Just a hint. The 40 some systems you see on your map is only a very small part
of what's out there.


this is my opinion, too ! A must have! Hopefully for the expansion.From post: 124621, Topic: tid=7616, author=wasdie wrote:I would love to see a much more intuitive map and navigation screen.
I feel that a more user friendly map would really help new players like myself. If you cold pan the map, zoom in smoothly and many different levels of zoom, and put down navigation points like you currently can, it would be a lot better.
Increasing the maps resolution and making it fill more of the screen would also be great.






I agree, the mission could simply say theres a ship with a damaged fulcrum drive that needs escorting back to station, that would make sense and you could run into the hostiles right away or later on while your escorting it. Just so you don't end up escorting it for ages as soon as you've dealt with the hostiles it could say that they've fixed the fulcrum drive.Actually escort missions could be improved a lot if you had to actually escort the ship anywhere though i do realise that with the concept of jump drives that can be used anywhere, there wouldn't technically be much reason why you'd need to escort a ship. But right now they feel a bit artificial because you show up to the nav and right away you know there's gonna be a set amount of enemies already converging on the ship.

From post: 125594, Topic: tid=7616, author=Zaggeh wrote:Gameplay: A larger universe
You can fly off in any one direction and go hundreds of sectors away from the last charted system. But all that is really out there (from my experiences thus far at least) is the endless void of space. It'd be pretty cool if after you went far enough new systems complete with points of interest and factions were randomly generated or something.

Aim using a joystick instead of a mouse and see if you feel the same way.From post: 125910, Topic: tid=7616, author=Whitewolfkf wrote:I think it would be nice to reduce the range of the MDTS is 2-2.5 times as In my opinion, it would make PvP battles more interesting. I think, too easy to hit the target now.













I too would like a change to the MDTS.From post: 125910, Topic: tid=8608, author=Whitewolfkf wrote:I think it would be nice to reduce the range of the MDTS is 2-2.5 times as In my opinion, it would make PvP battles more interesting. I think, too easy to hit the target now.


From post: 128904, Topic: tid=8608, author=Raynor wrote:I damaged a ship badly and then during the fight it went out of range. I continued fighting with the remaining ships, one of which was the bounty target. After killing them, the mission was still not over. I figured it was because i hadn't shot down one of the ships but since it had went off range, i could not find it again and so i was forced to fail the mission (i tried going back to the nav and that didn't work). I think bounty missions should ONLY require you to kill the target, the other ships should be optional. If nothing else anyway you should not fail the mission just because a ship escaped, as long as you killed the target.
