Target Range List

Tips, tactics, and general discussion for Evochron Legacy.
Aesir Rising
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Target Range List

Post by Aesir Rising »

Looking to improve the presentation of the Target Range List MFD in the cockpit, I came up with this comparison between the current display and a mock-up of a proposed display.

Proposed:
Image

Original:
Image

Features of the proposed version include:
  • Increasing the "whitespace" between target names and range values, potentially increasing legibility.
  • Right-justified range values, providing a columnar view of numerical values.
  • Indentation of the target list ship names, helping the target selection brackets stand out, potentially aiding visibility.
It doesn't look like I can do what I want with a text.dat file edit, so I hope this is either considered for the release version, or the required formatting is made available as part of the upcoming mod kit.

[Fixed 3rd bullet description text]

[Edited on 10-12-2010 by Aesir Rising]
-æsir
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Post by Ravenfeeder »

Larger pictures might help elgibility!! :)
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Post by Crashdown »

I really, REALLY like this proposal. Clears that display up nicely. Think Vice should implement this in the release, it's too good to just be left as a mod.
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Image
Aesir Rising
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Target Range List

Post by Aesir Rising »

Originally posted by Ravenfeeder
Larger pictures might help elgibility!! :)
Did you click the thumbnails?
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warsign
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Post by warsign »

Thumbnails work fine.
Great work!
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Post by Ravenfeeder »

Originally posted by Aesir Rising
Originally posted by Ravenfeeder
Larger pictures might help elgibility!! :)
Did you click the thumbnails?
Sri, didn't realise that they were thumbnails - aye, it's a tad clearer/neater.
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Post by Vice »

Excellent suggestion, I'll be working on that for the next update.
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Post by MindYerBeak »

It keeps getting better. Mods add greatly to a game's longevity.
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Post by Vice »

Actually, my plan is to make it a standard part of the game. Quite a bit of code work involved for all of the formatting and space checking (from an already parsed set of character values, lol), but it should be worth it in the long run.
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Post by 49rTbird »

Looks good!:)
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Aesir Rising
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Post by Aesir Rising »

Thanks for planning on adding this in. It isn't a time-critical feature for me. It just happened to be easier to document changes than some other ideas floating around, so I posted about it while the thought was still fresh.

I obviously don't know how you implement the display as it stands today. If it is two columns/arrays of data (name, range, separated by a colon), I would have thought the difficult part was finding/writing the right-justification for the range data. If it all comes in as one long string before output, that would be more difficult I guess....

But please don't think this is a killer feature I must have sooner. I'm just happy if it gets on the TODO list.
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Sinbad
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Post by Sinbad »

I agree it's a very useful improvement. I use the target list most of the time for tracking who is jumping in around me so this makes it much easier to see at a glance.

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Post by Rush »

Looks very good ^^

Another thing i could really use is the "lock the guy in front of you" button when doing quick passes in enemy swarms: often the enemy you are targeting in a furball is not the closest enemy, and so you have to cycle a lot of reds before locking on the right one :cool:

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Post by Vice »

But please don't think this is a killer feature I must have sooner. I'm just happy if it gets on the TODO list.
You can check out the feature now: http://www.starwraith.com/forum/viewtop ... 2#pid92882
Another thing i could really use is the "lock the guy in front of you" button when doing quick passes in enemy swarms: often the enemy you are targeting in a furball is not the closest enemy, and so you have to cycle a lot of reds before locking on the right one
Just put the ship you want in the gunsight, then press the Y key.

[Edited on 10-12-2010 by Vice]
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Post by Rush »

Wow thanks...didn't know that :D

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