New Flare Effect (Update 8-11-23)

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
TraderDan
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New Flare Effect (Update 8-11-23)

Post by TraderDan »

Updated the link with a new image, this one has a red tint added that matches with the other red flares I plan on introducing with the Star Trek Capital ship mod. Additionally mex3.png is used on some other distant lens flare effects from stars and the incoming warp flash from other ships, it is also scaled in the center of the warp tunnel effect for both the fulcrum drive and the cruise drive. I think I found a flare that looks good in every circumstance and especially when in use with the cruise drive provides a cool event horizon singularity effect.

https://drive.google.com/file/d/11jM_4x ... sp=sharing


Been experimenting with some of the lens flares in game and I really liked this one, anyway I thought I'd share it if anyone wants it.

https://drive.google.com/file/d/1nhgRdg ... 5z/preview

This will change the lens flares of stars, incoming warp flashes, some thruster flares on human ships and the center flare of the warp tunnel effect:

https://drive.google.com/file/d/1nhgRdg ... sp=sharing
Last edited by TraderDan on Fri Aug 11, 2023 9:17 am, edited 2 times in total.
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Marvin
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Re: New Flare Effect

Post by Marvin »

Cool. It kind'a reminds me of the Star of Bethlehem. :star:
TraderDan
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Re: New Flare Effect

Post by TraderDan »

I'm working on a second with a red hue added since mex3.png is used as one vector of human ships flare effect along with jet1.png and jet2.png and trying to come up with flares that look good in any instance where the asset is reused in the game.