Exclusive fullscreen and DX11 modes for 3DVision? *INFO*
Posted: Mon Feb 06, 2017 4:51 am
Hi. I'm interested in this game as an alternative to E:D. I'm also a modder who creates fixes/patches for games to work with Nvidia 3DVision, and might be interested in creating a fix for this game if I find I like it, but in order to do so I need a few things to be in place.
I downloaded the demo to try it out, and have already encountered my first roadblock which is the lack of an exclusive fullscreen option, which is necessary for 3DVision to kick in. Secondly, I can see the game is running on DX9, and although there is a tool that can be used to create fixes for DX9 (called Helix mod), there is a MUCH better tool available to fix DirectX11 titles (called 3DMigoto). There's such a difference in terms of usability between the two that even though I'm able to DX9 fixes, I pretty much refuse to! I understand that this game has an experimental VR mode which uses DX11, so I'm wondering if it would be possible to use this outside of VR purposes? In the demo, I selected the OpenVR option in the screen mode, but when I relaunched the game it still loaded using DX9.
Any feedback on whether it will be possible to get these 2 display modes available?
I downloaded the demo to try it out, and have already encountered my first roadblock which is the lack of an exclusive fullscreen option, which is necessary for 3DVision to kick in. Secondly, I can see the game is running on DX9, and although there is a tool that can be used to create fixes for DX9 (called Helix mod), there is a MUCH better tool available to fix DirectX11 titles (called 3DMigoto). There's such a difference in terms of usability between the two that even though I'm able to DX9 fixes, I pretty much refuse to! I understand that this game has an experimental VR mode which uses DX11, so I'm wondering if it would be possible to use this outside of VR purposes? In the demo, I selected the OpenVR option in the screen mode, but when I relaunched the game it still loaded using DX9.
Any feedback on whether it will be possible to get these 2 display modes available?