The analogy with the hermit is me pointing out the extreme of your argument - having as little as possible.
You might want as little as possible, but that seems strange to me - would you prefer a keyboard with only 2 keys? (One to scroll throug the different inputs, one to select it.) Or to use an in-game analogy, what about all the hidden planets? Would you prefer it if they weren't there, since you don't come across them that often anyway. Why have 2 methods of cloaking? 1 would be fine. Why have 2 sets of frames? 1 set worked fine in EL. Why bother with military/civilian? Why bother having anything but the talon? Why bother playing EM, tetris has *so* much less. Heck, why tetris, or even a computer for that matter? I'm sure snap would be fine. In fact, let's not play snap, that's got way too much stuff involved in it. Just sitting there is even simpler. Perhaps that's got too much in it as well? I mean, there's people around you, they might distract you. Becoming a hermit might solve that problem though, then you'd wouldn't be distracted!
My point is, less stuff =/= better.
Not that I'm advocating filling a game with lots of stuff. As I said, that's not the right thing to do either. Perfection is in the middle. (The problem comes in defining the middle, and between different people.)
Anyway, back on topic a little more: it's not really 'perceived worth' - it's easy enough to make tonnes of money and get a starmaster relatively quickly, which is why it's not much of a trophy.
Since this is a suggestion thread, I'm going to repost my previous list-of-stuff-to-add, for anybody who cba to read the previous page
-*loads* of new equipment, but say you could only find certain pieces in certain places, not just the general special-stuff-in-hidden-planets.
-Change the fairly linear nature of ship components, make certain ship components only available in certain places.
-Alliance/Fed frames only available in those territories.
-Wormholes that spit you out randomly near uncharted planets.
-Bars you can go into to pick up info on uncharted planets.
-Have stations other than the trade station have more effect.
-Make items that could cost >10,000,000 credits, heck >100,000,000 or even higher.
-Ultra-rare frames that are perhaps both quick but also with fairly good shields, or especially high assembly, or high allocation-points (CMs, crew etc, those points, whatever they're called)
-Other alien races, some friendly or not? Choose between races???
-Stars that take up an actual amount of space, like several sectors in diameter.
-Special shields for 'stardiving'.
-Artifacts littered around, doing special things like teleportation, giving special equipment (once only?), blasting stuff etc.
-Make capitals truly powerful (i.e. several fighters needed to take one down, minimum. Even for eclipse.). This would encourage fleets, allying etc.
-Customising ship to have two particle cannons, or 3 lasers (large frames have more options)
-Underwater cities, allow spaceships to go underwater with the right upgrade.
-different looking ciites, some with special interior areas to dock etc.
-Mega-stations, which you can fly around in.
-Rare ores and minerals hidden in the giant asteroids
-More weapons, shields, missiles etc. (like more equipment, earlier)
-More things to do with the backstory, hidden beacons that say stuff about it, stuff in the news.
-More quests to follow
-Player-created quests (would be especially good in mp)
-Underground cities?
-Hollow planets? (tunnel leading into them)

-Stuff in the hollow planets (cities, containers, wormholes etc.)
-Giant living creatues, maybe some kind of alien skywhale or something living in gas giants (something anyway)
-Floating islands in gas giants - have the islands float around? (whilst staying facing outwards, of course)
-tunnels and stuff in said floating islands!
-New ships, able to fly capital ships??
-Diplomatic relations - have stuff in the news, which affects the universe, about e.g. tensions between different factions, war breaking out, espionage, perhaps you could become an official diplomat on one side's behalf!
-Make money not so easy to get hold of.[/spoiler]