Destroying - Removing unwanted stations
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ausraider
- Ensign

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- Joined: Sun Jan 29, 2012 8:14 pm
Destroying - Removing unwanted stations
Hi Guys,
I just built my first trade station in SP.
However, this was a test run as I was getting to grips with the build limitations ie. -50k/+50k - proximity obstructions etc.
Thing is, as it was just a test run, I wasn't too particular about where I placed it, ie. in a certain hidden but well known hostile sector who's prices are premium but enemy traffic minimal giving good opportunities to happily mine a fortune without too much hassle.
Then, when I performed my station build test, lo and behold half the enemy fleet showed up, much to my astonishment!!
Though I shouldn't be surprised if some HOSTILE orbital radar guy, suddenly finds his scope practically obscured by a huge object that wasn't there before he went for a Pearl Club Sandwich.
Unfortunately, I hadn't realized that when you build a station in SP, the game automatically saves to your last save slot.
So my questions are:
1. Is there Self-Destruct Capability for Trade Stations or Stations in general?
2. If not, Can I blow it up myself with a couple of Typhoons or weapons people might recommend?
3. If I wait long enough in some adjacent safe haven, will the enemy 'take care' of the problem for me?
Also,
I backed-up my save data, but its a while back Questwise,
though maybe not that far back that I wouldn't reload it - now that I have abit more knowledge of what I'm doing.
so, Question 4...
4. Even if I copy over my sw3dg-folder or if possible destroy the station,
Would that now mean that enemy activity in the well known hidden system remain very high, since I have triggered it in the main game?
In general, I'm looking for away to reset the game state before I built the station and wondering whats the best route - either blow up the station or do a sw3dg-folder copy-over?
Ausraider.
PS: I just found a Station Detonator @ 350K creds.
so I'm going to give that a try.
[Edited on 2-13-2012 by ausraider]
I just built my first trade station in SP.
However, this was a test run as I was getting to grips with the build limitations ie. -50k/+50k - proximity obstructions etc.
Thing is, as it was just a test run, I wasn't too particular about where I placed it, ie. in a certain hidden but well known hostile sector who's prices are premium but enemy traffic minimal giving good opportunities to happily mine a fortune without too much hassle.
Then, when I performed my station build test, lo and behold half the enemy fleet showed up, much to my astonishment!!
Though I shouldn't be surprised if some HOSTILE orbital radar guy, suddenly finds his scope practically obscured by a huge object that wasn't there before he went for a Pearl Club Sandwich.
Unfortunately, I hadn't realized that when you build a station in SP, the game automatically saves to your last save slot.
So my questions are:
1. Is there Self-Destruct Capability for Trade Stations or Stations in general?
2. If not, Can I blow it up myself with a couple of Typhoons or weapons people might recommend?
3. If I wait long enough in some adjacent safe haven, will the enemy 'take care' of the problem for me?
Also,
I backed-up my save data, but its a while back Questwise,
though maybe not that far back that I wouldn't reload it - now that I have abit more knowledge of what I'm doing.
so, Question 4...
4. Even if I copy over my sw3dg-folder or if possible destroy the station,
Would that now mean that enemy activity in the well known hidden system remain very high, since I have triggered it in the main game?
In general, I'm looking for away to reset the game state before I built the station and wondering whats the best route - either blow up the station or do a sw3dg-folder copy-over?
Ausraider.
PS: I just found a Station Detonator @ 350K creds.
so I'm going to give that a try.
[Edited on 2-13-2012 by ausraider]
-
Maarschalk
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Destroying - Removing unwanted stations
You can find a Station detonator that is the only way to destroy a Trade Station.
When ever you build a trade station its radios and comunications systems will attract sooner or later attention of who ever is in the neighboorhood.
Once it is on your NavMap it is there for every one else to find specialy all the hostiles!......

One other option is to use a previous pilot profile before you build the station and delete the current profile!
You will have to weigh the time and costs to find and buy a Station detonator against using a previous profile!...

When ever you build a trade station its radios and comunications systems will attract sooner or later attention of who ever is in the neighboorhood.
Once it is on your NavMap it is there for every one else to find specialy all the hostiles!......
One other option is to use a previous pilot profile before you build the station and delete the current profile!
You will have to weigh the time and costs to find and buy a Station detonator against using a previous profile!...
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ausraider
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Destroying - Removing unwanted stations
Thanks Maarschalk,
Like the foolish child I am, I only used 1 savegame profile. Doh!
I didn't get that the profiles were also useable as savegame slots.
However, I'm trying the SD as we speak so, I'll let you know how it goes.
Ausraider
Like the foolish child I am, I only used 1 savegame profile. Doh!
I didn't get that the profiles were also useable as savegame slots.
However, I'm trying the SD as we speak so, I'll let you know how it goes.
Ausraider
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Maarschalk
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Destroying - Removing unwanted stations
LOL, that is how I learned to use the profiles for saves from time consuming and costly mistakes!...
:P
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ausraider
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Destroying - Removing unwanted stations
Well,
I used the SD on the station, and what a nightmare that was!
You have to remain in close proximity once its launched, and it requires two inputs from the secondary-weaps hotkey,
1 to launch and 2 to arm.
It takes about 120-150 secs to arm and of course there were a plethora of missiles aimed at me.
Lucky enough I had 1 stealth field in the inventory, so that could get me into position for the SD launch.
However, when you launch the SD and arm it, the Stealthfield cuts out, I presume because of power demands.
On the first attempt I didn't last long because I had only 25 cms installed, so I docked for a re-configure to max up the CM slots.
Even then it was literally 1 CM or more per-sec with missiles chasing me both clockwise and anti-clockwise around the station,
and, the added stress of, would I get clear of the blast radius in time!
I was down to 1 CM for the last second!
But bye-bye meddlesome station for now.
Note: The game also auto-saves when a station is destroyed and it seems that the enemy fleet has high-tailed out of there, so happy days...
Something I noticed that Vice may want to look at, maybe, though I doubt it would happen often enough to matter, but it could be a possible exploit.
When I originally arrived at the hidden planet, I had to pay a docking fee of over 100k every time I wanted to dock with the station on the planet surface.
However, since I built and destroyed an orbital Trade station, I can now dock with the station on the hidden planets surface for free even though the system is hostile.
Also, I can now get contracts from the planet station whereas before I got the message:
--------------------------------------------
No Contracts Available
You are on GOOD Terms with most ships in this system.
No Contracts are available to you as a result.
----------------------------------------------
I presume that's a text file syntex error that should read:
------------------------------------------------------------------------
You are on BAD Terms with most ships in this system.
No Contracts are available to you as a result.
------------------------------------------------------------------------
Unless hostile sectors enjoy an acute form of sarcasm
CUOTS
Ausraider.
[Edited on 2-14-2012 by ausraider]
I used the SD on the station, and what a nightmare that was!
You have to remain in close proximity once its launched, and it requires two inputs from the secondary-weaps hotkey,
1 to launch and 2 to arm.
It takes about 120-150 secs to arm and of course there were a plethora of missiles aimed at me.
Lucky enough I had 1 stealth field in the inventory, so that could get me into position for the SD launch.
However, when you launch the SD and arm it, the Stealthfield cuts out, I presume because of power demands.
On the first attempt I didn't last long because I had only 25 cms installed, so I docked for a re-configure to max up the CM slots.
Even then it was literally 1 CM or more per-sec with missiles chasing me both clockwise and anti-clockwise around the station,
and, the added stress of, would I get clear of the blast radius in time!
I was down to 1 CM for the last second!
But bye-bye meddlesome station for now.
Note: The game also auto-saves when a station is destroyed and it seems that the enemy fleet has high-tailed out of there, so happy days...
Something I noticed that Vice may want to look at, maybe, though I doubt it would happen often enough to matter, but it could be a possible exploit.
When I originally arrived at the hidden planet, I had to pay a docking fee of over 100k every time I wanted to dock with the station on the planet surface.
However, since I built and destroyed an orbital Trade station, I can now dock with the station on the hidden planets surface for free even though the system is hostile.
Also, I can now get contracts from the planet station whereas before I got the message:
--------------------------------------------
No Contracts Available
You are on GOOD Terms with most ships in this system.
No Contracts are available to you as a result.
----------------------------------------------
I presume that's a text file syntex error that should read:
------------------------------------------------------------------------
You are on BAD Terms with most ships in this system.
No Contracts are available to you as a result.
------------------------------------------------------------------------
Unless hostile sectors enjoy an acute form of sarcasm
CUOTS
Ausraider.
[Edited on 2-14-2012 by ausraider]
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Busch
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Destroying - Removing unwanted stations
Some times, "we" discover these "alleged exploits" quite by accident. Although what you've described AusR, sounds more game-glitchyness than anything untoward.
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ausraider
- Ensign

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Destroying - Removing unwanted stations
Sure, but its one way of getting out of paying the docking fee every time.
Especially if the Dock fee is around 110K and a Trade Station Build costs 300k odd, in the Hidden System.
However, it is alot of hassle, building a station, especially when you will attract many many hostiles etc,
just to avoid the docking fee on a planet surface station.
However, I notice that the hidden constructor orbiting the hidden planet still demands a dock fee even after my station debacle.
I wonder why the the Surface Station on the Hidden Planet resets to allow me free docking and contract uptake, but the orbiting Constructor doesn't?
Ausraider.
[Edited on 2-14-2012 by ausraider]
Especially if the Dock fee is around 110K and a Trade Station Build costs 300k odd, in the Hidden System.
However, it is alot of hassle, building a station, especially when you will attract many many hostiles etc,
just to avoid the docking fee on a planet surface station.
However, I notice that the hidden constructor orbiting the hidden planet still demands a dock fee even after my station debacle.
I wonder why the the Surface Station on the Hidden Planet resets to allow me free docking and contract uptake, but the orbiting Constructor doesn't?
Ausraider.
[Edited on 2-14-2012 by ausraider]
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Busch
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Destroying - Removing unwanted stations
Well, AusR, I'm not sure of that particular snag. I do know that in order to quit paying docking/trading fees anywhere (the max I've seen is 160 K), you need to attain the civ rating of "Legend". The "exploding station" glitch not withstanding. And you're right, it is a hassle for a mere pittance. 
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Call Sign: Busch



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Marvin
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Destroying - Removing unwanted stations
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ausraider
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Destroying - Removing unwanted stations
Yeah, lol, I never thought of that.
I also wondered, after planting the SD, might I have Full-docked and waited until a suitable moment for exiting the premises.
Yeah Busch, that would be the sensible way to do it.
Ausraider.
[Edited on 2-14-2012 by ausraider]
I also wondered, after planting the SD, might I have Full-docked and waited until a suitable moment for exiting the premises.
Yeah Busch, that would be the sensible way to do it.
Ausraider.
[Edited on 2-14-2012 by ausraider]
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SeeJay
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Destroying - Removing unwanted stations
Hi ausraider.
You can't doch after you released the SD. You will lose it that instant.
It's set up like this to give any defenders of the station time to try to stop you
from blowing it up. Since you can't leave, nor dock, you have to figure out
how to best defend yourself while it counts down and you notice that one or several
pilots are coming your way;) Getting sweaty yet??:P
You can't doch after you released the SD. You will lose it that instant.
It's set up like this to give any defenders of the station time to try to stop you
from blowing it up. Since you can't leave, nor dock, you have to figure out
how to best defend yourself while it counts down and you notice that one or several
pilots are coming your way;) Getting sweaty yet??:P
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Maarschalk
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Destroying - Removing unwanted stations
LOL....another Epic moment in the Evochron Universe!......
:P




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ausraider
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Destroying - Removing unwanted stations
hmmmm.... it is possible that I'd actually bought the license for the surface station, and in the stress of the SD episode, I'd forgotten.From post: 130559, Topic: tid=8923, author=ausraider wrote:However, I notice that the hidden constructor orbiting the hidden planet still demands a dock fee even after my station debacle.From post: 130559, Topic: tid=8923, author=ausraider wrote: Something I noticed that Vice may want to look at, maybe, though I doubt it would happen often enough to matter, but it could be a possible exploit.
I wonder why the the Surface Station on the Hidden Planet resets to allow me free docking and contract uptake, but the orbiting Constructor doesn't?
In Fact, that's probably what happened - LoL!
Sry Busch and Vice...Oops....
Ausraider.
PS:
Although on the Surface Station Panel, there is no option to Cancel License
[Edited on 2-15-2012 by ausraider]
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