Should the number of hostiles in non-conflict-zone combat contracts be reduced?

Tips, tactics, and general discussion for Evochron Legacy.
Munshine
Lieutenant
Lieutenant
Posts: 256
Joined: Sat Jan 21, 2012 7:33 pm
Location: France

Should the number of hostiles in non-conflict-zone combat contracts be reduced?

Post by Munshine »

Indeed. Thanks for the explanation :D
Débutant francophone perdu dans l\'Evoverse et besoin d\'aide ?
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
Viper
Captain
Captain
Posts: 1032
Joined: Wed Aug 03, 2011 8:41 pm
Location: Behind you

Should the number of hostiles in non-conflict-zone combat contracts be reduced?

Post by Viper »

From post: 150772, Topic: tid=10066, author=Marvin wrote::cool: There should be a WZ called "Rude Awakening" ... 'cause that's what you usually get when you try a WZ other than Talison.
Well only for those pilots who assume that defeating a whole flock of artificially grown, genetically mutated, blood-thirsty out-for-war-and-destruction aliens called Vonari all by themself should be easy.
Those who expect it to be extremely difficult and possibly fatal, will get exactly what they're expecting. :cool:
Image
\"For he today who sheds his blood with me, shall be my brother\"
Frost N7
Lieutenant
Lieutenant
Posts: 206
Joined: Tue Nov 27, 2012 10:42 pm
Location: Minnesota

Should the number of hostiles in non-conflict-zone combat contracts be reduced?

Post by Frost N7 »

ive found gathering a fleet , (something that we wouldnt do) , helps ALOT. having a little missle spam on your side evens it out

Heh , lel

~[N7]Frost