Hy guys,
i know that the best equipment configuration change as needed but for you, what are essential items?
FulcrumDrive X
cannon relay
repair sys
automatic CM
anti-missile
shield boost X5
heatsink cannon
shield recharge
ecc....
also, how to use the shields recharge, if i install, it consume my energy all the time....
THx
[Modificato il 1-10-2010 da chris79]
Ship equipment configuration (little spoiler)
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chris79
- Lieutenant Jr. Grade

- Posts: 75
- Joined: Mon Sep 14, 2009 10:24 am
- Location: from Italy ...to Evochron
Ship equipment configuration (little spoiler)
Evochron: Italian Transation http://www.starwraith.com/forum/viewthr ... 1#pid83892
Italian Forum & Translation www.simulatorispaziali.forumfree.net
Italian Forum & Translation www.simulatorispaziali.forumfree.net
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chris79
- Lieutenant Jr. Grade

- Posts: 75
- Joined: Mon Sep 14, 2009 10:24 am
- Location: from Italy ...to Evochron
Ship equipment configuration (little spoiler)
...ops, sorry, ...yes, equipment 
Evochron: Italian Transation http://www.starwraith.com/forum/viewthr ... 1#pid83892
Italian Forum & Translation www.simulatorispaziali.forumfree.net
Italian Forum & Translation www.simulatorispaziali.forumfree.net
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Blackthorne
- Lieutenant

- Posts: 239
- Joined: Wed Dec 10, 2008 9:27 pm
- Location: Germany
Ship equipment configuration (little spoiler)
Essentials:
Mantis Drive (for quick travel)
Class 5 Shield Booster (required, so you might as well get the best)
Class 3 Repair System (essential for combat, since any weapon/engine damage needs to be patched up on the double)
Cannon Relay System (more weapon energy, also more dakka)
Nice to have (pick as many as will fit):
Cannon Heatsink (even more dakka!)
Stealth Generator OR Shield Recharger (seriously, just don't mount both. One to hide and one to weather any assault.)
Mining/Tractor Beam (required for a lot of missions)
Deploy Constructor (the swiss army knife of equipment slots)
Anti-Missile System (pops missiles and doesn't use limited resources to do so)
Specialized Equipment (mount as necessary):
Fuel Converter (when you want to syphon fuel from a nebula, sun or gas giant)
Build Constructor (when you need to build something)
Specialized Mining/Tractor Beam (when you need X amount of Y quickly)
"Other" Equipment (IMHO total waste of slots):
Auto CM Launcher (goes through CMs like candy, leaving you high and dry when you really need them)
Afterburner Drive (nice idea, but in combat I need to shoot AND burn simultaneously, and the gain in acceleration is too marginal for my taste)
-Blackthorne
Mantis Drive (for quick travel)
Class 5 Shield Booster (required, so you might as well get the best)
Class 3 Repair System (essential for combat, since any weapon/engine damage needs to be patched up on the double)
Cannon Relay System (more weapon energy, also more dakka)
Nice to have (pick as many as will fit):
Cannon Heatsink (even more dakka!)
Stealth Generator OR Shield Recharger (seriously, just don't mount both. One to hide and one to weather any assault.)
Mining/Tractor Beam (required for a lot of missions)
Deploy Constructor (the swiss army knife of equipment slots)
Anti-Missile System (pops missiles and doesn't use limited resources to do so)
Specialized Equipment (mount as necessary):
Fuel Converter (when you want to syphon fuel from a nebula, sun or gas giant)
Build Constructor (when you need to build something)
Specialized Mining/Tractor Beam (when you need X amount of Y quickly)
"Other" Equipment (IMHO total waste of slots):
Auto CM Launcher (goes through CMs like candy, leaving you high and dry when you really need them)
Afterburner Drive (nice idea, but in combat I need to shoot AND burn simultaneously, and the gain in acceleration is too marginal for my taste)
-Blackthorne
The individual has always had to struggle to keep from being overwhelmed by the tribe.
If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself.
If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself.
-
Ravenfeeder
- Commander

- Posts: 697
- Joined: Wed Nov 26, 2008 7:12 pm
- Location: Scotland, Loch Lomond
Ship equipment configuration (little spoiler)
I disagree with you on the auto CM launcher. I find it the most helpful piece of equipment going. Mind, I'm equipped with 99 CMs!
And mad cat-
Blackthorne
- Lieutenant

- Posts: 239
- Joined: Wed Dec 10, 2008 9:27 pm
- Location: Germany
Ship equipment configuration (little spoiler)
So am I (99 CMs ftw), but if I use this *expletive* piece of *expletive*, I run out of CM's in the middle of a multiple waypoint patrol. Which means that the next vonari happy fun ball of death gets too good a chance to shove a few of their missiles up my tailpipe.
If I launch them manually, they last far, far longer.
-Blackthorne
If I launch them manually, they last far, far longer.
-Blackthorne
The individual has always had to struggle to keep from being overwhelmed by the tribe.
If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself.
If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself.
-
Ravenfeeder
- Commander

- Posts: 697
- Joined: Wed Nov 26, 2008 7:12 pm
- Location: Scotland, Loch Lomond
Ship equipment configuration (little spoiler)
You know that, even in a multi WP mission, you can still jump back to the station and replenish your CMs? Sure, you can manage your CMs more economically manually, but, at the same time, you tend to get hit by more missiles.
It works for me!
It works for me!
And mad cat-
chris79
- Lieutenant Jr. Grade

- Posts: 75
- Joined: Mon Sep 14, 2009 10:24 am
- Location: from Italy ...to Evochron
Ship equipment configuration (little spoiler)
Thx Black, really important info 
Another questions:
1) what is the different between anti-missile and Auto-CM? (..i don't know..., if is similar, i prefer anti-missile because it's infinity.......,no?)
2) can you still jump back to the station and replenish your CMs when you do a conctract with more waypoints??
Another questions:
1) what is the different between anti-missile and Auto-CM? (..i don't know..., if is similar, i prefer anti-missile because it's infinity.......,no?)
2) can you still jump back to the station and replenish your CMs when you do a conctract with more waypoints??
Evochron: Italian Transation http://www.starwraith.com/forum/viewthr ... 1#pid83892
Italian Forum & Translation www.simulatorispaziali.forumfree.net
Italian Forum & Translation www.simulatorispaziali.forumfree.net
-
Ravenfeeder
- Commander

- Posts: 697
- Joined: Wed Nov 26, 2008 7:12 pm
- Location: Scotland, Loch Lomond
Ship equipment configuration (little spoiler)
CMs deply automatically when a missle is near to a strike on you. The anti-missile system, as far as I can make out, has to lock on to a target to fire a laser beam at it. I love the auto CMs, and find the anti-missile system to be useless insofar as it takes up a slot that something better could be utilised in.
And mad cat-
SeeJay
- Captain

- Posts: 3507
- Joined: Wed Aug 11, 2010 9:03 am
- Location: Sweden
Ship equipment configuration (little spoiler)
Hello Chris.
Yes, you can dock and reload/refuel during missions.
The difference is that a Auto-CM drops CM automatically while Anti-missile shoots them down.
Yes, you can dock and reload/refuel during missions.
The difference is that a Auto-CM drops CM automatically while Anti-missile shoots them down.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

