New Release version 1.4

Tips, tactics, and general discussion for Evochron Legacy.
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 13936
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

New Release version 1.4

Post by Marvin »

From post: 102462, Topic: tid=7218, author=Maarschalk wrote:That makes it easier to turn left at Albuquerque....;):P:P:P:P:P:P
:P That was a good one, Maars. :cool: I guess practice makes perfect. ;)
Maarschalk
Captain
Captain
Posts: 7645
Joined: Wed Feb 25, 2009 12:24 am
Location: USA, Also check your six!

New Release version 1.4

Post by Maarschalk »

Specially if you are in the State Virginia and Mis Sis Sippi was in.........I mean practicing turning left at Albuquerque...;):P

[Edited on 2-18-2011 by Maarschalk]
Arvoch Alliance Stat:

Image

Evochron Legends Stats:

Image

Evochron Mercenary Stats:

Image

Darkness is the absence of Light as Evil is the absence of Good
MapMan
Lieutenant
Lieutenant
Posts: 110
Joined: Wed Jan 19, 2011 11:58 am

New Release version 1.4

Post by MapMan »

New version 1.5 . See first page of this thread.
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

New Release version 1.4

Post by SeeJay »

Works like a charm. Thx Mate!;)
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
MapMan
Lieutenant
Lieutenant
Posts: 110
Joined: Wed Jan 19, 2011 11:58 am

New Release version 1.4

Post by MapMan »

Are you updating your download links on your site Bro?
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

New Release version 1.4

Post by SeeJay »

Will do, ;) Updated Now!:P

[Edited on 2011-2-28 by SeeJay]
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
XB7
Lieutenant Jr. Grade
Lieutenant Jr. Grade
Posts: 88
Joined: Sun Feb 15, 2009 5:11 am
Location: Remula One

New Release version 1.4

Post by XB7 »

I'd love to check this prog out, but I'm not into the spoilers. Is there a way to clear out the database on my local installation and start fresh?
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

New Release version 1.4

Post by SeeJay »

I'm sorry, but no. It logs on to my online DB by default.

In the first and second zoom it only shows the "known" systems thou.

You can use Atollskis NavData program. It's empty to start with and plots everything you find.
It's not a map, but I think you can make a map image easy in that program.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 13936
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

New Release version 1.4

Post by Marvin »

:cool: Yup. You can use Atollski's program to replace the current Quadrant map and it will plot your explorations while you're in the game. Start fresh, from scratch, or download SeeJay's database. Either way.
XB7
Lieutenant Jr. Grade
Lieutenant Jr. Grade
Posts: 88
Joined: Sun Feb 15, 2009 5:11 am
Location: Remula One

New Release version 1.4

Post by XB7 »

Atollski's program fits the bill nicely! And great site by the way, Seejay. I'm glad there were a couple extra files in the download section to explain the program a bit.
User avatar
DaveK
Global Moderator
Global Moderator
Posts: 4164
Joined: Mon Apr 19, 2010 9:04 pm
Location: Leeds UK

New Release version 1.4

Post by DaveK »

Hi XB7

Like you I didn't want to use spoilers so I edited SeeJay's database so that it only has the basic systems that are visible at the start of the game (though it does have all the planets etc). The datafile is available on SeeJay's site. That way you can treat it like a set of Michelin or OS maps and discover all the hidden systems yourself.

:)

If that's still too much info I can edit it down even further (so you don't have to see any extra info you want to avoid) with just the star, gates and planets so that you can explore each system properly yourself. If any more is taken out you might as well start with a completely blank database! :P
Callsign: Incoming
Image
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
ImageImage
XB7
Lieutenant Jr. Grade
Lieutenant Jr. Grade
Posts: 88
Joined: Sun Feb 15, 2009 5:11 am
Location: Remula One

New Release version 1.4

Post by XB7 »

I started with a empty database and am logging everything as I find it in each system.

NavData is great! I like the nesting style and the ability to apply notes. One thing I've noticed is that even in the same system, intermittently for what ever reason, known objects disappear upon the final zoom.

NavData has made setting waypoints a lot easier for me.
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 13936
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

New Release version 1.4

Post by Marvin »

:cool: The nav map is 3-dimensional. If you're zoomed out, you not only see further along the currently viewed plane (usually Top View), you also see a zoomed out version of the other plane (usually Rear View ... or, up/down Y-Z axiis). Soooooo ... when you zoom in on your current view, you not only stop seeing what's further away along that view ... you also stop seeing what's usually further up and down (assuming you're in the Top View).