Evochron Mercenary - Differences From Previous Games

Tips, tactics, and general discussion for Evochron Legacy.
soulsacrifice
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Post by soulsacrifice »

Or you can switch to the cinematic view, that seems to stop the ship from jumping in auto-pilot.
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chris79
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Post by chris79 »

I could wait tomorrow, but curiosity is much........ :) I don't know whether the subject is already covered, but I want to know if the EM Universe will be more populated by npc IA (a universe more ..."alive") than in EL

thx




[Modificato il 16-9-2010 da chris79]
Von Paulus
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Post by Von Paulus »

I think it was Vice who posted this in another site:

You make a good point Prez and that's a direction I've been pushing toward with this game. Can't say there'll be much 'character narration' as I generally tend to avoid that anyway, preferring a more technical approach in the games I play and make. However, there are a number of new 'life' type additions to the game including (a lot) more AI's that fly in groups in populated traffic patterns, more trade offers inbound, more interaction between AI ships, mining activities by AI ships when near asteroids, variable city designs, player-built station options to dynamically expand AI behavior/traffic and economies/inventories, persistent background radio chatter in highly populated areas, player group/coop territory control system, and some other things. Plus, there's even voice chat in multiplayer which seems to have a nice way of making things feel more alive online. Should help the game take some new steps in the 'living universe' direction. If you've got some other ideas, please do send them to me via e-mail.
Source: http://www.moddb.com/games/evochron-mercenary
chris79
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Post by chris79 »

really great news!
Wedge598
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Post by Wedge598 »

This is very exciting. I played through much of EL about a year ago and have been doing other things since but I recently came by here again to discover that a new game is already available! And the new improvements looks so good! I'm going to be picking this one up very soon. And thanks so much to Vice for keeping this alive and continuing to improve it.
yamo
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Post by yamo »

yup...the living universe aspects are what i bought the game for...i figure i'll hire fighter escort. Combat is problamatic as i was born without thumbs....not really... but they can't be trusted. FPS=first person suicide. Any thing that makes non combat roles useful, important, relavent, etc is interesting to me.

[Edited on 9-23-2010 by yamo]
OmniRocky
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Post by OmniRocky »

I started playing ER a couple of years ago, and had a lot of fun. I stopped playing for a while, and I just decided to see what the next chapter was about. I skipped Legends and went straight to Mercenary. Oh my freaking stars. Epic.
My body lie, but still I roam.

-Metallica
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SeeJay
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Post by SeeJay »

LOL, welcome back OmniRocky.

Hope to see you out in MP.;)
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
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