Hello,
Has anyone gotten modded textures to work properly with EL?
Modded asteroid texture work great in EM.
The asteroid cave texture can be changed in EL:
http://steamcommunity.com/sharedfiles/f ... =612369450
But I'm unable to change the regular asteroids. I can see the base texture has changed..but the normal map and the shader map seems to stay the same.
I've followed this:
aster1-[detail].dds = Base texture for rocky asteroids
aster1normal-[detail].dds = Normal map for rocky asteroids
aster1shader-[detail].dds = Specular map for rocky asteroids
aster2-[detail].dds = Base texture for ice asteroids
aster2normal-[detail].dds = Normal map for ice asteroids
aster2shader-[detail].dds = Specular map for ice asteroids
aster3-[detail].dds = Base texture for metallic asteroids
aster3normal-[detail].dds = Normal map for metallic asteroids
aster3shader-[detail].dds = Specular map for metallic asteroids
asterglow-[detail].png = Emissive map for asteroid damage
Is this right?
[Legacy] Asteroid texture mods [Legacy]
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- Ensign
- Posts: 2
- Joined: Mon Jan 25, 2016 1:48 pm
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- Commander
- Posts: 609
- Joined: Fri Nov 13, 2015 3:21 pm
[Legacy] Asteroid texture mods [Legacy]
I think if you download the helper zip file on the site it has some templates to base the images on.
Naming is one thing, but how the textures / patterns / black and white maps fit / all the other bloody images is another.
Naming is one thing, but how the textures / patterns / black and white maps fit / all the other bloody images is another.
Do, or do not, there is no try.
- An Asian father.
- An Asian father.
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- Lieutenant
- Posts: 218
- Joined: Fri Jan 15, 2016 9:20 pm
[Legacy] Asteroid texture mods [Legacy]
Can't wait to see what you come up with. I've started to mess around with it. I've found that Blender and Visual Studio might do everything I need. I actually have a really nice hi-res texture that I plan on using. I'll post if I figure anything out.