(EM) vertex HUD (yet another minimal and minimalized HUD mod)

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
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vertex
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Joined: Sat Jan 28, 2012 4:40 pm

(EM) vertex HUD (yet another minimal and minimalized HUD mod)

Post by vertex »

I just considered the default HUD clouding too much of my sight. Especially while the cockpit itself occludes so much already. So here's what I made - maybe someone will enjoy it.

Sadly there's a bug in the system (you'll notice instantly on the nav map) - my "precise" cursor isn't that "precise" everywhere, since there doesn't seem to be a "this pixel is where you click" rule. So if you don't like it, just delete point4console.png and point4cshadow.png :)


To improve orientation to 0° on X and Z axis, I've added a small element to the so called "hud tape" - so the scale for X axis. With this it's easy to tell if your orientation is good for a jump that exactly hit's the next gate ;)


Here are some screenshots, showing different orientation. The last one is HUD mode err.. 2 I believe.

vertex-hud-1.0.0.png

Download here: vertex-hud-1.0.0.zip


It's not much, but comments / suggestions are welcome. Bashing vertex is welcome too :D


/e: Sry, just seen the rule to include (EM) in title.

[Edited on 2012-1-31 by vertex]
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Maarschalk
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(EM) vertex HUD (yet another minimal and minimalized HUD mod)

Post by Maarschalk »

Hi Vertex, welcome to the game and forum just in case I did not already welcome you!...Hope to see you out there some time!...;):cool:
Looks very cool, Thanks for sharing Vertex.....;):cool::cool::cool::cool::cool:
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Viper
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(EM) vertex HUD (yet another minimal and minimalized HUD mod)

Post by Viper »

Yup, welcome to the game and forums mate. Great work on the HUD, that will probably prove useful to some players. Thanks for putting it up here! :)
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