Selling commodities rather than completing the contract?

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Udet
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Selling commodities rather than completing the contract?

Post by Udet »

hi there.

im new to the game.. and one of my first contracts to do is to deliver a cargo of diamonds to a ship. going directly below it. ok.
before i go the the waypoint i sold the cargo of diamons to the station im parked in.
so i got the money and after that i cancel the current contract. and when i cancel that the contract it appears avaliable again on the menu.
so i can accept the contract, sell the cargo, cancel it, then accept it again on the menu.. and keep the money.
is that correct?

thanks
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Selling commodities rather than completing the contract?

Post by Vice »

The result of what you did meant you got 0 contract credit and 0 reputation credit, so your future pay is effected by your decision to abandon the contract and sell off the material. Contracts earn more for you than just credits and they effect your long term reputation and pay. In the short term, you gained a few credits. In the long term, you limited/harmed your reputation which will result in flat/less pay in the future for you.
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countjimula
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Selling commodities rather than completing the contract?

Post by countjimula »

Ahh I see

[Edited on 5-4-2012 by countjimula]
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Selling commodities rather than completing the contract?

Post by 49rTbird »

From post: 136703, Topic: tid=9324, author=countjimula wrote:Ahh I see

[Edited on 5-4-2012 by countjimula]
It would work the same in the real world as a company can contract to carry and deliver something but sell it instead. In that same way it would hurt their reputation just as it does in the game.:)

Sorry, I didn't see your updated post in time.

[Edited on 5-4-2012 by thetiebers]
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Selling commodities rather than completing the contract?

Post by Vice »

It would work the same in the real world as a company can contract to carry and deliver something but sell it instead. In that same way it would hurt their reputation just as it does in the game.
That's exatly right and it's something I wanted the game's design to achieve. The game is intentionally designed to give you the kind of freedom to be able to make decisions like that. And as with so many elements in the game, the actions you take can have consequences/results, some good, some bad, some short term, some long term. But the point is, you have the freedom to dynamically change the conditions of the game by choosing what to do, even if it falls outside the parameters of intended/established objectives. Maybe you need that extra 50K of credits now to help cover emergency fuel or repairs and giving up a little contract reputation is worth it to you for a one time action. Or maybe conditions change right in the middle of the mission and you decide it isn't worth firing the missiles or using the fuel to reach the destination point safely, so you decide to take the contract rep hit and sell of the material. It's not cheating or exploiting the game at all, it's playing it exactly as it's designed to be played... dynamically making decisions based on conditions and your personal goals/interests.

[Edited on 5-4-2012 by Vice]
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amtie
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Selling commodities rather than completing the contract?

Post by amtie »

What's annoying is not having the ability to buy back anything you sell (i.e. it doesn't show up in available list of items to buy when you sell it, even if it was something originally bought from the same place just a second ago). So if you sell it accidentally, you cannot buy it back.

Also, it's annoying when you leave a station to fulfill a contract and you remember that you'd forgotten to reload CMs or refuel, and you promptly get the 'Contract Cancelled' message. Maybe a time limit or sector limit thing instead of just a re-dock?
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Selling commodities rather than completing the contract?

Post by Marvin »

From post: 136768, Topic: tid=9324, author=amtie wrote:What's annoying is not having the ability to buy back anything you sell (i.e. it doesn't show up in available list of items to buy when you sell it, even if it was something originally bought from the same place just a second ago). So if you sell it accidentally, you cannot buy it back.
;) It could be worse. You could also be charged a re-stocking fee ... cutting your selling price by 25%.
Also, it's annoying when you leave a station to fulfill a contract and you remember that you'd forgotten to reload CMs or refuel, and you promptly get the 'Contract Cancelled' message.
:cool: That should only happen with "recover" contracts. And you shouldn't need CMs while recovering a lost cargo pod.
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Selling commodities rather than completing the contract?

Post by amtie »

If it only happens with Recover contracts, then alright. Maybe my memory was mixed up.
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Selling commodities rather than completing the contract?

Post by amtie »

Since there is rep loss when failing a contract, couldn't someone fail contracts for guild/rebel factions on purpose to get good standing with the authorities (Navy/Energy)? Or is simply accepting the contract for the guild/rebel factions a rep loss with the authorities?
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Selling commodities rather than completing the contract?

Post by Marvin »

:o The biggest impact is on your crew. If you keep failing to complete contracts, your crew will quietly slip away and hire on elsewhere.
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Selling commodities rather than completing the contract?

Post by amtie »

Ah, yes. Alrighty. I guess that is out of the question.
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Selling commodities rather than completing the contract?

Post by Maarschalk »

Hi Udet, welcome to the game and forum!.....Hope to see you out there some time!.....;):cool:
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