I thought I'd add my two penneth worth! Games are a leisure activity for fun (a point sometimes forgotten)
The SP and MP versions of the game have a fundamental difference in that SP is a true sandbox (my universe, my rules, my adventures) and in MP "cheating" has an effect on others in that my hard earned Raven frame and Class 3 bits stand no chance against the billionaire in his Starmaster
In SP you can "cheat"(?) and use the internet to find out about hidden systems, goodies and lucrative trade deals and then spend a few hours (or minutes apparently) making billions. In MP it apparently isn't cheating when you are given money (there's a money sink!), and juicy info by more experienced players - I've not quite grasped why one is cheating and the other isn't!
If, as I do, you think that the idea of a free form game is to explore and solve puzzles (including how to dispach that hostile as effectively as possible), then letting others give you the answer is self defeating - it's like buying a walkthrough guide to more linear games like Freelancer and following it without question. Admittedly you might want/need a hint now and again, since there is limited time to play (for most of us anyway) - but that's partly what the forum is for
The IMG quest (discovered after lots of mining - damn!) has given me a reason to try out various career options - before I read about it I was using mining to get enough money to upgrade to explore with some safety outside Sapphire! It isn't much fun to have to shuttle backwards and forwards to buy a ship that can last long enough in, say, Onyx to allow some real skill development in combat, or exploration to find better trading deals - hence the mining. As it happens I've delivered the satellite and failed the first race, but it was fun! I'll do better the next time or the time after!
Whilst mining (boring) I have learned to use the Nav screen and the basic flying skills to dock at a city or station, but not combat skills, trade nouse and slick piloting skills (for example as required for passing through the racing rings (a tube surely?)). These are the sills that might keep me alive in the wider spaces of Evochron. Once I've got the ship upgraded, I can start the fun bit - exploring. After being side tracked by IMG!
My solution to the "cheating" issue is fairly simple - I decided what would be reasonable to expect in a 25th Century space based place (in SP it's my universe after all!). I decided that "OS maps" of the systems, some basic system info (level, factions, rumours) would be widely available - Why just a quadrant map - if the list of gate connections is available surely a list of planets, stations, nebulae and asteroid fields would be. So I researched and used a couple of sources to get that info - nothing about hidden systems, planets, stations or containers - they are classified by the Vice as hidden for a reason and I'm looking forward to the fun of finding them. If I had found IMG first I would have developed flying skills, nav skills etc whilst earning the rewards to upgrade ready to explore the wider universe
As to buying everything too easily - I don't think that any frame will carry everything I want (need!) so compromises must be made - better shields or faster engine or nippier wings?. I can't get the bigger frames without going into some dodgy space and I won't survive there if I haven't developed the necessary skills. I never liked "flying brick mode" in a flight sim, but it was great in the WWII air battle sims where flying and fighting were the things I enjoyed and starting again after every crash landing didn't let me advance into bigger and better fights! Evochron for me has combat as a part, not the whole reason for playing
As to cost free risks, I suppose it depends on whether you want to explore freely or sweat your way to a safe haven where you can save. I suppose if we want realism, it should be one life and then you would have to restart the game. I save before a risky manouvre if I don't have the confidence I have the skills to succeed the very first time - that way if I have to start again, I don't have to do twenty things I've already done to get back to the point where I'm being challenged (and hence having fun!)
But again, if risk free irritates, then only save when you are in a station or on a planet or back in Sapphire on your annual holidays - it's up to you. If you are fragged, then respawn and jettison whatever equipment you think is an appropriate loss for the pounding you took - it's your universe and your choice
In terms of MP, I haven't yet tried it - still too much of a novice, but I assume that building your own clan corner of the universe would be as good a cash sink as the Millenium Dome or the Olympics. I also assume that the raison d'etre for MP is to team up with other or PvP fight. Both can have agreed "rules" since MP is a joint universe. I suppose that I will need millions to survive in MP since no-one is going to want to play with someone who explodes prettilly every few minutes who who isn't there to cover their six! But if you are the first to raise this issue then it suggests that the MP fans like it as it is - and that's their choice. It's a bit of a red herring to say that others agree but are silent - if but if you are right and they exist, then you can get together and create your own sandbox MP with your rules in force.
I love it as it is. I'm very happy playing within my own self-imposed rules wrt to making money to be able to explore and I don't want to have risks imposed on me that would mean losing time and having to repeat sequences just because I'm outfaced (ahhh - the first experience of Onyx (and the last for a while!) or taken by surprise, or my reflexes aren't what they were 40 years ago!
Evochron Mercenary is the most recent in a very long line of ever better sims(from what I can see from the reviews and comments, and my experiences in Legends) and that suggests to me that the Vice is doing things right and pleasingt he fan base. Leave it to politicians to force feed us what they "know" we need!.
Anyway, enjoy the experience - have good luck - find many interesting and lucrative things and perhaps start a charity foundation to help newbie's and past their sell by date mercenaries. As soon as I feel ready I hope to see you out there!







And mad cat



