About weapon attributes.
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sythsillis
- Lieutenant Jr. Grade

- Posts: 75
- Joined: Sat Jan 22, 2011 12:00 am
About weapon attributes.
I'm still new to this game, but thanks to the helpful people here, I'm starting to get the hang of things. I like to use the 'shoot and scoot' method of attack and would appreciate some advice on choosing weapons. Is it better to have a less powerful weapon with a higher rate of fire and/or longer range, or is it a matter of how you approach combat tactics?
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Nubarus
- Lieutenant

- Posts: 277
- Joined: Tue Jan 18, 2011 11:59 pm
- Location: NL
About weapon attributes.
Myself I prefer range over high dmg.
At the moment I use a Maxim-R but after reading G D's post I am going to try the flarebeam out and see how it goes with a cannon relay system, cannon heatsink and a 100 skilled weapon ops crew guy.
At the moment I use a Maxim-R but after reading G D's post I am going to try the flarebeam out and see how it goes with a cannon relay system, cannon heatsink and a 100 skilled weapon ops crew guy.
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
About weapon attributes.
http://evochron.junholt.se/objectdescri ... object.htm
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sythsillis
- Lieutenant Jr. Grade

- Posts: 75
- Joined: Sat Jan 22, 2011 12:00 am
About weapon attributes.
Thanks guys. This clarifies things for me. As an old D&D player, I found that light, fast weapons were often more effective than larger, slower ones. The same applies here. It's not so much what you use, but how you use it. Got it.
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Torric
- Ensign

- Posts: 2
- Joined: Wed Feb 16, 2011 5:18 am
About weapon attributes.
Hi guys!
And sorry to ninja the thread, i have tried my best via the the forum search. My questions are a bit related to the OP's:
I have read about a "gun turret mode" in Evochron Mercenaries on http://www.starwraith.com/history/index.htm .
From my search i have gathered, that it seems to be possible in multiplayer to have one player join another player on his/her ship as his/her gunner. Does this mean the "gunner" gets full control over all of the ships cannons? Or is there a special "turret" class of weapons? And if so, do they work without a second player?
Maybe i am getting this all wrong, i know players cannot fly capital ships, but a small corvette/frigate like frighter with turrets would sound very very tempting to me
And sorry to ninja the thread, i have tried my best via the the forum search. My questions are a bit related to the OP's:
I have read about a "gun turret mode" in Evochron Mercenaries on http://www.starwraith.com/history/index.htm .
From my search i have gathered, that it seems to be possible in multiplayer to have one player join another player on his/her ship as his/her gunner. Does this mean the "gunner" gets full control over all of the ships cannons? Or is there a special "turret" class of weapons? And if so, do they work without a second player?
Maybe i am getting this all wrong, i know players cannot fly capital ships, but a small corvette/frigate like frighter with turrets would sound very very tempting to me
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
About weapon attributes.
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Torric
- Ensign

- Posts: 2
- Joined: Wed Feb 16, 2011 5:18 am
About weapon attributes.
Thanks a lot for the answer! 
So no AI controlled turrets for player ships... guess they would destroy balance anyway *sigh*
So no AI controlled turrets for player ships... guess they would destroy balance anyway *sigh*
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Marvin
- Global Moderator

- Posts: 14373
- Joined: Wed Mar 04, 2009 5:47 am
- Location: Fallon-Reno
About weapon attributes.
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Maarschalk
- Captain

- Posts: 7641
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
About weapon attributes.
Hi Sithsilles and Torric, welcome to the game and forum. Hope to see you guys out there some time....

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Darkness is the absence of Light as Evil is the absence of Good

