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SteamVR

Posted: Mon May 22, 2017 2:37 am
by Delta99
Vice, any thoughts on NOT using SteamVR? Or supporting Oculus directly. Seems like lots of games are going this way and typically it elevates a ton of problems that SteamVR seem to introduce. I know this is likely an investment in time but not sure how much considering other devs seem to add it pretty quick. It could turn out to be relatively simple but I'm just guessing.

Re: SteamVR

Posted: Mon May 22, 2017 4:04 am
by Vice
Delta99 wrote:Vice, any thoughts on NOT using SteamVR? Or supporting Oculus directly. Seems like lots of games are going this way and typically it elevates a ton of problems that SteamVR seem to introduce. I know this is likely an investment in time but not sure how much considering other devs seem to add it pretty quick. It could turn out to be relatively simple but I'm just guessing.
I take it you mean 'alleviates'? No, there are no plans to change it at all at this point. It is not relatively simple (for the reasons I've posted about before) for me and things were breaking at a faster rate with the Oculus system when it was in place than with SteamVR. Conditions and considerations are still the same as they were when I posted here: http://www.starwraith.com/forum/viewtop ... 27&t=13031

If anything changes (for the better), I'll announce it.

Re: SteamVR

Posted: Mon May 22, 2017 8:11 pm
by Delta99
Understandable.