New Release version 1.4

Tips, tactics, and general discussion for Evochron Legacy.
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

New Release version 1.4

Post by SeeJay »

From post: 101900, Topic: tid=7218, author=ShoHashi wrote:Can you install the new version right over top the older version, or does the older version have to be uninstalled first?

-Sho
You just install right on top of the old version.;)
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

New Release version 1.4

Post by SeeJay »

Hey Mappie.

I have emailed you tables over ship/equipment for reference in the future so I won't
give you the wrong data (Fuel Cap) again. Sorry mate.:(
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
MapMan
Lieutenant
Lieutenant
Posts: 110
Joined: Wed Jan 19, 2011 11:58 am

New Release version 1.4

Post by MapMan »

From post: 101930, Topic: tid=7218, author=SeeJay wrote:Hey Mappie.

I have emailed you tables over ship/equipment for reference in the future so I won't
give you the wrong data (Fuel Cap) again. Sorry mate.:(
Thanks.. i have looked in that table before, but it doesnt give me maxvalues and some values are just missing. (f.x current system).

Someone asked what "weapon" gauge was.. It states Weapon damage in the file but is a number from 0-100 where 100 is no damage i guess.
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

New Release version 1.4

Post by SeeJay »

Not the file from the ModKit-folder.

The tables I mailed you are the max values for each item. Fuel, Wingsystem ...;)

-You can target weapon-system in combat, so that should be correct.
-The Nav damage must be when your radar starts to flash and rotate
uncontrolled.:)




[Edited on 2011-2-8 by SeeJay]
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
MapMan
Lieutenant
Lieutenant
Posts: 110
Joined: Wed Jan 19, 2011 11:58 am

New Release version 1.4

Post by MapMan »

From post: 101935, Topic: tid=7218, author=SeeJay wrote:Not the file from the ModKit-folder.

The tables I mailed you are the max values for each item. Fuel, Wingsystem ...;)

-You can target weapon-system in combat, so that should be correct.
-The Nav damage must be when your radar starts to flash and rotate
uncontrolled.:)

Ahh.. I was too fast there. Its a great table.


[Edited on 2011-2-8 by SeeJay]
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

New Release version 1.4

Post by SeeJay »

From post: 101936, Topic: tid=7218, author=MapMan wrote:
From post: 101935, Topic: tid=7218, author=SeeJay wrote:
Ahh.. I was too fast there. Its a great table.

Still got some scotch in your system?:P
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
User avatar
DaveK
Global Moderator
Global Moderator
Posts: 4164
Joined: Mon Apr 19, 2010 9:04 pm
Location: Leeds UK

New Release version 1.4

Post by DaveK »

Hi

I'm back! Had a great time at the SFX Weekender convention :D

Is there a 64 bit version of the downloadable? I'm using Windows 7 64 bit - could that be why the final letter is being clipped? :)
Callsign: Incoming
Image
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
ImageImage
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

New Release version 1.4

Post by SeeJay »

I use Win7 64bit and run the 32 bit version. Works without any problems!;)
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
User avatar
DaveK
Global Moderator
Global Moderator
Posts: 4164
Joined: Mon Apr 19, 2010 9:04 pm
Location: Leeds UK

New Release version 1.4

Post by DaveK »

Right - I'll download the latest version and try it out again - I can use it with clipped final letters but it spoils the "feel" - more like a beaten up Lada than the sleek sporty job I'm actually in! :P:P:P
Callsign: Incoming
Image
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
ImageImage
MapMan
Lieutenant
Lieutenant
Posts: 110
Joined: Wed Jan 19, 2011 11:58 am

New Release version 1.4

Post by MapMan »

Teaser.

Tonight i added a button called "Add Object" wich lets you add any object to the map at the position your ship is right now. (you need to have the tracker enabled)
These objects will reside in a locally placed SQLite database and will be handled as a part of the map until you delete it.
You will see in the table that its "your own" object by a special marker.

This makes it possible to build up your own map. The database could be shared with others by just copying it.

Plan are that any of these self created objects could be sent to SeeJay for adding it in the global database (if he is in the right mood that grumpy man) ;-)

Im still working on the layout but functionality is there.

We might opt for a mode where you dont see SeeJays stuff if you want to explore the world on your own without "cheating".

End of status report
MapMan
Lieutenant
Lieutenant
Posts: 110
Joined: Wed Jan 19, 2011 11:58 am

New Release version 1.4

Post by MapMan »

From post: 101942, Topic: tid=7218, author=DaveK wrote:Right - I'll download the latest version and try it out again - I can use it with clipped final letters but it spoils the "feel" - more like a beaten up Lada than the sleek sporty job I'm actually in! :P:P:P
Sorry about the Lada-feel you spoiled brat ;-) . It will be fixed eventually. I believe its bug in the windows web wrapper.
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

New Release version 1.4

Post by SeeJay »

GRUMPY!:(

Wait til you get online "Bro", LOL.
Sweet new features there. Not bad for a spoiled brat.;)

All files are now available on my evochron site in
the download section.

There is also an instruction (word) document for the Map-GPS System.
This will be updated along with the project process.

[Edited on 2011-2-8 by SeeJay]
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
MapMan
Lieutenant
Lieutenant
Posts: 110
Joined: Wed Jan 19, 2011 11:58 am

New Release version 1.4

Post by MapMan »

Your site looks great with that new Map.. I know it must have hurt to take that other one away (knowing the extreme hours you spent on that) .
Your data is still/and will always be, the GOLD in what we do.

/Mappie

PS! Vice. If you read this. Can we have a pinned thread about this software in here or in mods section?
User avatar
DaveK
Global Moderator
Global Moderator
Posts: 4164
Joined: Mon Apr 19, 2010 9:04 pm
Location: Leeds UK

New Release version 1.4

Post by DaveK »

I've been going around in the old Lada for ages, getting blown out of the sky at monotonously regular intervals whenever I ventured out of Sapphire. :P:P:P

[Edited on 9-2-2011 by DaveK]
Callsign: Incoming
Image
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
ImageImage
User avatar
DaveK
Global Moderator
Global Moderator
Posts: 4164
Joined: Mon Apr 19, 2010 9:04 pm
Location: Leeds UK

New Release version 1.4

Post by DaveK »

I can't see an "add object" button :)

What does the carrier data tab do? ;)

Tomorrow I'l re-read this whole threasd and make sure I haven't missed obvious answers!! :o
Callsign: Incoming
Image
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
ImageImage
MapMan
Lieutenant
Lieutenant
Posts: 110
Joined: Wed Jan 19, 2011 11:58 am

New Release version 1.4

Post by MapMan »

From post: 101997, Topic: tid=7218, author=DaveK wrote:I can't see an "add object" button :)

What does the carrier data tab do? ;)

Tomorrow I'l re-read this whole threasd and make sure I haven't missed obvious answers!! :o
The "Add Object" is not there yet. It will come eventually (soon)
You must press "Tracker" to enable the data on the carrier data tab to update.
User avatar
DaveK
Global Moderator
Global Moderator
Posts: 4164
Joined: Mon Apr 19, 2010 9:04 pm
Location: Leeds UK

New Release version 1.4

Post by DaveK »

Hi

I've downloaded what I think is the most recent version of the stand-alone prog (it has 5 buttons). The clipping is still happening - could it be something to do with my PC? :(

Is there any significance to the fact that some of the blue (discovered?) systems are a slightly bigger blue blob?, e.g. the two between Pices and Olympus Prime :)

Final query! Where do the sector codes (UQ4 etc) come from? :)
Callsign: Incoming
Image
Life is like a sewer... what you get out of it depends on what you put into it. - Bob Newhart
Hell is being in a pure platinum asteroid field... with a diamond mining beam
ImageImage
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

New Release version 1.4

Post by SeeJay »

Hi Dave.

The clipping only occurs in Widows system. We are investigating why.

They are bigger since there is several systems close to eachother. (Zoom in)

The codes UQ4 is for internal use and they will be removed.
(UQ4=Unknown System Quadrant 4 and KQ4=Known System Quadrant 4).
It's used to determine what color the system should be.;)
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
MapMan
Lieutenant
Lieutenant
Posts: 110
Joined: Wed Jan 19, 2011 11:58 am

New Release version 1.4

Post by MapMan »

Vice has implemeted new stuff in savedata.txt. This opens up for great things in the map.

Currently i have just some small bugfixes to handle before you can fully

ADD ,DELETE ,UPDATE your own systems and objects in the map. SeeJays stuff will remain there but will be READ-ONLY
User avatar
SeeJay
Captain
Captain
Posts: 3507
Joined: Wed Aug 11, 2010 9:03 am
Location: Sweden

New Release version 1.4

Post by SeeJay »

Getting better every day. Great work MapMan;)
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"


http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
Image
MapMan
Lieutenant
Lieutenant
Posts: 110
Joined: Wed Jan 19, 2011 11:58 am

New Release version 1.4

Post by MapMan »

Project name changed to "EvoMetrics" instead of just "the map"

SeeJay. Can you change the name of the thread please.

you can now ADD/Delete/Edit your own systems/planes, moon, containers, stars, constructs etc co-existing with SeeJays database.

This is ofcourse for the offline installable version. Download on first page of this thread

[Edited on 2-14-2011 by MapMan]

[Edited on 2-14-2011 by MapMan]
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 13936
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

New Release version 1.4

Post by Marvin »

:o I have no idea what any of that means.
MapMan
Lieutenant
Lieutenant
Posts: 110
Joined: Wed Jan 19, 2011 11:58 am

New Release version 1.4

Post by MapMan »

Just a new release of the map. With ability to add your own objects to the map. What didnt you get?
User avatar
Marvin
Global Moderator
Global Moderator
Posts: 13936
Joined: Wed Mar 04, 2009 5:47 am
Location: Fallon-Reno

New Release version 1.4

Post by Marvin »

:o I didn't get to what extent someone can modify the database.
MapMan
Lieutenant
Lieutenant
Posts: 110
Joined: Wed Jan 19, 2011 11:58 am

New Release version 1.4

Post by MapMan »

From post: 102316, Topic: tid=7218, author=Marvin wrote::o I didn't get to what extent someone can modify the database.
You can add your own stuff. and it will be visible by you only. Its in a local database.

Functions will come to be able to "promote" your findings to SeeJays global database .

[Edited on 2-14-2011 by MapMan]