If you could redesign Evechron from scratch what would you change?

Tips, tactics, and general discussion for Evochron Legacy.
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If you could redesign Evechron from scratch what would you change?

Post by CodeFreak »

So I am curious what people would change or add to Evochron if you had option to create it from start!

Think wild let your imagination work! What would make Evochron your number 1 sci fi simulator game?!





[Edited on 01-17-1986 by CodeFreak]
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If you could redesign Evechron from scratch what would you change?

Post by Marvin »

:cool: Virtual reality Star Trek (TOS). DID. One shot. Hooked to your vital signs ... so that DID really is DID.
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If you could redesign Evechron from scratch what would you change?

Post by CodeFreak »

LOL ok that possibly is much too wild and extreme then I originally intended this thread for.... Lets just limit ourselves to more realistically programmable things in our generation.. But give you kudos for Originality :D
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If you could redesign Evechron from scratch what would you change?

Post by CodeFreak »

Here is one idea. To avoid harassment on servers for new players I would introduce safe zone like sapphire where navy would basicly pawn you if you tried to engage another player in that system
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If you could redesign Evechron from scratch what would you change?

Post by Spencer »

Less annoying computer voice. That is all.
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If you could redesign Evechron from scratch what would you change?

Post by shoggothfodder »

Scrap or completely redo the rep system. It feels a bit unnecessary and artificial to me. And maybe make the tutorial an (optional) actual mission in the SP game with a credit reward at the end. It's quite a lot to absorb at first, and I think it would stick a bit better if you were making progress in your campaign by doing it.
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If you could redesign Evechron from scratch what would you change?

Post by Marvin »

From post: 144744, Topic: tid=9776, author=shoggothfodder wrote:And maybe make the tutorial an (optional) actual mission in the SP game with a credit reward at the end.
:cool: You've done the quest, right?
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If you could redesign Evechron from scratch what would you change?

Post by shoggothfodder »

From post: 144748, Topic: tid=9776, author=Marvin wrote:
From post: 144744, Topic: tid=9776, author=shoggothfodder wrote:And maybe make the tutorial an (optional) actual mission in the SP game with a credit reward at the end.
:cool: You've done the quest, right?
lol working on it, but I meant the actual tutorial that plays seperate from the campaign. The "quest" doesn't really teach you HOW to do things as much as it teaches you WHAT you can do.
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If you could redesign Evechron from scratch what would you change?

Post by Marvin »

:cool: Ah, a training phase which is incorporated in the quest. Yes, it could be done. Scripted. But doing so would override Vice's default quest ... which has a lot of really good stuff (including hidden containers) in it. The quest could be appended ... but then the training would come after some rathe nasty battles with Vonari. And that wouldn't make sense.
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If you could redesign Evechron from scratch what would you change?

Post by Deliphin »

The thing where you look around the ship, (I forgot default key, I bound it to V), I'd like that a toggle. Also, I'd like a bigger variety of space stations (as in, model and texture of all stations. When a station is built, it's given a random model and texture, where built in ones have a default for their specific station).
Moddable game, (as in, new content, not just a new texture). The reason vice doesn't allow this is because it could be abused to get infinite money or free items, but I'm thinking this: When a save is made with a mod on, let's say, a new planet mod, the save is now bound to that mod, and when the mod is disabled, the save cannot be opened. Also, instead of drag and drop mods, ingame we could toggle mods on and off for different plays. Also, when a server has various mods installed, they will be automatically installed. Modless saves will be duped with the server's mods (modless because if modded saves were duped for the server's mods, then abuse could still happen).
A less monotonous training sequence, one that seems like it has a story. like: "Okay, now onto docking a shi- Wait a second, what's that? Vonari! Okay pilot, this is your first go at a real fight. Kill it!" instead of "Okay, now onto combat. I'm going to send a drone with our worst AI at you and have it hit you every ten minutes, you gotta blow it up.".
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If you could redesign Evechron from scratch what would you change?

Post by Slayer »

Planet rotation and planetary orbit around stars would be first on my wish list. I also really like the idea of hidden pirate bases (like in asteroid fields or nebulae).
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If you could redesign Evechron from scratch what would you change?

Post by Rubber Chicken »

Planetary rotation is going to be a feature in the upcoming expansion. Orbits however will be something a little more tricky - as it would involve much coding and a massive overhaul of the Navigation System. Especially if realism was desired - some objects in space orbit on a 'vertical' axis rather than 'horizontal. There are also many other factors to be accounted for.
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If you could redesign Evechron from scratch what would you change?

Post by Letoras »

1. Gravity and orbits.
2. Graphic redesign.
3. An "alive" universe, story driven changes on the evoverse (exploding stars, black holes eating everything on their pass, invasion of a new alien species, etc).
4. One server for all players.
5. Better AI.
6. More detail on ships hard and weak points (and more things to damage and monitor like water, oxygen failure etc.)
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If you could redesign Evechron from scratch what would you change?

Post by CodeFreak »

Great stuff posted! Keep it coming!;)
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If you could redesign Evechron from scratch what would you change?

Post by Marvin »

From post: 144806, Topic: tid=9776, author=Letoras wrote:5. Better AI.
:cool: Be careful what you wish for. And, remember, it was you who asked for it. ;)
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If you could redesign Evechron from scratch what would you change?

Post by shoggothfodder »

From post: 144806, Topic: tid=9776, author=Letoras wrote:1. Gravity and orbits.
+1! If I could gravity slingshot myself around a planet I would nerd out SO HARD.
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If you could redesign Evechron from scratch what would you change?

Post by -splosives- »

you can only use slingshot if the planets would actually rotate around the star.
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If you could redesign Evechron from scratch what would you change?

Post by Letoras »

From post: 144812, Topic: tid=9776, author=Marvin wrote:
From post: 144806, Topic: tid=9776, author=Letoras wrote:5. Better AI.
:cool: Be careful what you wish for. And, remember, it was you who asked for it. ;)
:cool:
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If you could redesign Evechron from scratch what would you change?

Post by shoggothfodder »

I've thought of a few more minor changes I'd make if I could...

1. I'd like some movement in the tractor beam, like it's on a swivel or something. So like if I move my mouse pointer around in the dead zone then the beam would follow my mouse pointer. Just a little movement before the ship actually starts moving would be a nice touch I think, it seems silly to have to move your whole ship just to adjust your tractor beam. I wouldn't mind seeing the same thing with the beam weapons. I'm not talking about full rotation or anything, just a few degrees of movement.

2. The death animation looks pretty goofy. It bothers me to no end that the shield is still up as my ship is exploding. You don't have to take it away completely from the animation, but I wouldn't mind seeing it flicker or throw sparks like it's failing as the engine explodes.

3. I'd like to see the odds that a crew member leaves my ship lowered, and I'd like to see a greater effect from increasing their pay.

That's all I can think of for now. Just little minor things.
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If you could redesign Evechron from scratch what would you change?

Post by shoggothfodder »

From post: 144827, Topic: tid=9776, author=-splosives- wrote:you can only use slingshot if the planets would actually rotate around the star.
Not necessarily, I'm not asking for perfect realism or anything. That's like saying you can't program sprinting into a game unless you program control of each leg. It would just take some tweaking of how strongly the planets gravity affects your ship and how your momentum is changed. I'm sure it would probably be a nightmare to program, but we are just wishing here.
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If you could redesign Evechron from scratch what would you change?

Post by -splosives- »

From post: 144806, Topic: tid=9776, author=Letoras wrote: 2. Graphic redesign.
5. Better AI.
These requests will be granted in the expansion.
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If you could redesign Evechron from scratch what would you change?

Post by Marvin »

From post: 144875, Topic: tid=9776, author=shoggothfodder wrote:3. I'd like to see the odds that a crew member leaves my ship lowered ....
:cool: More to the point, the amount of pay suggested by Labor could better reflect what it takes to keep them aboard. Usually, about 11,000 credits per crewmember should do it. I have yet to see a crewman jump ship if he's getting at least 11,000 credits per cycle.
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If you could redesign Evechron from scratch what would you change?

Post by Mattastic »

I would add more things to do on planets (more and bigger cities, maybe some sport-like pvp events) and planet-optimal ships that can go over 1450 without burning up (maybe between 2000 and 2500) or add equipment that makes any ship planet-optimal. I might make the atmospheric reentry experience more engaging (not as complicated as it is in real life, but more than just staying under a certain velocity). Definitely rotating and orbiting planets like some others have posted....That's all I can think of right now.
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If you could redesign Evechron from scratch what would you change?

Post by SeeJay »

You can enter the atmosphere at high speeds, just like the space shuttle when it returns to Earth.
Use your belly for burn and speed deceleration.

Takes some practice but it is doable.;)
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