Custom Fighter

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
Wasp89
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Post by Wasp89 »

I decided to download Sketchup a few days ago, and have been working on a fighter...nothing special, but I guess it's been good practice:

Image

Anyways, when I export it to a .x file and save it in the /ships folder as frame23.x, and then try to load the game, I've been getting this error:

Runtime Error: 103

I wondered if it might have something to do with overlapping faces, but I am unsure. The error appears when I click on my game profile where the ship I am flying is the same as the one I am trying to replace. If I load a profile where the ship is different, the error does not occur until I try to enter SP.

Any help would be greatly appreciated...

Thanks, in advance.
-The race is not to the swift,
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...

...For death is the destiny of every man;
the living should take this to heart...
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Vice
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Post by Vice »

Looks like your model has sub-meshes applied. Error 103 is a limb conflict error, it usually means the game can't apply sub-structures/meshes to an object that it needs to. The game builds a lot of things in code, so it needs to be able to add and manipulate additional structures to a model. If you save your model as a 'single mesh', it should load and work fine (and you should see sub-structures correctly applied if the orientation is correct, such as the engine).
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Wasp89
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Post by Wasp89 »

Okay, thanks. It looks like exporting as a single mesh or single object is a feature only available in the PRO version of Sketchup, though I could be wrong. I downloaded a different plugin to export to .X and tried it, in hopes that it might give me this option google doesn't want me to have without paying for it. Now I am getting a different error:

Runtime Error:
R6025
Pure Vital Function Call

This happens before I get to the profile select screen.

I was pretty sloppy when I made the model...

Thanks again for your help.
-The race is not to the swift,
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...

...For death is the destiny of every man;
the living should take this to heart...
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Vice
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Post by Vice »

I'm not familiar with that error, although it must be related to the model since it didn't occur before. Did the model export in ASCII? If not, that could be part of the problem and you may just need to export to ASCII X format rather than binary.

Another option might be to export to a different format (OBJ for example, which often defaults to a single mesh), then use a program like Metaseq to import it, then try the other program's X export function. Programs like Metaseq or the free version(s) of Truespace might work for this.

[Edited on 4-2-2009 by Vice]
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Wasp89
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Post by Wasp89 »

Okay, I'll play around a little bit when I get some more time. Thanks for your help!
-The race is not to the swift,
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...

...For death is the destiny of every man;
the living should take this to heart...
Carwash
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Post by Carwash »

On a different note: Nice looking fighter :)
Maarschalk
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Post by Maarschalk »

Looks good Wasp89!;)

[Edited on 4-5-2009 by Maarschalk]
Arvoch Alliance Stat:

Image

Evochron Legends Stats:

Image

Evochron Mercenary Stats:

Image

Darkness is the absence of Light as Evil is the absence of Good
shewter
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Post by shewter »

I think wasp made this:)
and it does look good, is sketchup a free download?
Maarschalk
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Post by Maarschalk »

Oooops, Sorry, see edit!lol:P
Arvoch Alliance Stat:

Image

Evochron Legends Stats:

Image

Evochron Mercenary Stats:

Image

Darkness is the absence of Light as Evil is the absence of Good
Wasp89
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Post by Wasp89 »

Thanks for the complements. I tied a couple of different programs, even went out and found pluggins for those programs, but I couldn't get it to work (i.e., I ultimately was not able to use another program to export the model to a .x file for any number of reasons)... so unfortunately I'm afraid that this model won't be tussling with the Vonari any time soon. Sorry folks.
-The race is not to the swift,
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...

...For death is the destiny of every man;
the living should take this to heart...
Wasp89
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Post by Wasp89 »

Okay, ignore my last post.

I have been able to "successfully" load my fighter in legends, however...

I have noticed that the scale is much, much, MUCH too large. I originally scaled the fighter in sketchup such that one life-sized person would "comfortably" fit in the cockpit.

Somewhere (whether it is the units used in the game code or an issue with the .x exporter plugin) there is a mismatch in size. I'm working on scaling it down with trial and error, but it's somewhat tedious as every time I scale it I have to move it back to the axis (I tried redefining the axis in the program, but it doesn't translate when the file is exported, thus causing the craft to be off-center).

So here's my question:

Does anyone know a suitable scale to use for craft? (1mm=1m, 1micrometer = 1m, etc.)
This may or may not make any sense, but in the coding of EL, how wide is an Evoch?

Thanks for your help.


[Edited on 4-9-2009 by Wasp89]
-The race is not to the swift,
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...

...For death is the destiny of every man;
the living should take this to heart...
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Post by Vice »

As in many games (and even between modelling programs), scale can be relative. What is 1 unit or meter in one program can be 10, 100, or even 57.4 in another. You can use the sample X mesh included with the modification kit as a guide for scale, otherwise the best way is to scale it as needed, then export it to the ship folder, then exit/re-enter the shipyard with the game still running, drag and drop the frame to load it as your ship, then check scale. The shipyard will reload custom model data for the ship design object in the middle of the screen. So you can repeat this process as many times as needed to get the scaling correct for your ship. The frames on the side and in the game won't reload, so you'll need to drag the frame to the middle each time you want to review changes you make. Once you get it the way you want it, exit the game completely, then relaunch it to update it for the new design.
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Wasp89
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Post by Wasp89 »

Thanks for the help Vice, I used the method you outlined and was able to scale and position the craft quickly. Here is a pic of what it looks like in flight...

...now to learn how to apply texture...

Image
-The race is not to the swift,
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...

...For death is the destiny of every man;
the living should take this to heart...
warsign
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Post by warsign »

Clever guy, sent your file to Vice?

I worked about 3 months to solve this. :)

Texturing :) welcome to hell...

Keep going Wasp, good to see another pilot's working too :)

[Edited on 4-10-2009 by warsign]
Maarschalk
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Post by Maarschalk »

Nice work Wasp89!:cool:
Arvoch Alliance Stat:

Image

Evochron Legends Stats:

Image

Evochron Mercenary Stats:

Image

Darkness is the absence of Light as Evil is the absence of Good
Wasp89
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Post by Wasp89 »

Originally posted by warsign
Clever guy, sent your file to Vice?

I worked about 3 months to solve this. :)

Texturing :) welcome to hell...

Keep going Wasp, good to see another pilot's working too :)

[Edited on 4-10-2009 by warsign]
No, I didn't send my file to Vice. I wouldn't ask to burden him with my trivial attempts at modeling. Instead, I used the method he outlined (see above) to work it out... it took some time, but I was able to get it eventually.

As for texturing... I feel the heat from the flames already.


Thanks for the encouragment, Warsign and Maarschalk!
-The race is not to the swift,
or the battle to the strong,
nor does food come to the wise,
or wealth to the brilliant
or favor to the learned;
but time and chance happen to them all...

...For death is the destiny of every man;
the living should take this to heart...
warsign
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Custom Fighter

Post by warsign »

Originally posted by Wasp89
Originally posted by warsign
Clever guy, sent your file to Vice?

I worked about 3 months to solve this. :)

Texturing :) welcome to hell...

Keep going Wasp, good to see another pilot's working too :)

[Edited on 4-10-2009 by warsign]
No, I didn't send my file to Vice. I wouldn't ask to burden him with my trivial attempts at modeling. Instead, I used the method he outlined (see above) to work it out... it took some time, but I was able to get it eventually.

As for texturing... I feel the heat from the flames already.


Thanks for the encouragment, Warsign and Maarschalk!
If you have problems with, write to my mod page wasp.

Good job, Thanks again...

[Edited on 4-11-2009 by warsign]