I have just checked, and my idea's work at 640X480.Originally posted by MMaggio
Yeah? And what would I be able to see at 640X480?
I am not talking about making the screens smaller, just changing the configuration.
[ ] = one screen
| = cockpit overlay
|[ ]|[ ]|[ ]| = current view
[ ][ ][ ][ ] = proposed view
This might be a crude representation, but it works.
If you remove the cockpit overlay, there is enough room for another screen. This screen can display data at the same resolution as the present screens.
If screens were to be added (top left/right), they could be the same size as the ones at the bottom.
The main HUD/targeting reticule is where most time is spent looking and where the action happens, so this is the area that needs to be kept clear.
Hope this explains it better. I do not wish to take away from the game, just add to it.
Steve




