Intel Processor Flaw and Potential Performance Reductions...
Posted: Thu Jan 04, 2018 12:05 am
As some of you may have heard, flaws in Intel processors are requiring updates to roll out for operating systems (Windows, Linux, and MacOS) that may have up to a 30% or higher reduction in performance on those systems, at least for certain common operations. I don't know yet if/how game performance will be impacted, but it seems most users should expect reductions in performance with their systems as the updates roll out in the coming days/weeks.
You can read more about the issue around the net as articles are popping up all over now. Here are a few:
https://www.theregister.co.uk/2018/01/0 ... sign_flaw/
https://arstechnica.com/gadgets/2018/01 ... s-patches/
As a precaution, I may push back the roll out of the next planned updates for my games until I have more time to run tests and analyze any changes in performance or reliability. It will be good to wait a bit to make sure things still run as they are supposed to after major code changes in Windows begin to roll out next week and considering my games have also had significant code changes themselves that have been in the works over the last few months.
I'll be interested in hearing from others about their experiences with the Windows operating system changes, in terms of both reliability and performance... including with games in general (posted here or sent via e-mail to starwraith.com > contact if you prefer that route).
You can read more about the issue around the net as articles are popping up all over now. Here are a few:
https://www.theregister.co.uk/2018/01/0 ... sign_flaw/
https://arstechnica.com/gadgets/2018/01 ... s-patches/
As a precaution, I may push back the roll out of the next planned updates for my games until I have more time to run tests and analyze any changes in performance or reliability. It will be good to wait a bit to make sure things still run as they are supposed to after major code changes in Windows begin to roll out next week and considering my games have also had significant code changes themselves that have been in the works over the last few months.
I'll be interested in hearing from others about their experiences with the Windows operating system changes, in terms of both reliability and performance... including with games in general (posted here or sent via e-mail to starwraith.com > contact if you prefer that route).