Hello to everyone!
I started with Evochron Alliance and went over to Evochron Legends after testing the Evochron Renegades demo. Recently I bought Evochron Mercenary and Arvoch Alliance.
The Evochron series has come a long way and is improved with every iteration. The flying mechanics / systems are unmatched so far and the ability to design your ship is great!
Mercenary is overall a big improvement for me and the best in the series so far with the best balancing. Things I would like to see further improved/changed are:
- the reputation system seems a bit off. The general idea is great providing a lot of diversification. But unfortunately it leads to some inconsistencies:
I flew out of the station in Saphire and attacked a navy ship (which was friendly green).
What happened? It took some time till it reacted and started attacking me. What was surprising was that the other navy ships around didn't attack me. Even more surprising, these ships started helping me attacking their buddy and destroying him. Other civilian ships joined in, too (the friendly green ones).
I can see the system works as intended (means as programmed) but I think it doesn't make for a good playing experience. I think the factions system should be more defined and my suggestion would be:
- ALL Navy ships in range should attack you if you attack one of them or an Energy/Miner
- Traders / other civilians should never assist you if you start attacking the navy
Another odd thing was when I flew out of the Saphire station and initiated a trade request; I got lucky because it was smuggler who dumped his cargo. The problem is the cargo was worth 1.5 millions which I could sell easily a the station. That was 5 minutes in the game.
I got this money for free without doing anything for it without the slightest risk. I think it's great that such an option is available, but I think if you decide to scoop the cargo there should be some risk involved; e.g. navy should get hostile / reputation should drop to get threatened as hostile (maybe give you a 5 sec. countdown to dump the cargo before starting to shoot)
Another thing I would like to see is collision detection with some damage when bumping into stations/debris. Makes docking and the like more fun for me when I have to watch out a bit
What else?
- Maybe making the difference between Alliance and Federation more noticeable as factions
- The walkers are a nice addition which could be further expanded. How about some combat missions where you have to engage other walkers or hunt down some strange big alien wildlife? Maybe capture a small base/outpost as mission? Or spy on an outpost (going in a specified range of an outpost and wait till you have gathered enaough data via timer and hoping you don't get spotted)? Or steal something from an outpost (similar to recon but you have to stand in the outpost by killing the enemies present and further enemies could arrive/spawn outside the base to attack you)? Or a scientific mission where you have to find some specific wildlife on a planet.
- Bombing missions to attack bases on a planet with your ship.
- Missions with scanning / spying on bases with the risk of getting caught and attacked.
[Edited on 24-8-2014 by WeirdWill]
-The only way of discovering the limits of the possible is to venture a little way past them into the impossible-
Arthur C. Clarke