From post: 145509, Topic: tid=9764, author=Marvin wrote:This is more a problem with the players than with the game. All the necessary elements are there ... you just need somebody to organize team combat. But, for some reason, people resist the idea of combining individual clans to form groups large enough to make for a really interesting combat session. ('Though I would not suggest splitting a clan and spreading its members around to fight each other.)From post: 145505, Topic: tid=9764, author=Nubarus wrote:I have yet to see actual team vs team fights here though, all I seen so far is "Do you want to duel?" Does it ever get beyond that stage or is it just going to stay Dual Player with Multi Chat instead of Multi Player?
I do kind of agree with you Nubarus but honestly, I am starting to get a little annoyed at your negativity about it.
Marvin is right I believe, that it is more a problem with the players than with the game.
All the necessary elements are already there.
It only needs to be arranged, then team battles could happen more often, but the players have to make it happen.
Mercenary is more then just a pvp game.
Being able to do go free in the universe and still be online with
others to chat is great. There has never been a problem playing coop missions either.
I do agree though, for the most part without people organizing things, team v team gameplay is just not happening in EM. : (
Sometime I wonder why no one plays AA for team battles.
It's hard coded in the game there for MP team battles, not just co-op or deathmatch.
I was late on the scene with AA so I dont actually know what multi play is like in that game though.