Exploration Questions.
Posted: Tue Jan 31, 2017 11:58 pm
Firstovall I'd like to say that yes I did some research on the subject (a topic like this is ofc not the first one to pop) but I could not find exactly what I wanted to known. Because of that then I decided to start a new one. (I think I will also post this on the steam forums. Not trying to spam here, I just want more people to see and perhaps that way I can get more info).
Exploration, what exactly it offers, how it works/plays and can I make a profit with it along the way? ... Let me try perhaps to be more specific by looking at other games where I played an explorer role.
EvE. Really short version. You get a ship, pimp it to fit the explorer role and then start ingame scanning minigames to find the hidden sites that contain the interesting stuff. Once a location has been found you would enter it, click on one of the things there and start a minigame where you hack it and if you are successful you get the loot. Said loot ranges from mundane things to stuff that would allow you to buy a Dreadnought.
So, hows the 'loot' here? Is it randomly generated? Static and finite? On EvE if you are smart (and lucky) you can make some serious buck from the get go with exploration. How's it here? Short term wise is there enough money to be made to upgrade your ship? Or would I probably want to do some other activity first, gather some money, and then spend on a explorer?
Also while on the subject, are there such things as artifacts to be found? Perhaps some secret tech? No need to be specific here.. Just want to known if there are things out of the "ordinary" out there that you can sell and maybe use.
Now.. when it comes to actually finding the stuff on this game, how exactly does it work? Does it offer some interesting "tools" or some sort of "minigame"? Allow me to expand.. Elite Dangerous is showing signs of xeno scum infestation lately, even some gaming websites covered. Alien relics, bases and apparently ships were found recently. It is all really interesting but there's one not so small problem with it.. The game offers you zero tools to actually find these things (in other words, it is not REALLY connected to the gameplay).
I'm not looking for ways to make the game "easy" here (although of course one could argue that the game would get easier).. It is just that from a gaming perspective it would be much more cooler (not to mention, immersive) to actually find these things using something other than your eyes on the pitch black and silent vacuum of space. The situation got so bad that the Devs of ED ended up having to send videos and some other stuff giving "hints" of where those secrets were hidden. And of course, after said hints were given, it did not take long for people to find it.
Like I don't known, why not go with weird sounds on the radio if you are in range of something 'unusual'? Strange stuff on the radar/ship scanners? Ship/sensors starts to act weird? Nothing too fancy is necessary because honestly if you known what you are doing it doesn't take a lot to get the player dragged into the experience. Take a look at these trailers from this little game. By itself it is actually very simple and yet it still manages to drag me into its universe in ways Elite Dangerous with their huge budget failed miserably.
https://www.youtube.com/watch?v=nWWrISpsIIw
https://www.youtube.com/watch?v=3ollufhaUUI
Interesting, cryptic story with immersive/interactive/creepy gameplay at the same time. It is the perfect set up. The game does not have a 1:1 galaxy or HD graphics and yet it completely beats ED on the exploration experience as far as I am concerned.
So, back to Evochron. I heard that there's some weird stuff out there to be found (is that correct?). Are those also generated as time passes or are all of them static/finite? I'm talking here about large ship wrecks and other 'mysterious' things. But perhaps more importantly, how exactly is the process of finding it? Does the game (ship) offers tools/ways to do or is it again like ED where you find it the ol'fashioned way?
Just as a small example. EvE scanning minigame:
https://youtu.be/YCQ-JecpDQI?t=2m46s (Please note that your character skills/upgrades and your ship+equipment+upgrades makes this easier or harders).
For the moment I think that's it. Thank you.
Exploration, what exactly it offers, how it works/plays and can I make a profit with it along the way? ... Let me try perhaps to be more specific by looking at other games where I played an explorer role.
EvE. Really short version. You get a ship, pimp it to fit the explorer role and then start ingame scanning minigames to find the hidden sites that contain the interesting stuff. Once a location has been found you would enter it, click on one of the things there and start a minigame where you hack it and if you are successful you get the loot. Said loot ranges from mundane things to stuff that would allow you to buy a Dreadnought.
So, hows the 'loot' here? Is it randomly generated? Static and finite? On EvE if you are smart (and lucky) you can make some serious buck from the get go with exploration. How's it here? Short term wise is there enough money to be made to upgrade your ship? Or would I probably want to do some other activity first, gather some money, and then spend on a explorer?
Also while on the subject, are there such things as artifacts to be found? Perhaps some secret tech? No need to be specific here.. Just want to known if there are things out of the "ordinary" out there that you can sell and maybe use.
Now.. when it comes to actually finding the stuff on this game, how exactly does it work? Does it offer some interesting "tools" or some sort of "minigame"? Allow me to expand.. Elite Dangerous is showing signs of xeno scum infestation lately, even some gaming websites covered. Alien relics, bases and apparently ships were found recently. It is all really interesting but there's one not so small problem with it.. The game offers you zero tools to actually find these things (in other words, it is not REALLY connected to the gameplay).
I'm not looking for ways to make the game "easy" here (although of course one could argue that the game would get easier).. It is just that from a gaming perspective it would be much more cooler (not to mention, immersive) to actually find these things using something other than your eyes on the pitch black and silent vacuum of space. The situation got so bad that the Devs of ED ended up having to send videos and some other stuff giving "hints" of where those secrets were hidden. And of course, after said hints were given, it did not take long for people to find it.
Like I don't known, why not go with weird sounds on the radio if you are in range of something 'unusual'? Strange stuff on the radar/ship scanners? Ship/sensors starts to act weird? Nothing too fancy is necessary because honestly if you known what you are doing it doesn't take a lot to get the player dragged into the experience. Take a look at these trailers from this little game. By itself it is actually very simple and yet it still manages to drag me into its universe in ways Elite Dangerous with their huge budget failed miserably.
https://www.youtube.com/watch?v=nWWrISpsIIw
https://www.youtube.com/watch?v=3ollufhaUUI
Interesting, cryptic story with immersive/interactive/creepy gameplay at the same time. It is the perfect set up. The game does not have a 1:1 galaxy or HD graphics and yet it completely beats ED on the exploration experience as far as I am concerned.
So, back to Evochron. I heard that there's some weird stuff out there to be found (is that correct?). Are those also generated as time passes or are all of them static/finite? I'm talking here about large ship wrecks and other 'mysterious' things. But perhaps more importantly, how exactly is the process of finding it? Does the game (ship) offers tools/ways to do or is it again like ED where you find it the ol'fashioned way?
Just as a small example. EvE scanning minigame:
https://youtu.be/YCQ-JecpDQI?t=2m46s (Please note that your character skills/upgrades and your ship+equipment+upgrades makes this easier or harders).
For the moment I think that's it. Thank you.