So I downloaded and played the demo for awhile, and after experiencing "real" space physics for the first time, I'm hooked... will be buying the full version tonight.
I have some questions about Multiplayer. I've got some fond memories of the old BBS Tradewars games from the early 90's, but I'm not too fond of MMORPG type games. Mainly due to the thousands of teenagers out to "pwn n00bs", especially middle age guys like me with slow(er) reaction times and real world responsibilities that limit free-time... The idea of running a sandbox universe for casual gaming between me, some buddies, and perhaps some new internet friends is interesting, to say the least.
On to those questions;
I run a datacenter with redundant OC12's, but each rack is hard limited to 20MB/s by our packet shaper - how much bandwidth does the server consume, and how does it scale with the number of players? What's the maximum of players allowed on at once, and what's the worst-case bandwidth utilization?
Is a dedicated server available which will run and behave well within Windows 2008 R2 64-bit HyperV virtual machines? Or would I have to drop in a dedicated hardware platform? Reason I ask is if it works with HyperV I've got a 240GB RAM failover cluster I could provision some space on easily/quickly, but if I have to drop another machine in, it involves quite a bit more work and logistics to implement.
Is there an API or other facility to allow of monitoring (externally) who's on the system, or other universe game-state type stats? If so what type of interface? We have a staff of .NET programmers, and I've been doing .NET development for 15 years. It would be nice to have some ability to see what's going on, and what's happened in the past, in the game. If there's an API or some method of querying game state, I could wrap some web services around it for history.
Can the universe be tweaked at all or is it totally pre-packaged and static? Tradewars (yeah I know that name keeps coming up here..) was pretty "tweakable" to the admin's tastes, and quite different on each board, making some of the longer term games pretty wild and different.
Don't have any more questions off the top of my head, still not quite sure how it all works but I've been picking up pieces of info here and there on the forum and website tonight, trying to get a picture of what this series is all about.
By the way, outstanding work. This is perhaps the best indie title I've ever seen. Can't believe I didn't hear about it before this random YouTube event transpired tonight.













And mad cat
