Reward for first couple IMG quests

Tips, tactics, and general discussion for Evochron Legacy.
DarK Rogue
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Reward for first couple IMG quests

Post by DarK Rogue »

I finished a couple missions and it gave me a set of coordinates for a secret container, that I'm not supposed to give you the coordinates for, but I can't find it. I don't have a navigator. Do I have to hire one to find it?
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Reward for first couple IMG quests

Post by Maarschalk »

You have to make sure you are at the right sector and then input the coords in your destination S,Y,Z
The Quest tells you by which planet or on which planet the containers are...So you have to be in that sector of the Planet and you do not have to enter the sector coords Sx,Sy,Sz. Just enter the S,Y,Z coords in your destination once your at the right planets location.....;):cool:
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Reward for first couple IMG quests

Post by Phileosophos »

Maybe I'm being dense, but this isn't working for me. I enter the exact coordinates shown in the quest text, jump there, pilot myself right to the nav point, and there's nothing there. I can see the planet mentioned in the text nearby, but I'm not seeing any goodies. Is there some trick to this?
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Marvin
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Reward for first couple IMG quests

Post by Marvin »

:cool: What Maars said. You are probably in the wrong sector ... the sector where you completed the contract is not the sector where you'll find the containers.

You get a set of coordinates ... those are X, Y and Z coordinates ... used in every sector. You also need to find the proper sector coordinates ... those are SX, SY and SZ ... and unique to only one sector.

;) Go back over that final message. It should give you a clue as to which sector you need to check.
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Reward for first couple IMG quests

Post by xingbing1 »

the SX, SY and SZ coordinates will be the same ones as the planet it mentions - and the X, Y and Z coordinates are the ones given to you. So type them all in, and you should come across them - you may simply not be seeing them because they're silvery-black, and can be kinda hard to see against the backdrop of space, so pay close attention!
Oh, and make sure the SY setting is at 0.
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Reward for first couple IMG quests

Post by gietek »

You need to make sure you not only go to x,y,z but also Sx, Sy, Sz. Make sure you put negative values where necessary. Then look at your radar and the containers should be marked on it.
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Reward for first couple IMG quests

Post by Maarschalk »

Yes if you are in range of the containers a purple blip will so up on your radar where the containers are.
and also make sure like gietek says that you pay close attention to positive and negative coordinates. Sometimes it is hard to see the - sign in front of the coordinates given by the Quest.....
It is best once you enter the coordinates to put your heading and pitch to 0 and then just use your jump drive to jump directly to them with IDS on and you should coast right to them and you should see them right in front of you and a purple blip on your radar. If not then you are in the wrong sector......;)
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Reward for first couple IMG quests

Post by Phileosophos »

Hmm.... Maybe I don't understand the map. No, wait, I'm sure I don't understand the map. I find it the most unwieldy interface mechanism in the game. But I sure thought I was doing this right. Thanks for the advice, folks, I'll try again.
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DaveK
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Reward for first couple IMG quests

Post by DaveK »

I think that most people find getting their head round the nav console hard. I thought that Sapphire system was only one planet, a station and aand asteroid belt until I zoomed the map out!! There are a several threads which might help - they certainly helped me!

pop "navigation" into forum search and have a browse! Here's one to start you off:

http://www.starwraith.com/forum/viewtop ... 247#p85492

which includes amongst other instructions analogies and humerous comments the following:

from Marvin: Think of it this way: If this was Star Trek, you'd have sector coordinates and sub-sector coordinates. Just like, in a meter, you have centimeters.

SX, SY and SZ, in Evochron, are like the sector coordinates in Trek or the meter in ... measurement.

X, Y and Z, in Evochron, are like sub-sector coordinates in Trek ... or centimeters in measurement.

Or . . .Think of the Evochron universe as ten thousand chess boards all set next to one another. Each chess board is a sector. Each square within the chess board is a sub-sector ... called, simply, X,Y and Z in Evochron.

From MCCON Lol, maybe you and MM can start a club. :D

Ok, my turn to confuse you.

:)One sector is what you see on your nav map when you have zoomed in fully.

:)Any location in the Evochron universe has 2 sets of coordinates: Sector Coords which are written Sx, Sy, Sz; and In-Sector coords which are written x, y, z.

:)So if someone gives you the coords of say a hidden object, in order to find it accurately you need a total of 6 numbers, Sx, Sy, Sz, x, y, z. If you have only the S-numbers you can only find the sector. Having only the S-numbers is usually enough to find large objects like planets but for smaller ones like beacons you will also need the other 3 numbers to pin-point it within the sector.

:)When someone gives you coords of an object you should know if they are the Sector coords, or only the In-sector coords (although usually it's the Sector coords).

:)You then have to enter those numbers in to the Destination part of the Nav console which is upper right. But you have to make sure you enter correctly into Sx, Sy, Sz, and x, y, z. If you don't know the In-Sector coords just leave them at 0. If, out of confusion, you enter the Sector coords (Sx, Sy, Sz) into the In-Sector spaces (x, y, z) then you will see that your waypoint marker can end up in different places relative your position and you will never find what you're looking for.

:)Check that you are in the same system by looking at the Quadrant map in the Nav console and comparing the Sector coords that you've been given.

:)Once you have correctly entered the coords into their correct spaces just hit autopilot.

If you're still in doubt then check out Marvin's Basic Navigation Tutorial:http://www.starwraith.com/forum/viewtop ... 126#p83154
;)

Okay I've just seen that Marvin sorted you out! Once you've figure it out it'll become like second nature in no time.

;)

From Maarschalk Think of it this way each System has hundreds or thousands of Sectors. Each square on your nav map is one sector and are defined by sector coordinates. Within each sector you have coordinates from -95000 to 95000.
so each sector is a cube 200,0000 by 200,000 by 200,000 now to define your position in each sector you need in sector coordinates and these are your x,y,z


And when fully zoomed out each square on your nav map is a Sector defined by Sector Coordinates Sx,Sy,Sz.......;)

From Icklechesh Don't forget that this is all in 3 axis, so to drag out the analogy a bit more, may be a lots of large Rubik's Cubes (cubed!) instead of the chess boards.


Man, just thinking about that image really puts into perspective how big Evochron is!

[Edited on 23-9-2010 by DaveK]

[Edited on 23-9-2010 by DaveK]
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Reward for first couple IMG quests

Post by Marvin »

:cool: Bottom line is, if you've never (in real life) driven a car cross-country and refused to pull into a gas station to ask for directions ... relying, instead, on your ten-year-old AAA map ... you'll probably have trouble, at first, navigating in Mercenary.
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Reward for first couple IMG quests

Post by Phileosophos »

I spent some time looking at the nav console and playing around with it. I think where I was confused was in thinking that the X, Y, and Z values were the "top level" coordinates when, in fact, the SX, SY, and SZ are the "top level" with the X, Y, and Z being sub-coordinates within a given top-level sector. Once I figured that out, I realized I was entering the coordinates while in the wrong top-level sector. I found my goodies.

While I'm on the subject, though, there's at least one change to the map (maybe even a small one?) that would really make getting around a lot easier. To wit, I'd like to suggest being able to zoom in to somewhere you're not. As it is when you zoom out or in on the map it centers around your current location. But when I'm looking at the large map and wondering "Gee, which of those planets over there is the one named X?", it doesn't do me much good. It would be really nice to borrow a mechanic from Supreme Commander (and other games) and let the user zoom in where the cursor is, not at his actual location.

As it is, I have to count the number of little sectors offset horizontally and vertically, then zoom all the way in, then click the arrows left/right/up/down (for which I haven't been able to find keybinds, which would at least make the process easier) to be able to examine things in the zoomed view. Of course, if the map showed me tooltip names while zoomed out that would probably fix the whole problem too. Whatever the case, a couple of minor enhancements would go a long way toward enhancing navigation.

[Edited on 9-23-2010 by Phileosophos]
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Reward for first couple IMG quests

Post by Vice »

Try a right click on the sector you want to zoom in on.
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Reward for first couple IMG quests

Post by Phileosophos »

I figured there was probably something I was missing. Thanks, Vice, that does the trick!
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Reward for first couple IMG quests

Post by DaveK »

. . . so much to learn! - Thanks from me as well Vice!:)
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