Yeah +1, The visibility distance of suns is ridiculous.From post: 154043, Topic: tid=9376, author=littleboy wrote:I dont mind size factor, i mind a lot about not being able to see a star, nor detect it, when at some sector of that star... I mean, a very near star cant be blind by background... and i found a little irritating to have to look at shadows on my cockpit to determine approximative nearest star position and then : search hours at spiraling... even my actual car have a GPS...
a got a full crewed ship, all 100%, high tech equipment, but have to look at shadows on my cockpit to find a star around....
geee
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MrDionne
- Lieutenant Jr. Grade

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i7 2600K @ 4.2GHz, SLI GTX 580, 16GB RAM, WD Caviar Black 1To SATA3, Windows 7 Pro 64 bits, ASUS VG278HE 144Hz.
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Vivicector
- Ensign

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Not only stars, but planets too. In 1.8 you could have seen them from around 100-300 sectors. Now, you won't see them even 2 sectors away. They would appear suddenly, quite big in size already.
Please, add some range for planet and star visibility. IMHO, 50 sectors for a planet and 150 - for a star - will be ok.
Please, add some range for planet and star visibility. IMHO, 50 sectors for a planet and 150 - for a star - will be ok.
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SeeJay
- Captain

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What purpose would a "GPS" have if you still don't have coords for a star? (Or a location on Earth for your car)
It is "unknown" space out there and no "GPS" would have any information in it until new systems/planets
are found and fed into the "GPS"!
There are other ways to explore than looking at shadows.
Trilateration is one!
It is "unknown" space out there and no "GPS" would have any information in it until new systems/planets
are found and fed into the "GPS"!
There are other ways to explore than looking at shadows.
Trilateration is one!
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
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littleboy
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I suppose we are in futur, in a space ship, so a "star detector" or "star finder" wouldn't be a luxury nor something really so incredible...
stars have physical property's which make them easy to detect in continuum, light, mass, radiations, particles production, and so on... why our ships and crew should be so... disable ?
even with no GPS our scientist can say where is a star from Earth to billions kilometers far away in outerspace, right now 2013, they even can say how much planets orbit around, and those planets size/mass/composition...
stars have physical property's which make them easy to detect in continuum, light, mass, radiations, particles production, and so on... why our ships and crew should be so... disable ?
even with no GPS our scientist can say where is a star from Earth to billions kilometers far away in outerspace, right now 2013, they even can say how much planets orbit around, and those planets size/mass/composition...

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littleboy
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make a new equipment : "star finder"
which tell direction and approx distance of nearest star when entering a new system, or give this new function to science officer... or navigator, dunno
it will be much more incentive to explorations for noobs, right now if you said "ok noob go trilateration for explore my univers", honeslty, who follow ?
which tell direction and approx distance of nearest star when entering a new system, or give this new function to science officer... or navigator, dunno
it will be much more incentive to explorations for noobs, right now if you said "ok noob go trilateration for explore my univers", honeslty, who follow ?

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Vivicector
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They will not be able to tell it that fast on a space ship, but yep, stars would be seen easily. However, I do not see much reason for a special star finder, since it very easy to do by yourself (really, that light is easy to spot).
Point is the visual range is just ridiculous. Now star can be seen from 4 sectors away, planet - from 3 or 2 sectors.
I would love that changed to 50 sectors for a planet, 150 sectors for a star. At max range, star should be a faint point and planet - a dot.
Point is the visual range is just ridiculous. Now star can be seen from 4 sectors away, planet - from 3 or 2 sectors.
I would love that changed to 50 sectors for a planet, 150 sectors for a star. At max range, star should be a faint point and planet - a dot.
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littleboy
- Ensign

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I'm not saying "make it super easy and fast to discover all our wonders in a 5mn tour"
no
only : make it more incentive for new comers
no
only : make it more incentive for new comers

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-splosives-
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While I don't think the Stars (ang gas giants) should be 10x as big as normal planets, because that would break the game, I would like to see them at least as big as, or slightly bigger than normal planets.
The sizes are very unrealistic as they are now. A gas giant isn't a giant if it's smaller than a normal planet, right?
The only gas giant that's just as big as a normal planet is Jupiter. All the others are gas dwarves.
I already asked for this in the beta, but vice didn't want to change the gas giants for some reason.
The sizes are very unrealistic as they are now. A gas giant isn't a giant if it's smaller than a normal planet, right?
The only gas giant that's just as big as a normal planet is Jupiter. All the others are gas dwarves.
I already asked for this in the beta, but vice didn't want to change the gas giants for some reason.

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littleboy
- Ensign

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agree, but, if you cant see it, why not giving hability to science officer to say something like "the star of this system is 225 heading pitch 70, approx 200 sectors"From post: 154052, Topic: tid=9376, author=NEK wrote:They will not be able to tell it that fast on a space ship, but yep, stars would be seen easily. However, I do not see much reason for a special star finder, since it very easy to do by yourself (really, that light is easy to spot).
Point is the visual range is just ridiculous. Now star can be seen from 4 sectors away, planet - from 3 or 2 sectors.
I would love that changed to 50 sectors for a planet, 150 sectors for a star. At max range, star should be a faint point and planet - a dot.
wouldn't mind not seeing the planets from far, but a star...

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KingArthur
- Commander

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I'D LIKE TO SEE THE USE OF FT's AND "SHIELD ARRAYS" IN STATIONS RETURNED BACK TO THEIR ORIGIONAL SETTINGS !
\"HONOR AND INTEGRITY ALWAYS\"
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oni14128
- Lieutenant

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How about a way to exit out of warp space prior to reaching your selected destination. This should probably damage your ship in some way. Trying to think of a good use for this other than my own stupidity in hitting F2 accidentally and warping into a planet. Maybe as you get close to your destination a special piece of equipment could inform you that enemies are nearby and how many. That way you would have to option to bail out instead of fighting.
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-splosives-
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That's not how wormholes work. Look up wormholes, and you'll see that this is physically impossible. A way to cancel a jump might be a better solution.From post: 154072, Topic: tid=9376, author=oni14128 wrote:How about a way to exit out of warp space prior to reaching your selected destination. This should probably damage your ship in some way. Trying to think of a good use for this other than my own stupidity in hitting F2 accidentally and warping into a planet.
[Edited on 1-2-2013 by -splosives-]

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Maarschalk
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Coming out of Warp Space is different than exiting a WormholeFrom post: 154077, Topic: tid=9376, author=-splosives- wrote:That's not how wormholes work. Look up wormholes, and you'll see that this is physically impossible. A way to cancel a jump might be a better solution.From post: 154072, Topic: tid=9376, author=oni14128 wrote:How about a way to exit out of warp space prior to reaching your selected destination. This should probably damage your ship in some way. Trying to think of a good use for this other than my own stupidity in hitting F2 accidentally and warping into a planet.
[Edited on 1-2-2013 by -splosives-]
Warp Travel is local bending of Space and Time While Wormhole Travel is the bending of two points of Space and Time!
Warp Travel does not exist however in the Evochron Universe so coming out of Warp is not an option!
Exiting a Wormhole midway is theoretically impossible and if it was possible there is no way to know what the effects to you and your ships are or where you would end up! It would not necessarely be half way between the 2 points and be completely in a parralel Universe!....
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Evochron Legends Stats:

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Darkness is the absence of Light as Evil is the absence of Good
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Marvin
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From post: 154079, Topic: tid=9376, author=Maarschalk wrote:Warp Travel does not exist however in the Evochron Universe so coming out of Warp is not an option!
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airassassin
- Lieutenant

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We need more slots in the hanger.
It would be cool if walkers could be used in caves. (just make it where they can't go out of the cave)
It would be cool if walkers could be used in caves. (just make it where they can't go out of the cave)
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Vivicector
- Ensign

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So, what do you think about spicing up exploring by adding artifacts in some of the uncharted systems? Artifacts can be the things, that add up some small, but cool upgrades to player's ship. The bonuses can be "Jump drive range: +2 sectors per jump", "Engine fuel consumption lowered by 20%", "Hull self-repairs without the need for repair system", "Higher exit speed after the jump", "20% better speed-up curve after speed of 2000" and so on. Nothing that will directly change the actual battle effectiveness, just some little pleasant things. Civilian ships can use 1, 2 or 3 artifacts at the same time (depending on class). Military ships can use 1 or 2, depending on class.
Artifacts can be positioned randomly in uncharted systems. One or two can be in Andromeda or WolfSpace, others - scattered among those numberless "numerical" star systems. They should be rare, like one per 15-20 star systems.
They can be spotted by science ops or by radar "No ID" signature up in lose (like containers). IMHO, this will spice up exploring a lot. Instead or simple "Wow, I have just found a star system... just like a hundred star systems I have already seen", one would be thinking "Wow, a star system... Let's see, what this one has to offer".
How do you like it?
[Edited on 1-3-2013 by Vivicector]
Artifacts can be positioned randomly in uncharted systems. One or two can be in Andromeda or WolfSpace, others - scattered among those numberless "numerical" star systems. They should be rare, like one per 15-20 star systems.
They can be spotted by science ops or by radar "No ID" signature up in lose (like containers). IMHO, this will spice up exploring a lot. Instead or simple "Wow, I have just found a star system... just like a hundred star systems I have already seen", one would be thinking "Wow, a star system... Let's see, what this one has to offer".
How do you like it?
[Edited on 1-3-2013 by Vivicector]
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Viper
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I think that's a really good idea, Vivicector. In addition, I have always wanted to have a super-space ship hidden in some Uber-secret location. Problem with that is, once one player has it, the secret's as good as out the door. But I like your idea.

\"For he today who sheds his blood with me, shall be my brother\"
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SeeJay
- Captain

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What do you mean??? I hardly publish anything on my site! ROFLMAO:PFrom post: 154190, Topic: tid=9376, author=Viper wrote:I think that's a really good idea, Vivicector. In addition, I have always wanted to have a super-space ship hidden in some Uber-secret location. Problem with that is, once one player has it, the secret's as good as out the door. But I like your idea.
(Note: I don't publish everything on the map;))
Joke aside, it's an excellent idea and it would be a great addition to Quest Makers as well.)
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
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littleboy
- Ensign

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From post: 154180, Topic: tid=9376, author=Vivicector wrote:So, what do you think about spicing up exploring by adding artifacts in some of the uncharted systems? Artifacts can be the things, that add up some small, but cool upgrades to player's ship. The bonuses can be "Jump drive range: +2 sectors per jump", "Engine fuel consumption lowered by 20%", "Hull self-repairs without the need for repair system", "Higher exit speed after the jump", "20% better speed-up curve after speed of 2000" and so on. Nothing that will directly change the actual battle effectiveness, just some little pleasant things. Civilian ships can use 1, 2 or 3 artifacts at the same time (depending on class). Military ships can use 1 or 2, depending on class.
Artifacts can be positioned randomly in uncharted systems. One or two can be in Andromeda or WolfSpace, others - scattered among those numberless "numerical" star systems. They should be rare, like one per 15-20 star systems.
They can be spotted by science ops or by radar "No ID" signature up in lose (like containers). IMHO, this will spice up exploring a lot. Instead or simple "Wow, I have just found a star system... just like a hundred star systems I have already seen", one would be thinking "Wow, a star system... Let's see, what this one has to offer".
How do you like it?
[Edited on 1-3-2013 by Vivicector]
very good idea
i suggested something similar about "artifact" input, but it was more in "quest" idea
it would be much more incentive to new player about to explore the unknown known space

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Munshine
- Lieutenant

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I like very much your idea Littleboy that the Science Officer could help you exploring the Evoverse. I have trouble myself using Trilateration. Atollski's mod isn't working for me. I'm not skilled finding planets with the other method.From post: 154060, Topic: tid=9376, author=littleboy wrote:agree, but, if you cant see it, why not giving hability to science officer to say something like "the star of this system is 225 heading pitch 70, approx 200 sectors"From post: 154052, Topic: tid=9376, author=NEK wrote:They will not be able to tell it that fast on a space ship, but yep, stars would be seen easily. However, I do not see much reason for a special star finder, since it very easy to do by yourself (really, that light is easy to spot).
Point is the visual range is just ridiculous. Now star can be seen from 4 sectors away, planet - from 3 or 2 sectors.
I would love that changed to 50 sectors for a planet, 150 sectors for a star. At max range, star should be a faint point and planet - a dot.
wouldn't mind not seeing the planets from far, but a star...
Finally I'm always using Seejay's database which is game breaking.
And what about adding an Explorer Rank. For each unknown planet found, 1 point gained, an anomaly 2 pts ?
[Edited on 1-3-2013 by Munshine]
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Hemlet
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I haven't exactly gone and read through 50+ pages of suggestions, so I have no idea if an idea like this has been brought up before or not (I'm suspecting it has), but something I personally think would be really awesome is if the Vonari had ships that were bigger than a regular Vonari Cruiser.
Like, really really big. Huge enough where it shows up as a definable object on the nav map big. Something which has a size and shape that can be clearly defined from well out of radar range, and once it is in radar range you're already flying through parts of it because it's so huge. (I'm probably reaching a bit here, but this is an idea more born from the awesomeness factor than it was born from game balance considerations.)
A ship that unleashes torrents of missiles and flak cannon fire and maybe even actual particle cannon fire in some spots. Something that's escorted by multiple Cruisers and a ton of Fighters and Interceptors and Bombers, that needs to be attacked at certain points to effectively destroy. It could be a new warzone contract to do, or even a random event in some of the tougher areas of the game that temporarily unifies all non-Vonari forces. There could be an actual Navy fleet present during this contract/event to help with bringing this monster down, and the reward for beating it would be substantial, be it free pieces of equipment scavenged from the wreck or a huge credit payoff (or potentially both).
Basically, when I think of a contract or event like this, I'm thinking of 3 things:
1) Just for a moment, imagine the explosion something that big would make. That in itself would make me incredibly happy
2) It would make the Vonari seem like more of a threat instead of having them just kind of hang around in the warzones waiting to be shot at.
3) It would provide a sort of "boss" for the game, a challenging fight even for combat veterans, and potentially something to consider loading up on big guns, heavily armoured ships, and heavy ordinance for.
Like, really really big. Huge enough where it shows up as a definable object on the nav map big. Something which has a size and shape that can be clearly defined from well out of radar range, and once it is in radar range you're already flying through parts of it because it's so huge. (I'm probably reaching a bit here, but this is an idea more born from the awesomeness factor than it was born from game balance considerations.)
A ship that unleashes torrents of missiles and flak cannon fire and maybe even actual particle cannon fire in some spots. Something that's escorted by multiple Cruisers and a ton of Fighters and Interceptors and Bombers, that needs to be attacked at certain points to effectively destroy. It could be a new warzone contract to do, or even a random event in some of the tougher areas of the game that temporarily unifies all non-Vonari forces. There could be an actual Navy fleet present during this contract/event to help with bringing this monster down, and the reward for beating it would be substantial, be it free pieces of equipment scavenged from the wreck or a huge credit payoff (or potentially both).
Basically, when I think of a contract or event like this, I'm thinking of 3 things:
1) Just for a moment, imagine the explosion something that big would make. That in itself would make me incredibly happy
2) It would make the Vonari seem like more of a threat instead of having them just kind of hang around in the warzones waiting to be shot at.
3) It would provide a sort of "boss" for the game, a challenging fight even for combat veterans, and potentially something to consider loading up on big guns, heavily armoured ships, and heavy ordinance for.
There are two great joys in the Evoverse: watching one\'s bank account grow, and making stuff blow up in spectacular ways.
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Marcellus
- Lieutenant

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Good stuff what you propose sounds like I'm about to fight some shivan cap ships just like in freespace 2, also the random factor is nice kind of like an outdoor raid boss in mmorpgs. Vonari cap ships should be more like that.

\"Gonna give \'em some Maniac magic!\"
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oni14128
- Lieutenant

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That's why I think it should damage your ship. And deposit you at some random location. Although since getting blown up in an enemy ambush really doesn't have too many consequences I guess I'd rather just blow up than be stuck in some far corner of the galaxy. Anyway, just a thought.From post: 154077, Topic: tid=9376, author=-splosives- wrote:That's not how wormholes work. Look up wormholes, and you'll see that this is physically impossible. A way to cancel a jump might be a better solution.From post: 154072, Topic: tid=9376, author=oni14128 wrote:How about a way to exit out of warp space prior to reaching your selected destination. This should probably damage your ship in some way. Trying to think of a good use for this other than my own stupidity in hitting F2 accidentally and warping into a planet.
[Edited on 1-2-2013 by -splosives-]
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-splosives-
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And just how random would that location be? Space is pretty big, but I guess you already knew that.From post: 154220, Topic: tid=9376, author=oni14128 wrote: That's why I think it should damage your ship. And deposit you at some random location.

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oni14128
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Well, using a wormhole folds the intervening space, so I guess it would be somewhere between the fold.From post: 154222, Topic: tid=9376, author=-splosives- wrote:And just how random would that location be? Space is pretty big, but I guess you already knew that.From post: 154220, Topic: tid=9376, author=oni14128 wrote: That's why I think it should damage your ship. And deposit you at some random location.

