Feedback requested for possible update features/changes...

Tips, tactics, and general discussion for Evochron Legacy.
Viper
Captain
Captain
Posts: 1032
Joined: Wed Aug 03, 2011 8:41 pm
Location: Behind you

Feedback requested for possible update features/changes...

Post by Viper »

From post: 117205, Topic: tid=8051, author=DaveK wrote:It's a great opportunity to introduce new technology as well. Perhaps rare, hard to acquire (e.g. on a location on Planet Vonari - or Earth :) )
NOOOO! Don't you give him any ideas now! :( lol


~ Viper.
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\"For he today who sheds his blood with me, shall be my brother\"
Galaxian
Lieutenant
Lieutenant
Posts: 212
Joined: Tue Sep 21, 2010 5:23 pm
Location: Classified

Feedback requested for possible update features/changes...

Post by Galaxian »

You, sir are awesome! :)

1 - Weapon crafting - Oh yes!

2 - Jump drive distruption field weapon - Yes indeed! Tactical EMP device. Could prove interesting!

3 - AI ships could scan human ships and demand they drop a cargo item or be destroyed - Yes again! Yay for AI 'pirates'!

4 - Some kind of cloaking system for player built stations - Yes. Excellent idea for 'top secret' installations. I like it!

5 - New 'farming' contract type - I'm not a farmer, so not much personal interest in this one but contract variety is a good thing.

6 - New temporary deployment type contracts - Yes, Cool!

7 - Repair contract - Yes indeed.

8 - New distress call event - Yes! Great idea.

9 - Quadrant-wide notification of events that effect market prices in specific areas. Nice, kind of a market news channel...

10 - Player sector locations in multiplayer would no longer displayed - Yes. I like gathering intel myself.
- Galaxy Defense Industries -


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