to escort a battleship...and wow...what an intense dogfight. Anyways..I'm glad I pursued it...they may not be fleet battles in the same vein as freespace but it's even more intense in a way.
Until you figure out how easy it is to defeat the AI with Inert flying mode and realize how weak the capital ships in EM really are.
When I started playing I also felt it was very hard to stay alive fighting a group of fighters + a capital ship but once you master inert flying you breeze through a 7 WP Vonari combat contract without too much effort by yourself.

If you go with a group of players online you will be struggeling to get 2 kills per waypoint because they die faster then a snowcone melting in the sahara at noon.

Vice should add an option that when online the fighters double per pilot and add 1 capital ship for every 2 pilots per waypoint to make it more of a challenge again.

Then you also have more of a fleet battle at the same time. :cool:
I agree with Nubarus here, however adding more fighters and capital ships per waypoint per player in MP will cause more lag issues. Would be great though if it was possible without causing lag issues!......;):cool::cool::cool::cool::cool:
But Maars, what about if you fly contracts in hostile space? I have done that many times to test my skills in multiple foes combat and come of of a fight with around 200+ kills and at some point there are 40-50 foes there + 2 or sometimes more capital ships that jump in at the same time and it didn't cause any lag for me at all.
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Post by Marvin »

In multiplayer it would cause lag.
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Post by Nubarus »

Well, sorry to say but that's pretty bad.

[Edited on 10-12-2012 by Marvin]
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Post by Marvin »

Compared to other space simulations where you can do all you can do in Mercenary, in first person (or 3rd, if you like), going from space to planet and back again without a cut scence, going from one end of the galaxy to the other without the aid of a jumpgate or a cut scene, to engage in battles with both AI and other players ... the lag is minimal.
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Post by Maarschalk »

From post: 146242, Topic: tid=9848, author=Nubarus wrote:
From post: 146216, Topic: tid=9848, author=Maarschalk wrote:
From post: 146204, Topic: tid=9848, author=Nubarus wrote:
From post: 146082, Topic: tid=9848, author=Minuteman wrote:Thanks for all your input. I've got to say, I gave it a shot and started as a combat pilot. I've had some pretty white knuckle battles already! I don't think I've ever played a space sim where I grip the joystick so dang hard just because I'm struggling to stay alive.

I just had one "battle" where I had to escort a battleship...and wow...what an intense dogfight. Anyways..I'm glad I pursued it...they may not be fleet battles in the same vein as freespace but it's even more intense in a way.
Until you figure out how easy it is to defeat the AI with Inert flying mode and realize how weak the capital ships in EM really are.
When I started playing I also felt it was very hard to stay alive fighting a group of fighters + a capital ship but once you master inert flying you breeze through a 7 WP Vonari combat contract without too much effort by yourself.

If you go with a group of players online you will be struggeling to get 2 kills per waypoint because they die faster then a snowcone melting in the sahara at noon.

Vice should add an option that when online the fighters double per pilot and add 1 capital ship for every 2 pilots per waypoint to make it more of a challenge again.

Then you also have more of a fleet battle at the same time. :cool:
I agree with Nubarus here, however adding more fighters and capital ships per waypoint per player in MP will cause more lag issues. Would be great though if it was possible without causing lag issues!......;):cool::cool::cool::cool::cool:
But Maars, what about if you fly contracts in hostile space? I have done that many times to test my skills in multiple foes combat and come of of a fight with around 200+ kills and at some point there are 40-50 foes there + 2 or sometimes more capital ships that jump in at the same time and it didn't cause any lag for me at all.
Like Marvin stated, the lag issue I'm talking about is in Multi Play!.....;)
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Post by Nubarus »

Okay, so no big battles in this game then, oh well. I guess I just have to wait till 2014 to see that kind of action again.
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Post by Major Grubert »

and if we play on a dedicated gaming server, does it change things ?

in other words, does it worth the money to spend into an hosting service to get a stable no "lagy " evoverse access to max players 24/7/365 ?
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Post by Maarschalk »

The lag issue in multiplay depends on how many players are on at the same time. Even a dedicated Server will have issues when pushed to the maximum players. It has to be a very high end Server capabale of a handling a large bandwidth as not to have lag issues!....;)
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Post by Major Grubert »

From post: 146352, Topic: tid=9848, author=Maarschalk wrote:The lag issue in multiplay depends on how many players are on at the same time. Even a dedicated Server will have issues when pushed to the maximum players. It has to be a very high end Server capabale of a handling a large bandwidth as not to have lag issues!....;)
hum

dedicated gaming servers host things like BF3 and many other MMPORG... whatever game... games that use much more resources of EM and where much more players are continuously online...

or it means that EM is "MPlayable" but... only 5 or 6 buddies at same time... that's a little frustrating

I guess i can find out 50 players from western Europe for invest 5 euros a month in a dedicated strong stable server, it makes a rent of 250euros/month... at this price it's possible to get something serious i guess :)

in other hand, if it doesn't work even for 250€ that's really frustrating...
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Post by Maarschalk »

From post: 146482, Topic: tid=9848, author=Major Grubert wrote:
From post: 146352, Topic: tid=9848, author=Maarschalk wrote:The lag issue in multiplay depends on how many players are on at the same time. Even a dedicated Server will have issues when pushed to the maximum players. It has to be a very high end Server capabale of a handling a large bandwidth as not to have lag issues!....;)
hum

dedicated gaming servers host things like BF3 and many other MMPORG... whatever game... games that use much more resources of EM and where much more players are continuously online...

or it means that EM is "MPlayable" but... only 5 or 6 buddies at same time... that's a little frustrating

I guess i can find out 50 players from western Europe for invest 5 euros a month in a dedicated strong stable server, it makes a rent of 250euros/month... at this price it's possible to get something serious i guess :)

in other hand, if it doesn't work even for 250€ that's really frustrating...
The difference with most other Multiplayer games is that they do not have a seamless Universe and seamless planetary landing and or docking, which makes a huge difference in using resources!...This is why I prefer Evochron Serie games above all others.....;)
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Post by Major Grubert »

this is just polygons and simple calculations, there is not so much details in textures and not that much objects


and there is much more complex graphic and effect in many other games which are massively multi-player...

does anyone tried even one time to host on a real gaming server and populate it to the max, just for see ?
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Post by Marvin »

Keep in mind that the lag only presents itself when all players try to crowd into one sector. If they spread themselves across a star system (remaining within nav map range of one another ... less then a single jump away), it changes the whole discussion.
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Post by Major Grubert »

thanks Marvin, it seems quite logical to get lag when lot of activity on a sector... means lots of calcul for each gamer in the area so...

but i'm confident that on a dedicated gaming server there will be no lag at all till there is no 20 planetary descent in same time...

ok, i feel better now :)
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Post by Star King »

You are welcome to join us almost every night of the week in our nightly PvP battles around 8pm CDT.
We also do last man standing games. If you want real battle action join us.
We normally play on the Starport 6 server at the PvP Station in Evochron (-1 0 -4).