Today I was flying around, looking at the NavMap for interesting things to do, and I spotted a gas giant. One of the things on my to-do list since day one is to "explore" one of those beasts. So I headed in.
Just seconds after entering its outer atmosphere, the Beast started to pull me in at ever-increasing speeds. And at that moment, staring at my puny 19-inch monitor I felt a vertigo I hadn't felt since I was a kid afraid to get into the swimming pool. My stomach actually felt like it shrunk.
Knowing that a monstruous mass of gas, hundreds of times bigger than the earth was about to swallow me whole and crush me inside its raging depths... Wow. I didn't expect a videogame to make me feel like that!
Of course I punched the afterburner and got out of there as fast as I could, so mission failed.
Things like that, in my opinion, make a great game. Thank you Vice!
PS: I haven't plunged in deep (yet), so I don't know how it is, but here's an idea: making ambient light levels decrease the further down you go would make for a perfect horrible death experience!
[Edited on 2012-9-12 by tjohnman]
Edited due to wording!
[Edited on 9-13-2012 by thetiebers]
Gas Giant
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SeeJay
- Captain

- Posts: 3507
- Joined: Wed Aug 11, 2010 9:03 am
- Location: Sweden
Gas Giant
LOL, yeah, Gas Giants can be a dangerous place.
I build a trade station inside one once. I was drifting towards the center faster and faster during the count down
for building LOL!
The station was gone the next session so I thought someone destroyed it. Rebuild it and the same thing happened again.
Did the station get sucked in and blew up?:o
Haven't found any other answer than that so far, but I can't verify it since I didn't see it blow up!:D
I build a trade station inside one once. I was drifting towards the center faster and faster during the count down
for building LOL!
The station was gone the next session so I thought someone destroyed it. Rebuild it and the same thing happened again.
Did the station get sucked in and blew up?:o
Haven't found any other answer than that so far, but I can't verify it since I didn't see it blow up!:D
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-

\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
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Munshine
- Lieutenant

- Posts: 256
- Joined: Sat Jan 21, 2012 7:33 pm
- Location: France
Gas Giant
Maybe it was your station! During one session on server Starport 6, I look at the navmap from the rear view and thought the station was in the outside not inside the gas giant. I didn't see my mistake though until I pressed F2. The fun thing is even if your landing is successfull, after a few seconds because of the strong gravitation field, your ship can't help being swallowed by the beast. 
Débutant francophone perdu dans l\'Evoverse et besoin d\'aide ?
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
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Busch
- Captain

- Posts: 1468
- Joined: Tue Jul 20, 2010 1:07 am
- Location: Portland, OR. West Coast, USA
Gas Giant
There's a hard-wired station in/on the gas giant in Capella, that's fun to attempt dockings with a few times. After that, it becomes drudge-chore weary. The rewards for trades are consistant with the local economy level. The indigens are problematic however. 
Commander

[SW] Clan Squadron Lead - Retired
Call Sign: Busch



[SW] Clan Squadron Lead - Retired
Call Sign: Busch


-
Barberetti
- Ensign

- Posts: 25
- Joined: Sat Aug 20, 2011 10:06 pm
- Location: DM4
Gas Giant
I like the sound of that. You should add it to the "Things I'd like to see in future updates" threadFrom post: 144938, Topic: tid=9790, author=tjohnman wrote:PS: I haven't plunged in deep (yet), so I don't know how it is, but here's an idea: making ambient light levels decrease the further down you go would make for a perfect horrible death experience!

