I just considered the default HUD clouding too much of my sight. Especially while the cockpit itself occludes so much already. So here's what I made - maybe someone will enjoy it.
Sadly there's a bug in the system (you'll notice instantly on the nav map) - my "precise" cursor isn't that "precise" everywhere, since there doesn't seem to be a "this pixel is where you click" rule. So if you don't like it, just delete point4console.png and point4cshadow.png
To improve orientation to 0° on X and Z axis, I've added a small element to the so called "hud tape" - so the scale for X axis. With this it's easy to tell if your orientation is good for a jump that exactly hit's the next gate
Here are some screenshots, showing different orientation. The last one is HUD mode err.. 2 I believe.
vertex-hud-1.0.0.png
Download here: vertex-hud-1.0.0.zip
It's not much, but comments / suggestions are welcome. Bashing vertex is welcome too
/e: Sry, just seen the rule to include (EM) in title.
[Edited on 2012-1-31 by vertex]
(EM) vertex HUD (yet another minimal and minimalized HUD mod)
(EM) vertex HUD (yet another minimal and minimalized HUD mod)
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(EM) vertex HUD (yet another minimal and minimalized HUD mod)
Hi Vertex, welcome to the game and forum just in case I did not already welcome you!...Hope to see you out there some time!...
Looks very cool, Thanks for sharing Vertex.....
Looks very cool, Thanks for sharing Vertex.....
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Darkness is the absence of Light as Evil is the absence of Good
(EM) vertex HUD (yet another minimal and minimalized HUD mod)
Yup, welcome to the game and forums mate. Great work on the HUD, that will probably prove useful to some players. Thanks for putting it up here!
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