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Tips, tactics, and general discussion for Evochron Legacy.
Jelmer
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Post by Jelmer »

Hello everyone,

A friend of mine gave me a copy of Evochron Mercenary a while back, and we've been playing it daily. Although it's quite an enjoyable experience, there are some less positive things I would like to share, to see if other people experience that, too. Although the list is quite long, this is by no means a post to say "this game sucks" - not at all. I like it very much, I just believe some points are easily remedied and would make the game experience much better!

These points are not sorted by "priority".
  • Autopilot turns around and heads directly into planets
  • The key bindings are... difficult. Pressing F2 by accident inside atmosphere leads to a nice boom. Wouldn't be hard to check before warp?
  • Registering on this forum is hard. One typo and you have to re-enter all :P
  • In multiplayer, we often get disconnected. Friend on local machine=disconnect, both on dedicated machine, BOTH disconnect every now-and-then. Could be better!?
  • Pressing J while fiddling with keybindings ejects without notice! Of course, two seconds later, the connection is lost. Very annoying.
  • The star map is seriously hard to use. A simple click-and-pan would be awesome.
  • The dedicated server crashes via remote desktop, due to some 3d calls. The FAQ states something about 3d graphics being needed. After some fiddling around on another machine, I find a bit about a 2D version (which lacks stuff I don't need, anyway). Would be nice to catch that error and tell the user what's what.
  • Planets. Generation=AWESOME. They look nice. But: trees and bushes of 5km high? ;)
  • Pressing jettison in the inventory screen says something about "Press again to confirm", but at that time everything is already outside...
  • Jettison one bit of inventory is not possible?
  • Some planets give missions about mining Oxygen, need to launch & redock to hand in the quest.
  • How come a 50% damaged spaceship costs 800 "credits?" to repair, but fuel costs 8000?
  • Jump gates seem hard to hit...
  • The game still responds to mouse movement even when I'm alt-tabbing away.
  • Saving in multiplayer? When and how?
  • My mining beam seems to "cut" through asteroids quite often...
  • Wirping to a planet... Rocket science seems easy, all of the sudden!
  • Clan stuff could be easier, more obvious and with more impact and options
Again, please don't take this the wrong way. I like the game. And when I learn to work around its quirks, I'll love it. I just wanted to share this with you.

To be perfectly honest, I was just in an MP game with my buddy, with a full cargobay, pressed J in search of the "look around in cockpit key", turned around, wanted to scoop up my cargo, and got disconnected. So I hope you understand there was a short "grrrrrr" moment :)

That all said, I hope this game is still being developed, because it seems to have a very solid base, and plenty of possibilities to expand on!

Thanks,
Jelmer
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Post by Maarschalk »

Hi Jelmer, welcome to the game and forum!.....Hope to see you out there some time!.....;):cool:

There is lot of information that could be of Help on some of the topics you have problems with! on SeeJay's website http://www.evochron2.junholt.se/

I use a Joystick and throttle combo X52 for this game so I do not have the problem of pressing Keys that I do not know what they do!.....;):P:cool:

I do not have any problems of any kind of the problems you mentioned above!....Hire a Navigator if you do not want to crash into a Planet when Jumping!.....;):P:cool:
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Marvin
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Post by Marvin »

The best experience is to play the game. Get accustomed to it. Modify it ... especially that F2 key ... it can be reassigned ... and usually is. The navigation map ... well:

http://www.starwraith.com/forum/viewtop ... #pid150452
Jelmer
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Post by Jelmer »

Thanks guys, I'll be sure to check out those links. Joystick might be a good idea, but that's a bit of a chicken and the egg problem: I need a joystick to properly enjoy the game, but will only get one if I have a game I can use it for ;-) We'll see.

Any notes on the multiplayer disconnects and saves, though? I know the connection to the server is normally quite stable - a VPN connection stays up for days. My friend also once connected directly to my own machine, after making firewall exceptions, which kinda worked, but he got disconnected even more often. I'm pretty sure the problem is in the game, not the connection ... :(
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Post by MiaZ »

To jettison only one cargo bay use the F3 console window and click on the cargo bay you want to ejected/discard.

You should be able to save in MP anytime except during a contract.
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Post by Schmidtrock »

Greetings and welcome!
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Post by Busch »

Hey Jelmer! Welcome aboard! Lots of real good info and advice available. Knowledge is power here. For some, like me - always, there's a rather inclining learning curve. Check SeeJay's web-site (from his sig bloc), or Viper's resource thread in the new chums slice. You can find all kinds of answers to your questions there, even some ye dinn't know yer askin'... ;)

Good luck in your endeavors! See y'all out there some time! :) :cool::cool:
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Marvin
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Post by Marvin »

:cool: As for disconnects and other problems, make sure you're not using Windows 8 ... but, if you are, then you should probably coordinate with Vice.
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Post by Shieldwolf »

woof...... Welcome to the evocron universe and enjoy. :)
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Post by Sl1f3r »

Hello and welcome to this amazing game and community.
As maarschalk said, there is a ton of available reading material to help with the game. Also, if you are interested in a more hands-on approach and interactive learning experience, you are welcome to check out my University (link in signature).
Hope to see you out there :)
Fly safe.
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Jelmer
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Post by Jelmer »

Thanks, guys. I'll surely continue reading, and won't give up :)

That said: I really would like some pointers about the multiplayer disconnects. Any ideas?
Maarschalk
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Post by Maarschalk »

From post: 155134, Topic: tid=10363, author=Jelmer wrote:Thanks, guys. I'll surely continue reading, and won't give up :)

That said: I really would like some pointers about the multiplayer disconnects. Any ideas?
Depending on your time zone, location, System Specs and the Server you are trying to have a stable connection with can be difficult to trouble shoot!

Programs running in the background, Security features installed on your computer, Router Modem capabilities, Graphics Card.....etc...etc.....etc!...;):cool:
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Marvin
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Post by Marvin »

:o TS3 with the overlay installed.
Jelmer
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Post by Jelmer »

I've been playing some more, and finally enjoying the game. However: a friend and me are playing on a LAN game, and even THEN we get disconnects. This HAS to be a problem in the game. We can download gigabytes of data without any issues, we can copy as much as we want, play other games the whole day, but after an hour or two of this game, we still get disconnected.

Would really appreciate either tips or help from the creators in this issue, because it seriously affects the fun one can have in a multiplayer game...
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Post by Vice »

Some answers/comments on specific points:
Autopilot turns around and heads directly into planets
Only when the destination nav point is set to the planet or a planet is in between you and the nav point.
The key bindings are... difficult. Pressing F2 by accident inside atmosphere leads to a nice boom. Wouldn't be hard to check before warp?
I've added double checking in the past for various things, usually to the dislike of quite a number of players (selling item double check being the latest example). It's easier and more effective if you simply remap the key to something else you'd prefer, if the F2 proximity proves too much of a boom risk for you.
In multiplayer, we often get disconnected. Friend on local machine=disconnect, both on dedicated machine, BOTH disconnect every now-and-then. Could be better!?
Disconnects can happen if you aren't using legit copies, one or both of you is using an unreliable wireless connection, or if one or the other connection can't handle the bandwidth required. I'll go over some more ideas and troubleshooting options below.
Pressing J while fiddling with keybindings ejects without notice! Of course, two seconds later, the connection is lost. Very annoying.
Not a normal problem, see potential causes above. And if you accidently jettison cargo, you can generally just turn around and tractor it back aboard.
The star map is seriously hard to use. A simple click-and-pan would be awesome.
Years of debate and discussion behind this. Virtually every time a subjective 'simpler' approach has been tried, it turns out to be more difficult for the average user to navigate. Everything from various 2D approaches to 3D maps have been attempted and the current system, once explained and learned, has proven to be the most efficient and effective for the largest group of players. And you can slide the map around if you want to view it that way with the 'Slide Mode' button option at the lower right of the nav console. Still much easier and faster to just zoom out and right click on a sector to select a new point though.
The dedicated server crashes via remote desktop, due to some 3d calls. The FAQ states something about 3d graphics being needed. After some fiddling around on another machine, I find a bit about a 2D version (which lacks stuff I don't need, anyway). Would be nice to catch that error and tell the user what's what.
Instructions are included with the server program and they includes details about the 2D program. You literally have to uncheck the option to open the instructions after installation to bypass them.
Planets. Generation=AWESOME. They look nice. But: trees and bushes of 5km high?
If the measurements were in meters :) Also, who's to say any plant life elsewhere in the universe would be limited to the sizes we have here?
Pressing jettison in the inventory screen says something about "Press again to confirm", but at that time everything is already outside...
You don't press jettison to see a confirmation option. That will only happen if you click on a specific cargo slot in your cargo bay to discard it. And if you do, it won't be outside, it will be scuttled.
Jettison one bit of inventory is not possible?
No, the jettison option opens the cargo bay doors, removing everything in your cargo bay. It's not the option you want to use unless you want to clear your entire cargo bay.
Some planets give missions about mining Oxygen, need to launch & redock to hand in the quest.
If you already have oxygen onboard, yes, you will need to depart and redock.
How come a 50% damaged spaceship costs 800 "credits?" to repair, but fuel costs 8000?
Mostly because you're probably flying a cheap spacecraft to repair. Fuel is fuel, whether you drive a Ferrari or a Toyota, fuel price is the same. But the repair bills for each of them vary greatly.
Jump gates seem hard to hit...
Line up properly before you approach.
The game still responds to mouse movement even when I'm alt-tabbing away.
Don't alt-tab unless absolutely necessary. This game has task focus for some important reasons I won't go into here.
Saving in multiplayer? When and how?
When you're not on contracts. Alt-F9 is the easiest way.
My mining beam seems to "cut" through asteroids quite often...
Yes, the beam passes through and recovers particles anywhere along the way on a molecular level.
Wirping to a planet... Rocket science seems easy, all of the sudden!
Yes, more 'game' that strict 'simulation' with that element. I still hear from a few players on occasion that they feel like they are being required to land the space shuttle and that it's too complicated. But it's simple enough for most and is how I wanted to put it all together.
Clan stuff could be easier, more obvious and with more impact and options
Too subjective to be of much use. You'll need to provide details and qualifications for generic subjective terms like 'easier', 'obvious', 'impact', and 'options'. Otherwise, nobody would have any idea what you are referring to or even if what you might want is already available.


Regarding disconnects:

I'm not aware of any current problems with disconnects, but if you'll e-mail me with this information I can check into it again and maybe offer some advice:

- You say 'we still get disconnect'. Are you using the server program and if so, is it running on a separate system dedicated to it? Or are you using the client to host? If the latter, try using the server program (on a spearate machine) and see if the connection behavior changes. If you're using the client to host, only one client should ever disconnect with the host never disconnecting.

- When you disconnect, do you see an error message in red lettering at the top left of the screen or a pop up box in the middle? And/or does the game just indicate a disconnect due to lost signal.

- Are you using any wireless connections? If so, connect the systems via ethernet instead and test for changes.

- E-mail me the reference ID's you both are using for your licenses to the game (starwraith.com > contact). Also include a msinfo report on at least one of the machines, preferably the one you are hosting with ( http://www.starwraith.com/evochronmercenary/faq.htm#8 ).

- Are you using a shared network connection with other people on the network doing other things?

- Are you using the default update rate in the server settings or a custom one? If custom, what value?
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Jelmer
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Post by Jelmer »

Vice,

The first games we did was my friend connecting to my local in-game server (via Internet). He got disconnected regularly (felt like ever 30-60 minutes). Then, we tried hosting the game on a dedicated server I have in a datacenter - we got disconnected less often, but still once-in-a-while. Once even together! (While that server NEVER lost internet connectivity).

This weekend I went over to my friends house, and we played on a server (in-game) that he hosted: I still got disconnected. There was no-one else on that network. Not via Wi-fi, but via a wired link going directly to a switch. The rest of the weekend we played other games without ever experiencing a hitch.

To be honest, I forgot whether I got a box in the center of in the top-left. Does the game keep logs? If so, where can I find them?

I'll send the requested files to the gmail address, and ask my friend to do the same.