Vagrant's questions

Tips, tactics, and general discussion for Evochron Legacy.
Vagrant
Ensign
Ensign
Posts: 14
Joined: Thu Feb 02, 2012 11:42 pm

Vagrant's questions

Post by Vagrant »

Lo there folks. 'Tis me again.
I've recovered from my initial enocunter and have been putting my trading skills to use. I've travelled as far as Sierra in my quest for profit and am having a great time (Planet Onyx is awesome :D ).

But now I have some more advanced questions I'm looking for answers to. Ready?

1. I've noticed my science officer wants less pay than my navigation officer despite having higher skill. I'm guessing this is because I acquired him at a high skill level and my nav officer at a low skill level. Is it cheaper in the long run to hold out for someone higher skilled?

2. I seem to be most unpopular with the rebels and the guild. I've noticed that all their missions require combat. Is this axiomatic? Is my quest as a civilian likely to mean these are always the factions who hate me most?

3. I've been working on upping my reputation in Olympus and Cerulean. Does this degrade when I'm offline?

4. After completing a couple of contracts at any given station I tend to run into six hostiles from the other factions lying in wait for me. Is this normal? The more missions I complete for one faction the more enemy ships I will find waiting to ambush me? (If so I guess the best plan is to do a couple of missions then move on.)

5. What's some good weaponry to have? There seems very little info available on them other than the three stats which I'm guessing are Yield, Cooldown and Range? What's a good particle/beam combo?

6. Fulcrum jumps use my weapons' energy bar. I can shift power to weapons to decrease the wait between jumps. Is there another factor I can use to minimize the waiting period? IE: something to buy which reduces the time taken to recharge weapons.

7. When I'm hiring crew, I also see some ships looking for crew members to 'board' them. How does this work? Are there any benefits?

8. I see recently that below my kill count it also states "Fleet: 0". What's this? Does it mean I can hire AI fighters as wingmen? How do I do this? How many can I have? What happens if one gets shot down? Will they fire on any hostile or only someone I myself have fired upon?

9. Can I own more than one ship? IE: 1 civ 1 fighter, so I can switch between them as the mission requires.

10. Can I store goods to retrieve later? How do I do this? Are my stored goods only available from the station I put them in or from any station? If the former, how do I track which stations I have stored cargo in?

11. What does an afterburner drive do?

12. Can two or more indy pilots share a contract or is it clan only? How?

13. Can indys build stuff? Does this affect clan control?

14. On the left HUD, what is N, W and S?

15. What are wings for?

16. Where does one acquire gold and/or silver?

That's all for now. I'll be back with more as I need them. Thanks to anyone taking the time to offer up information. ^^

Edited for typos.

[Edited on 6-2-2012 by Vagrant]
Dingo
Commander
Commander
Posts: 967
Joined: Sun Oct 17, 2010 12:32 am
Location: Is everything

Vagrant's questions

Post by Dingo »

5. Range and cycle are hands down better than high yield
15. Wings increase agility (turn rate)


The rest I will let others answer, since I've yet to recover from the superbowl.

[Edited on 2-6-2012 by Dingo]
Life is an illusion. Only shooting red things is real.
Deli
Ensign
Ensign
Posts: 9
Joined: Sun Feb 05, 2012 5:32 am

Vagrant's questions

Post by Deli »

4. Don't know, but i find this as well! Doesn't happen so often in "warzones" but around normal stations happens pretty often if you're rep isn't great in that area

7. I believe these are "transport" contracts, whereby you let that crew member board and you transport them to wherever they want to go for a fee.

10. You can store goods at most stations, but they will only be available at that specific station's hangar (unfortunately) so its not great for long term storage. To find out where they are, on the "News Feed" there's a button for station/hangar info that outputs to the chat frame and tells you what's where.
Vagrant
Ensign
Ensign
Posts: 14
Joined: Thu Feb 02, 2012 11:42 pm

Vagrant's questions

Post by Vagrant »

Thanks.

I finally figured out number 7. You are right, that person is essentially a civilian passenger seeking transport.

Shame about the lack of long term storage. It seems a lot of distress calls are for 25 units and it's so rare to find anywhere selling a full complement of units of a single commodity. In fact finding things to buy is somewhat difficult. Textiles for example seem rarely available at any price. :P Some of the rarer items such as Biol only appear at grossly inflated prices. :S I suppose I could use one hangar as a home base to hoard some supplies for when the market is right. Are stored goods server side or client side?
Bænlynn
Ensign
Ensign
Posts: 35
Joined: Sat Jan 28, 2012 3:20 pm
Location: Australia

Vagrant's questions

Post by Bænlynn »

5. I like the fusion laser for a beam. 4 good hits will down all but the heaviest shields and with a cannon relay and a heatsink a Maxim-R is my favourite Cannon. 700 M range with 120 Damage and good refire. Hard to find though because it's mid-range (they all seem to be class 4 or lower and class 9 and higher), I got lucky and picked one up in Tallison while passing through.

11. Afterburner drive uses weapon energy to boost your afterburner thrust. Handy for running or turning and burning back into a fight, but it soaks your recharge. Plus it won't stack well with a shield recharger ;-)

12. to independent pilots can share a contract just fine. I think all you need to do to be grouped is open a trade screen.
Image
Owner/Operator of Bænlynn\'s Place
\"The truest measure of character is the way in which we treat our enemies. This is the first rule. It is the greatest rule. It is the rule that shows us--when we hold in our hands the fate of someone we truly despise--who and what we are at our most unguarded.\"
Vagrant
Ensign
Ensign
Posts: 14
Joined: Thu Feb 02, 2012 11:42 pm

Vagrant's questions

Post by Vagrant »

Funny you mention the Maxim R. That's what I have. Picked it up in Atlas (which is a goldmine for newbies). They sell all sorts of good stuff there. I forget which beam I have but I think it's fusion, class 4, yield of around 750?

Thanks for the afterburner info. I'll prolly give that a miss.

Also, thanks to my efforts in Atlas I'm now flying a centurion. ^^ It's slow as hell but so many yummy hardpoints. Also finally got myself a full crew. :D
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

Vagrant's questions

Post by Maarschalk »

1. Each profession has a different pay rate just as in the normal day world. Although some times a plumber makes more then an MD!....;):P:cool:

2. No, you can improve your reputation with the Navy, Miners and Energy. Once you have a good reputation with those 3, they will be incontroll of the system and will insure that most guilds and rebels will be friendly to you and will defend you against the hostiles ones if any!

3. No your reputation stays the same as an Individual player.

6. Cannon Relay and Cannon Heatsink increases the efficiency of your weapons but not the recharge time. Also the method you describe to lessen the jumdrive charge time is the only way I know of sofar. Again I do not know everything!....;):P:cool:

8. You can hire as many AIs as you can afford. Target the ship you want to hire when in trading range and open trade console and select hire. When they get killed they are gone from your fleet. You can order them with commands from your command console!

9. Yes, you can store the other ones you are not flying for a storage rental fee in the Hangar bay of a Station or City Dock!

13. Yes and Yes.

14. N=Navigation Health, W=Weapons Health, E=Engine Health, S=Speed....

16. Mining or Buy from Stations. Although I have not seen Gold or Silver come up has a mining material. Maybe there are some special astroids that have those minerals!

[Edited on 2-6-2012 by Maarschalk]
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
Viper
Captain
Captain
Posts: 1032
Joined: Wed Aug 03, 2011 8:41 pm
Location: Behind you

Vagrant's questions

Post by Viper »

1. I've noticed my science officer wants less pay than my navigation officer despite having higher skill. I'm guessing this is because I acquired him at a high skill level and my nav officer at a low skill level. Is it cheaper in the long run to hold out for someone higher skilled?
Can't answer that I'm afraid, I have had no crew ever. They fart in their space suits and make too much noise. And besides, they far in their space suits.

2. I seem to be most unpopular with the rebels and the guild. I've noticed that all their missions require combat. Is this axiomatic? Is my quest as a civilian likely to mean these are always the factions who hate me most?
Don't count on it. You will find yourself in systems where the Rebels and Guild ships like you more than the Navy.

3. I've been working on upping my reputation in Olympus and Cerulean. Does this degrade when I'm offline?
I could be wrong here, but I think you need to bring the reputation up to a full 100% for it to stick. If you don't and you log off beforehand, your reputation will drop again to its previous level due to your 'lack of commitment' towards those factions.

4. After completing a couple of contracts at any given station I tend to run into six hostiles from the other factions lying in wait for me. Is this normal? The more missions I complete for one faction the more enemy ships I will find waiting to ambush me? (If so I guess the best plan is to do a couple of missions then move on.)
When you are hostile to a certain faction, they will communicate your position to a nearby base, which will then dispatch more ships to intercept and engage you. I'm not sure whether the numbers change in relationship to your level of hostility towards that faction, but it wouldn't surprise me.

5. What's some good weaponry to have? There seems very little info available on them other than the three stats which I'm guessing are Yield, Cooldown and Range? What's a good particle/beam combo?
The 'C' stands for 'Cycle' (refire rate) rather than Cooldown. But I guess it comes down to the same thing.
You will find that most experienced players prefer to use a low-level combination because of the lower energy drain and the resulting sustainability in fire power. Low level weapons, which consume less energy, will keep firing, even if you are hit by enemy fire and your power reserve is empty. The higher level weapons simply consume too much energy to still be able to fire when your energy is empty.

6. Fulcrum jumps use my weapons' energy bar. I can shift power to weapons to decrease the wait between jumps. Is there another factor I can use to minimize the waiting period? IE: something to buy which reduces the time taken to recharge weapons.
The only thing I can think of is buying a higher level ship, or a military frame. Both offer a larger energy reserve, and I'm betting a faster recharging cycle.

7. When I'm hiring crew, I also see some ships looking for crew members to 'board' them. How does this work? Are there any benefits?
Seeing that this concerns crew, I have no idea. I do know that they far in their space suits, though.

8. I see recently that below my kill count it also states "Fleet: 0". What's this? Does it mean I can hire AI fighters as wingmen? How do I do this? How many can I have? What happens if one gets shot down? Will they fire on any hostile or only someone I myself have fired upon?
Yes, you can hire ships to be part of your private fleet. You do need to be fully friendly with them in order to be able to do so though. You can give a variety of orders to the ships in your fleet. Can't answer the other questions, never tried hiring a fleet.

9. Can I own more than one ship? IE: 1 civ 1 fighter, so I can switch between them as the mission requires.
Yes. Firstly, you can have as many accounts as you want, each containing a unique ship and setup. You can switch between accounts to change ships. Apart from that, you can also store your ship inside a stations hangar. This will cost you money each time a system cycle completes. I believe the price is around 540.000 per cycle. In order to do this, you click on 'Enter Station' when you are docked, then click on 'Hangar' on the bottom left. You can now store items from your ship into the station hangar, or even your ship itself. you can then buy another ship, and when you are ready to switch back, you click the 'Swap' button in the middle of the Hangar interface. This will swap the stored ship for the one you are flying at that time. So if you combine the fact that you can use numerous accounts with the notion that you can store ships in hangars, the options are literally endless.

10. Can I store goods to retrieve later? How do I do this? Are my stored goods only available from the station I put them in or from any station? If the former, how do I track which stations I have stored cargo in?
Yes, see point 10. Like your ship and equipment, you can transfer anything from your cargo bay to the station hangar. They are only available in the station where you left them. To answer the last question: I don't know, how do you keep track of the spot you parked your car in? You remember. :P But seriously, if you have trouble remembering, just wright it down somewhere, or add the station location to your map log.

11. What does an afterburner drive do?
It uses power from your ship's energy reserve to temporarily increase the output of your standard afterburner. This results in greater acceleration. Beware though, the effect only lasts while your ship has energy and the energy needs to recharge in order to use the drive again. And when you're power's down, you cannot jump either.

12. Can two or more indy pilots share a contract or is it clan only? How?
Yes. Contract rewards (ie credits and rank/rating increase) are extended to any pilot who flies in the same sector as the pilot who took the contract, regardless of it being a military or civilian contract, or the players being clan members or not. As said, this works automatically, you do not have to click any buttons. The reward is not shared among the players; each player receives the same reward.

13. Can indys build stuff? Does this affect clan control?
Yes, works the same way for everyone. Just buy a Build Constructor and start building. As long as you don't use another clan's clan tag, your stations will not interfere with other clan stats. You can however, get permission of a clan to temporarily use their clan tag and build stations on their behalf, if you for example want to help them out.
Doing contracts from a clan tagged station only affects the clan percentage in that system if the player doing the contracts is tagged with the correct clan tag.

14. On the left HUD, what is N, W and S?
N=Navigation, W=Weapons, S is a misspelling, it's actually an E and stands for Engine.
(I am using another cockpit than the default one, so it could be that you are correct and it is an S and not an E, in which case I would assume the S stands for system).

15. What are wings for?
They increase the surface of the ship so enemies can hit you more easily and you have to pay double because you need two parking spaces. :P
Just kidding. Stability, maneuverability and agility, I'm guessing especially in atmospheric conditions.

16. Where does one acquire gold and/or silver?
No idea, I don't mine.


Hope that helped.
Image
\"For he today who sheds his blood with me, shall be my brother\"
Vagrant
Ensign
Ensign
Posts: 14
Joined: Thu Feb 02, 2012 11:42 pm

Vagrant's questions

Post by Vagrant »

Ah thanks very much. Some very useful info here, especially about how to hire a fleet. I would never have figured that out! :P

From what I see here it seems my best course of action is to pick one system, and work on getting to 100% with a faction in that system rather than darting around like I have been doing. Makes a lot of sense.

As for the farting in their space suits... surely in space no one can hear you fart? :P I'll have to look up whether smell travels in a vacuum. For now, I'll keep my crew and just upgrade the atmosphere recycling units. ^^
Deli
Ensign
Ensign
Posts: 9
Joined: Sun Feb 05, 2012 5:32 am

Vagrant's questions

Post by Deli »

Be nice to see this thread added to the "newbie guide" thread, cos after a couple weeks of Evo Merc. myself this is the first time i've heard you can hire AI pilots, always thought "fleet" was a clan thing.
As for "what to do", ive pretty much done nothing but military/warzone quests, my rep is meh with everyone but hey ive got a nice combat ship :P
OOZ662
Ensign
Ensign
Posts: 1
Joined: Mon Feb 06, 2012 11:02 pm
Location: NW WA State

Vagrant's questions

Post by OOZ662 »

Do note that when storing your ship in the hangar, you must be able to afford a new copy of your current ship and only the ship itself and things in cargo are stored. Your equipment and secondary weapons are transferred to the new ship. Lovely to discover when I had to downgrade to a tiny hull for the racing mission and it deleted my crew and the 4 million credit Excalibur system I'd just bought. Image
Vagrant
Ensign
Ensign
Posts: 14
Joined: Thu Feb 02, 2012 11:42 pm

Vagrant's questions

Post by Vagrant »

Hah, good to know. I'll try remember that.

Right now I'm working on rep, which seems ridiculously hard. I'm stationed in Olympus and trying to get to 100% with either the miners or the energy faction but as soon as I do a couple of contracts the guild comes a-hunting and I have to move to another station. After doing god knows how many missions I've managed to increase it by 1% with miners and 1% with energy. :(

On the plus side. Check this bad boy out. :P
http://cloud.steampowered.com/ugc/46973 ... F20D42D5D/

[Edited on 7-2-2012 by Vagrant]
Malix
Lieutenant
Lieutenant
Posts: 135
Joined: Tue May 24, 2011 7:24 pm
Location: Finland

Vagrant's questions

Post by Malix »

Seems that farting in space is an issue...

Image
(if the pic doesn't show: http://www.hs.fi/fingerpori/1135239882217)

(couldn't resist posting x))
Evochron Mercenaries rank: newbie
TJJ
Lieutenant Jr. Grade
Lieutenant Jr. Grade
Posts: 85
Joined: Wed Jan 25, 2012 12:35 pm

Vagrant's questions

Post by TJJ »

16. Where does one acquire gold and/or silver?
The big green planet in Andromeda yields gold, as I'm sure many others do.
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

Vagrant's questions

Post by Maarschalk »

From post: 129460, Topic: tid=8820, author=Vagrant wrote:Hah, good to know. I'll try remember that.

Right now I'm working on rep, which seems ridiculously hard. I'm stationed in Olympus and trying to get to 100% with either the miners or the energy faction but as soon as I do a couple of contracts the guild comes a-hunting and I have to move to another station. After doing god knows how many missions I've managed to increase it by 1% with miners and 1% with energy. :(

On the plus side. Check this bad boy out. :P
http://cloud.steampowered.com/ugc/46973 ... F20D42D5D/

[Edited on 7-2-2012 by Vagrant]
LOL...Nice profit margin for a Fuel Converter, you must have had it build at a constructor station....But still you can make much more in certain other trades!....;):cool:
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
DukeLetoIII
Ensign
Ensign
Posts: 4
Joined: Fri Feb 03, 2012 12:27 am

Vagrant's questions

Post by DukeLetoIII »

I'm still confused about wings--in order to turn in space, you use your thrusters. Does that mean that better wings come with better side and bottom/top thrusters to accomplish this better turning?

cheers! :D
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 14373
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

Vagrant's questions

Post by Marvin »

:cool: Yes, it does. When you go to make changes to your ship, each item (including each wing set) has a description telling you what's good about it.
Vagrant
Ensign
Ensign
Posts: 14
Joined: Thu Feb 02, 2012 11:42 pm

Vagrant's questions

Post by Vagrant »

From post: 129566, Topic: tid=8820, author=DukeLetoIII wrote:I'm still confused about wings--in order to turn in space, you use your thrusters. Does that mean that better wings come with better side and bottom/top thrusters to accomplish this better turning?

cheers! :D
It would seem this is the case. I use directional mouse (inverted Y) to 'steer' my ship. I have a high DPI mouse so with the default ship I had mouse sensitivity set to low and was still able to manoeuvre just fine. When I upgraded my ships' frame to the Centurion (which has a much lower agility rating) the ship's turning was vastly more sluggish. Since then I've added better wings and it made a big improvement although it's still slower than the original craft.

The problem I (and I'm guessing most other people) have with wings is that all the game tells you about them is how much assembly they use and not how much agility they confer. The descriptions are fairly vague and without some comparable stat, there's no real way of knowing how much better a particular set of wings is than any other. :S

[Edited on 8-2-2012 by Vagrant]
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

Vagrant's questions

Post by Maarschalk »

From post: 129633, Topic: tid=8820, author=Vagrant wrote:
From post: 129566, Topic: tid=8820, author=DukeLetoIII wrote:I'm still confused about wings--in order to turn in space, you use your thrusters. Does that mean that better wings come with better side and bottom/top thrusters to accomplish this better turning?

cheers! :D
It would seem this is the case. I use directional mouse (inverted Y) to 'steer' my ship. I have a high DPI mouse so with the default ship I had mouse sensitivity set to low and was still able to manoeuvre just fine. When I upgraded my ships' frame to the Centurion (which has a much lower agility rating) the ship's turning was vastly more sluggish. Since then I've added better wings and it made a big improvement although it's still slower than the original craft.

The problem I (and I'm guessing most other people) have with wings is that all the game tells you about them is how much assembly they use and not how much agility they confer. The descriptions are fairly vague and without some comparable stat, there's no real way of knowing how much better a particular set of wings is than any other. :S

[Edited on 8-2-2012 by Vagrant]
There is a Chart that shows the Engine and Wings Stats. Scroll down once you open up the below url:

http://evochron.junholt.se/objectdescri ... object.htm

[Edited on 2-8-2012 by Maarschalk]
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
Vagrant
Ensign
Ensign
Posts: 14
Joined: Thu Feb 02, 2012 11:42 pm

Vagrant's questions

Post by Vagrant »

Excellent. Although again, would be handy to have that little bar when you're building the ship. :P

What about this then? Rep-wise I thought I had the system sussed. Work for the navy/energy/miners, kill the guild and rebels. Get high enough approval and be upgraded from fair to good systemwide.

http://cloud.steampowered.com/ugc/46973 ... 5146DB3A2/

Why isn't it going up? And more importantly why is it so hard to please the miners?
And why is the rep system all topsy turvy. If I wanna please the navy, I do contracts for energy or miners (killing guild ships which increases navy approval). If I wanna please energy I need to work for the navy (which sees me killing rebel ships, pleasing energy). :S
It took me ages to try figure it out and I was still confused. Still am. Killing rebels seems to please the miners a little bit (navy missions). The miner's own mission to kill x ships is guild enemies so no approval points there. They don't seem to care one hoot how many shipping lanes I clear from asteroids. :S
What am I missing?
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

Vagrant's questions

Post by Maarschalk »

You need to drop one more % point from the Rebbels. Rebbels need to drop below 10% for system rep to change from fair to good! % need to be bellow 10% for both Rebbels and Guild for a reputation change to take effect!

Miners are the lowest of the 3 groups when it comes to System rep control so their influence on changing your reputation is the lowest. Navy and Energy have the highest control. Miner % will go up 1% for every 10 hostile guilds killed as part of a completed Miner contract and since these contracts are rare your percentage with Miners goes up slower!....;):cool:

[Edited on 2-8-2012 by Maarschalk]
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
Vagrant
Ensign
Ensign
Posts: 14
Joined: Thu Feb 02, 2012 11:42 pm

Vagrant's questions

Post by Vagrant »

Thank you!
That would explain why I only managed to increase miners by 3% overall, despite maxing out the others from 59% upwards.

Now that I have that info, all I need to do is kill some rebels. Much appreciated. ^^
Vagrant
Ensign
Ensign
Posts: 14
Joined: Thu Feb 02, 2012 11:42 pm

Vagrant's questions

Post by Vagrant »

http://cloud.steampowered.com/ugc/46973 ... DA577F0AF/

Rebels down to 4%, still nothing. :S

http://cloud.steampowered.com/ugc/46973 ... F36C53C64/

And 0%. Now what? :S

[Edited on 9-2-2012 by Vagrant]
Maarschalk
Captain
Captain
Posts: 7641
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

Vagrant's questions

Post by Maarschalk »

From post: 129757, Topic: tid=8820, author=Vagrant wrote:http://cloud.steampowered.com/ugc/46973 ... DA577F0AF/

Rebels down to 4%, still nothing. :S

http://cloud.steampowered.com/ugc/46973 ... F36C53C64/

And 0%. Now what? :S

[Edited on 9-2-2012 by Vagrant]
If this is in Multiplay online you will not see the change. In multiplay the original noted reputation does not show the change. To see the change you have to exit the game and restart the game then go into Single Play and check your reputation there! If it is still Fair in both Single Play and Multiplay then you might need to bring the Rebbels percentage down to 0%. I had a few Systems where I had to bring both percentages down to 0% for reputation to change. And you have to check always in Single Play to see if reputation has changed!.....;):cool:
Arvoch Alliance Stat:


Evochron Legends Stats:


Evochron Mercenary Stats:


Darkness is the absence of Light as Evil is the absence of Good
Vagrant
Ensign
Ensign
Posts: 14
Joined: Thu Feb 02, 2012 11:42 pm

Vagrant's questions

Post by Vagrant »

Sigh...
Yes, it now reads "good" in single player.

Is that the highest rating?