Star Trek TNG LCARS Primary Display Mod (UPDATE 9-20-23)

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
TraderDan
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Star Trek TNG LCARS Primary Display Mod (UPDATE 9-20-23)

Post by TraderDan »

9-20-23 Sorry I didn't post an update sooner I've been working fervently posting on the Evochron Discord server but I will link a few more completed items here.

9-1-23
Completed one of the trade window sub menus, download below

8-31-23
Added custom LCARS fonts

8-28-23
Created a Red Alert styled animated caution indicator for the hud i've included the link to the zip with the images down below

Added the shadow image as well

8-26-23
Touched up a few of the displays and finished the the overhead holographic compass display panel.

Added b2-compassshadow

8-23-23
Touched up the hud with a few minor corrections to some other displays (shown below). Added a hud shadow texture and added the secondary target screen (also below)

Also created a new compass dial

8-22-23
Just finished an LCARS themed TNG primary gunsight, going to do some testing so I may upload the image to get the color shading just right but it's 99 percent finished right now.

Just added a secondary gunsight as well.

8-21-23
Updated some minor changes to a few of the screens to get them pixel perfect as possible, I've added a new screen for the top-down secondary radar display. I will be working on the grid patter transition screen between the two displays next.

Grid patter done, it's down below also - haven't tested it yet.

This one's been on the list for a while, don't know why I never worked on it sooner, anyway a lot of folks (including myself) have been excited about this one - I had a blast making it and plan on working on the other sub menu screens too, the following 3 images will change the 3 primary center console screens to look like the ones seen on Star Trek the Next Generation. I'm using the Starmaster in my testing, and I know that you can now add up to 9 custom player ships, what I'm not sure on is whether you can do custom menus and primary displays for each ship, or if they carry over to every ship. I really hope that each ship frame can have it's own menus because one of the player ships I want to work on is the Klingon Bird of Prey and I would love to do a Klingon themed menu and primary display mod for that ship as well.

Anyway enough of my rambling, let me deliver the goods:

(To replace the primary hud display screens with the lcars font you will need to place the following .evo file into the root of the media folder - if you want to revert to original font rename the original .evo file rather than overwrite)
https://drive.google.com/file/d/1M33Bui ... sp=sharing

(for fonts to work properly you'll need this file in you Evocrhon Legacy SE save folder in the Documents folder on your computer)
https://drive.google.com/file/d/1rXJrXm ... sp=sharing

(place these images in your games media/hud folder (if you don't have a hud folder yet just create one and drop these inside)

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revised hudtext.txt
https://discord.com/channels/9811579106 ... 4528609421

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Zip to the images for the Red Alert Caution Hud indicator:
https://drive.google.com/file/d/1-M3gYF ... sp=sharing

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made some minor revisions to this image 9-20-23
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And here's what the 3 primary center displays should look like:

https://youtu.be/cjLiAiaX4Hw

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