(EM) vertex HUD (yet another minimal and minimalized HUD mod)
Posted: Sat Jan 28, 2012 5:51 pm
I just considered the default HUD clouding too much of my sight. Especially while the cockpit itself occludes so much already. So here's what I made - maybe someone will enjoy it.
Sadly there's a bug in the system (you'll notice instantly on the nav map) - my "precise" cursor isn't that "precise" everywhere, since there doesn't seem to be a "this pixel is where you click" rule. So if you don't like it, just delete point4console.png and point4cshadow.png
To improve orientation to 0° on X and Z axis, I've added a small element to the so called "hud tape" - so the scale for X axis. With this it's easy to tell if your orientation is good for a jump that exactly hit's the next gate
Here are some screenshots, showing different orientation. The last one is HUD mode err.. 2 I believe.
vertex-hud-1.0.0.png
Download here: vertex-hud-1.0.0.zip
It's not much, but comments / suggestions are welcome. Bashing vertex is welcome too
/e: Sry, just seen the rule to include (EM) in title.
[Edited on 2012-1-31 by vertex]
Sadly there's a bug in the system (you'll notice instantly on the nav map) - my "precise" cursor isn't that "precise" everywhere, since there doesn't seem to be a "this pixel is where you click" rule. So if you don't like it, just delete point4console.png and point4cshadow.png
To improve orientation to 0° on X and Z axis, I've added a small element to the so called "hud tape" - so the scale for X axis. With this it's easy to tell if your orientation is good for a jump that exactly hit's the next gate
Here are some screenshots, showing different orientation. The last one is HUD mode err.. 2 I believe.
vertex-hud-1.0.0.png
Download here: vertex-hud-1.0.0.zip
It's not much, but comments / suggestions are welcome. Bashing vertex is welcome too
/e: Sry, just seen the rule to include (EM) in title.
[Edited on 2012-1-31 by vertex]