Texture types?

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Accountant
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Texture types?

Post by Accountant »

Is it possible to texture our cockpits with JPGs? All I have been able to make work are BMPs, and those take up so much space. I tried assigning a JPG texture in Metaseq but when I go in game the textures of my cockpit are white. When the texture format is BMP they work normally.

-Accountant
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Vice
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Texture types?

Post by Vice »

BMP is the required format (essentially an engine X format limitation). IIRC, you can use lower color depth to reduce size though or reduce the resolution. For example, a small section of a cockpit doesn't need an obscurely large texture, like 1030X800, a 64X64 might fit well for a small section. Also be sure to use 1:1 resolutions so alpha blending can be applied. 32X32, 64X64, 128X128, 256X256, 512X512, 1024X1024 are target sizes.
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Accountant
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Texture types?

Post by Accountant »

Ok, I see. I was hoping to do all of the texturing on one large texture to reduce clutter, but it looks like I will have to cut it up into many smaller textures to keep the download size small.

Thanks for the quick response, Vice.

-Accountant
Enforcing GAAP in the outer systems since 2407.

Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
Maarschalk
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Texture types?

Post by Maarschalk »

Small bytes and bits go a long way towards a computers digestive system!LOL:P
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warsign
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Texture types?

Post by warsign »

Originally posted by Accountant
Ok, I see. I was hoping to do all of the texturing on one large texture to reduce clutter, but it looks like I will have to cut it up into many smaller textures to keep the download size small.

Thanks for the quick response, Vice.

-Accountant
Work with jpg as a big large texture. Finish your mod.
When converting to *.X file, texturing section, leave "convert texture files to bmp" box checked, or manually convert *.jpg files to bmp...
You have got small bmp files now. :cool: