For kicks and Giggles

Tips, tactics, and general discussion for Evochron Legacy.

For kicks and Giggles

 
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Spartan268
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Post by Spartan268 »

LOL well i'm as lost as you lol. Vice any way to add a option to a poll or would a new one have to be started all together?
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Post by Ravenfeeder »

Originally posted by Marvin
:cool: Okay ... here's the real solution. Three minutes without a weapons officer. But the time decreases with one aboard, depending on his %.
Won't be much help in a military ship, will it? :)
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Post by Ravenfeeder »

I would be fine with the 2.5mins reloading time, if the Excals packed a bit more punch. At the moment they are useless, especially in the WZ.
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Marvin
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Post by Marvin »

Originally posted by Ravenfeeder
Originally posted by Marvin
:cool: Okay ... here's the real solution. Three minutes without a weapons officer. But the time decreases with one aboard, depending on his %.
Won't be much help in a military ship, will it? :)
:cool: Took somebody long enough for that lightbulb to come on. The other option would be to link load time to an existing piece of equipment. Or modify some of those new fighter craft to carry a 'droid. Or mod the fighter texture and add a bumper sticker that says, "Fighter Pilots Do It Without Excals!"
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Post by Dengar »

Marvin

That was identified on Page one of this thread:

"But a mil ship has no crew so an "aggressive" vessel has effectively less fire power that a civ ship, from an excal point of view.

The idea that a full reload takes time is a good idea, so each one takes about 20 seconds to load and can be fired after that. So if you want to make a big hit, you wait a long time.

Once again, the poll could add a "Yes but with limitations" options. Spartan, would you like to amend?
"

But what the hell, the fact is that a mil ship has no crew, so the option is pointeless form that perspective, is it not?
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Murmur
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Post by Murmur »

I think it should reload instantly and shoot fulcrum torpedoes instead. And be free. Hell make it starting equipment. And every time it's used it should give the player 1 billion credits.
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Post by Sinbad »

:D

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Post by DarK Rogue »

Originally posted by Murmur
I think it should reload instantly and shoot fulcrum torpedoes instead. And be free. Hell make it starting equipment. And every time it's used it should give the player 1 billion credits.
That would be ineffective. The first time you tried a combat mission, you would get blown up. Additionally, escort and spy missions will be impossible.

I know you're being sarcastic, but what I said is true.
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Post by Spartan268 »

Nobody said you had to use them :P:P:P:P:P:P:P
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Murmur
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Post by Murmur »

Originally posted by DarK Rogue

That would be ineffective. The first time you tried a combat mission, you would get blown up. Additionally, escort and spy missions will be impossible.

I know you're being sarcastic, but what I said is true.
Maybe you'd get blown up, but I'd be using my impenetrable invulnerability shield C5 that I also suggest be added to the game as starting equipment.

[Edited on 9-28-2010 by Murmur]
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Post by DarK Rogue »

If we aren't going to use them, then why start with them, other than for selling purposes?