Rooster's Flight Log

Tips, tactics, and general discussion for Evochron Legacy.
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Post by Rooster »

I didn't do much in space. Except rage out when I got my butt handed to me by R.C. :) <--my bad R.C.

It was kind of like the straw that broke the camels back. Insignificant in the big picture but the last thing always seems to get the most focus. I could not augment my shields (and I wasn't panic pressing pressing). I was taking sub system damage before my shields where even down and my hull was at 100% (which shouldn't happen). I didn't change my power to shields or weapons after I jumped in on full weapons power (so my shields where weak at first then still did not fix after). Grrrrr.....As, you may have seen, in my previous posts I have been having trouble with frame rate, and packet build up. Huge amounts of lag and server kicks during trading. So bad that it was on the verge of unplayable. We fixed that and Evo runs like a well oiled machine. Then ,BAM, more stuff. Most likely user error which made it worse. It's hard to admit you are wrong when rage tells you that you are right. Everyone has held my hand through all of this and added about 15 pages to my notebook. :)

Cin said it may be that my laptop is getting hot. Capin' also said I really need to clean it. (I am scared to break it down :o) I have to do this. From everything I read, my laptop can handle this game. Not to mention R.C. says my setup is more powerful than his. I need to do a little maintenance and keep up on this toaster if I want to continue using it.

Well RL got a bit crazy the past couple of days and usually I can keep that from boiling over but not this time. I flat out had a meltdown. I've always had a problem with that and compared to when I was in my 20's, I'm a saint. Still annoying, as all get out, but zero violence. :cool:

Then I tried to mod and couldn't figure that out. Captn' logged on and told me what I was doing wrong in about 6 seconds. The gang also had some mods of there own that they sent to me. I now have an awesome setup:

Stars
Nebula's
Star Trek Laser
R.C. custom Cockpit
Capin's Cylon Raider Mod
Busch's particle gun sounds

I don't know the original maker of these mods. Except the Cylon Raider mod, that was made by Capin' and I think KingAurther made the Star Trek laser. Busch worked on the gun sounds but I am unsure of the other people that helped.

I also went to SeeJay's sight and downloaded:

Little Trees
Red Trac Beam (with swirl)
Station Advertisements
Com Chatter instead of music (I listen to my own music on low a lot of times)
the sleek cockpit (just to try, I really like R.C.s)
Skyline City
Hazy Milky Way (I don't know if it will look good with the Nebula and Stars)
and about 50 gun sounds (I am thinking of changing my laser to a mini gun and my gun to cannon type sound)

I also got evometrics. From what Bear42 was saying, it is the perfect tool. I also downloaded the readme and had to open it in notepad. So about 15 minutes of work made it look great and easy to read.

I have to add these mods in and test it but if they work, awesome. If not I am still way overjoyed at the setup I currently have. Not to mention, I am really pushing this "mod" thing. There is really no reason to go any deeper into the rabbit hole and especially with all the crap everyone has been through with me and my million and one questions BUT, I learn everything the hard way. Always have. It has to slap me in the face before I know I am doing it wrong, then I have to go and find out why I got slapped. Which sometimes leads to another slap or two :D
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Post by Marvin »

I was taking sub system damage before my shields where even down and my hull was at 100% (which shouldn't happen).
It can happen if your adversary targets specific systems. And, btw, some mods can probably slow down your game.
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Post by DaveK »

From post: 169027, Topic: tid=11331, author=Rooster wrote:I have yet to use my Stealth Generator in a real situation. I used it to see what it did and frankly, it terrified me. After breaking stealth I had no shields. Just a tap and I would be dead. I am assuming the Stealth Gen is a last ditch item or a "planned use". I have much to learn but I see it having many applications. :)

For me, I think it will be a "get out of jail free card" until I get comfortable with it.
One use is to do scanning missions without firing a shot (though your timing and reflexes have to be sharp :D

You also need to get well away from the opposition before you switch the Stealth Gen off Or at least be going like the clappers away from the cap ship and its escort.

Done properly and they don't even know they've been scanned! :D
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Post by DaveK »

From post: 169092, Topic: tid=11331, author=Rooster wrote:
4) Using a deployed fuel station takes a year. I will buy fuel whenever I can. I like the Deploy Builder. It is an amazing piece of equipment . . .
If you ever go more than 20K or so away from Sapphire you'll have a whole new view of the Fuel Processor :P

Build Constructors don't work and there are no handy nebulae or nearby stars to milk

First time I went deep space I took a Build Constructor - no expense spared, I thought - got to around 20K and ran out of fuel :P Nowhere to buy a Deploy Constructor either and even [HB] find SAR at that distance a little (actually a lot) beyond their reach

:)
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Post by DaveK »

It's great to see someone enjoying themselves so much! :P
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Post by Rubber Chicken »

From post: 169159, Topic: tid=11331, author=Marvin wrote:
I was taking sub system damage before my shields where even down and my hull was at 100% (which shouldn't happen).
It can happen if your adversary targets specific systems. And, btw, some mods can probably slow down your game.
I've never seen it happen to myself, an opponent, or an AI unless the hull was down below 35-36%. That's why I can imagine this would be a bit frustrating.

And... It's all good Rooster. Sorry I'm not that good of an instructor. I don't have an easy way to keep the TS3 mike open when flying pvp, and I never really was able to go level-1, level-2, etc. with students. I'm so used to flying as intensely as I can muster on any given day that I don't know how to tone it down for teaching purposes.

I can see how it could be frustrating. Kind of like a Black Belt Karate instructor squaring off with a new student, and suddenly screaming "To the DEATH!!!!" :o

Perhaps it's me who needs to learn how to teach first. I think if Cindy is willing to continue teaching you pvp, for now, I can use various setups of civvy frames for target drone purposes.

I think I might be able to give you some general maneuvering tips that apply to both combat and non-combat flying.

Cool?
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Post by SeeJay »

And if you see me online, I'll be happy to teach
you all I know. Takes about 30 sec.
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Post by Cindy »

I'm still willing to teach you Rooster. :) Of course, I owe you 10 30-minute sessions anyway... lol We'll have to find a time when there isn't a lot of people on TeamSpeak though since I require concentration on both sides (trainees and trainers) to actually feel like I've accomplished something more than just killing you. ;) R.C. is an amazing target drone and if you just want practice in a more even ship, just have him downgrade. hehe :cool:
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Post by Rooster »

Cin:
Roger, roger, and roger. Btw, he was in a legacy, i was in an Evoch-E.

DaveK:
Good to know on the Fuel Convertor, I didn't even think about the 'deploy requirements' in deep space. -50K to +50K. Also, about the stealth gen. hahahaha, Scan missions are about the only ones I am consistent at. Due to the same thing you said. It is pretty awesome not even being seen.

R.C. Man, it sucks you had to experience a meltdown. You're a good person to fight with. We will have plenty of time for PvP.

SeeJay, you inadvertently teach me all the time. Your website is probably in my top 5 most visited sites. Youtube, Evo Forum, Facebook, Silver Arrows Forum, SeeJay's site. :)

Side Note: I am currently in single player. I undocked from the Carrier and got jumped on by 4 Cylon Raiders. They melted. One after the other. All my tactics worked, all my damage was accounted for.

Use inertia, aim nose, use strafe/speed, augment front shield, DAKKA DAKKA DAKKA! Everything was smooth as butter. I took zero hull damage and my shield was good to go all the time. My energy was great and managed properly also.

This one thing makes me think that some of the problem may be my internet connection to the server. I don't have the best internet but it is good. Maybe I can set up a defined port so when I am on Ceti Alpha V the main resources of the router are going towards that. I don't know how it works but I had to do something similar to my Xbox, back in the day, to avoid net drops while playing FFXI. A 30 minute call to India and a step by step guide from the gas station owner and all was fixed. (only jokes about accents not race :D )
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Post by Cindy »

From post: 169170, Topic: tid=11331, author=Rooster wrote:Cin:
Roger, roger, and roger. Btw, he was in a legacy, i was in an Evoch-E.
No offense intended for anyone, but... by downgrade, I mean... get RC a Talon or an Arrow frame. R.C. is a very good pilot, but there is only the power switch so to speak - there aren't any levels for easy, medium, or hard unless you get him in a frame that he can't fly as well.

I am the only pilot that I know of who flies in IDS most of the time (including most won PvP matches), but if you want to learn Inertial... my vote would be asking Captain Caveman about teaching you as he finally was able to teach me how to sometimes use Inertial and not be a complete disaster waiting to happen! lol Once you learn a bit more about PvP, I have no doubt that you'll be giving everyone a run for their money so to speak. :)
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Post by Rubber Chicken »

^^ Once again, it's all good, Rooster. :)

Just remember, it's really not the ship, but the pilot in EM. Any ship is good if you know how to set it up and fly it to it's limits. :cool:

One of my favorite MP war stories involves a full-ranked pilot who was using the alias 'Borg' to go noob hunting. Borg was in a Chimera heavy frame. Unbeknownst to Borg, I was tooling around in a mostly well-equipped Arrow. I was also using an alias and had new-profile smell. :D

After announcing "You will be assimulated (sic)!", Borg jumped into 0.0.0 and took out one noob, he then jumped into my sector by Outpost 5 in Sapphire. Needless to say ship destruction and a rage quit followed. I continued about my business mining asteroids and contemplating the stars...:cool:
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Post by Busch »

Side bar here, if I may. The proper credit for the gun sounds/.wav files that I posted to you Rooster, goes to the Shieldwolf and to Inked Michael. It is they who crafted the bits and pieces. All I did was kibitz... Still looking for that 57mm Bofors cannon sound.....well, sort of...it's been a while... ;)

[Edited on 4-23-2014 by Busch]
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Post by PaulB »

From post: 169170, Topic: tid=11331, author=Rooster wrote:Cin:
Roger, roger, and roger. Btw, he was in a legacy, i was in an Evoch-E.

DaveK:
Good to know on the Fuel Convertor, I didn't even think about the 'deploy requirements' in deep space. -50K to +50K. Also, about the stealth gen. hahahaha, Scan missions are about the only ones I am consistent at. Due to the same thing you said. It is pretty awesome not even being seen.

R.C. Man, it sucks you had to experience a meltdown. You're a good person to fight with. We will have plenty of time for PvP.

SeeJay, you inadvertently teach me all the time. Your website is probably in my top 5 most visited sites. Youtube, Evo Forum, Facebook, Silver Arrows Forum, SeeJay's site. :)

Side Note: I am currently in single player. I undocked from the Carrier and got jumped on by 4 Cylon Raiders. They melted. One after the other. All my tactics worked, all my damage was accounted for.

Use inertia, aim nose, use strafe/speed, augment front shield, DAKKA DAKKA DAKKA! Everything was smooth as butter. I took zero hull damage and my shield was good to go all the time. My energy was great and managed properly also.

This one thing makes me think that some of the problem may be my internet connection to the server. I don't have the best internet but it is good. Maybe I can set up a defined port so when I am on Ceti Alpha V the main resources of the router are going towards that. I don't know how it works but I had to do something similar to my Xbox, back in the day, to avoid net drops while playing FFXI. A 30 minute call to India and a step by step guide from the gas station owner and all was fixed. (only jokes about accents not race :D )
I'm sure you know that with the Fuel Processor you can ramp up your Energy "]" to W5 and it will speed up the process a bit.
Same thing when Jumping long distances.

It cost like the devil to use the thing - especially in Pearl - That's one thing that gripes me - when you by a Deploy Constructor - it should be cheaper to use (refueling in this case) that the cost of buying fuel in a Station - otherwise it's only useful in emergencies making it less worthwhile to own and pay Hangar storage fees on.
My preference is to use a Mining beam and Fuel Converter in a Cloud or a Star Corona but not every place has Clouds and Stars, well if I refuel at the Star in Olympus other ships invariably hang about - so doing that in a Hostile system would be more difficult. Whereas if the Fuel Processor didn't cost an am and a leg to deploy you can find an isolated area to refuel. In Pearl after the 1st time I just said heck with it and bought fuel at a station.
BTW - the Shield deploy was only moderately effective (more against missiles - but the Reds could fly in and shoot me.
I guess they couldn't or wouldn't stay within long enough to kill me cause if they were inside the shield I could shoot back - but you can't shoot from within the shield to the outside.

Paul

[Edited on 4-23-2014 by PaulB]
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Post by Marvin »

:o Paul, if your shield array didn't neutralize both your and your adversaries weapons, then it was defective. And, yes, the deploy constructor is primarily for emergencies.
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Post by PaulB »

From post: 169179, Topic: tid=11331, author=Marvin wrote::o Paul, if your shield array didn't neutralize both your and your adversaries weapons, then it was defective. And, yes, the deploy constructor is primarily for emergencies.
If they were outside the Shield I think everyone's are neutralized. But if they flew inside where I was they were able to shoot me (not with missiles - just guns) and I was able to shoot them until they flew out - then the shield stopped my Beam and Guns so I presume it did the same to them.
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Post by DaveK »

From post: 169178, Topic: tid=11331, author=PaulB wrote: BTW - the Shield deploy was only moderately effective (more against missiles - but the Reds could fly in and shoot me.
I guess they couldn't or wouldn't stay within long enough to kill me cause if they were inside the shield I could shoot back - but you can't shoot from within the shield to the outside. PaulB]
I think you might be still just outside the shield sphere - no weapons are supposed to work inside it (or it wouldn't be much of a shield. It takes a bit of practice to set to up right . . . .
  • fly straight at the central station pillar and stop just touching it
  • turn 180
  • deploy the shield
  • look in the 'rear view mirror' and move very slowly forwards until you can see the shield boundary just behind you - don't go too far though or refuelling will stop :P
  • stop
The only way you can get hit now is if you are bumped out of the shield sphere by another ship - missiles can't be launched and cannon don't work; missiles launched from outside blow up at the boundary. Real pilots can bump you (even stealthed using educated guesswork about your location) but I've never heard of AI trying it.

:)
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Post by Rooster »

Today in Space:

I tried relentlessly to get my game modded just like I wanted. I have found the perfect medium and posted it under the Mods section. I needed something that increased my immersion and didn't give me too much of a frame rate hit. I'm Playing on a toaster so frame rate is of the utmost importance.

I am currently working on changing some things with SeeJay's cockpit. I love it and learning all I must to add what I want has turned out to be extremely fun. I watched about twenty videos on Photoshop and hit up some people I knew. I still can't figure out how to mod one part and it not effect the other. I also can't figure out how to add in a "signature" on the open right hand panel. So the cockpit can be custom for each person with just adding there signature. All that would have to be done is a pan right to see it. I am learning a little each day and see this cockpit being useable in a couple weeks. (only because everything I am doing is my first time) I want as little as a frame hit as possible. So I may have to redo it about 10 times to reduce the pixel count while still maintaining the smoothest look. One problem I see with Photoshop is the ability to go a little crazy with the detail. Ya, I can make it look like a golden pony but...can I run it? Trial and error and time. All in time.

I also have been playing in single player. I was seeing how I can affect rep versus my rep in multiplayer. I still can't figure it out. I understand that you can't fully repair your online rep but even in single player it is very difficult. I'm thinking something like 200+ missions in each system to have Miners, Navy, and Energy above 90%. I'm gonna head to Ceti Alpha V and do missions there and see if I can get any of the rep bars to move.

Side Note: I might of got more done if I didn't lose track listening to Busch's stories. That guy has been around. I just sat back, loaded the eCig, grabbed a coke and listened. He hit everyone of my top fantasy jobs and he has done them! :D Good way to kill some time. *Tips hat to Busch*
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Post by PaulB »

From post: 169207, Topic: tid=11331, author=DaveK wrote:
From post: 169178, Topic: tid=11331, author=PaulB wrote: BTW - the Shield deploy was only moderately effective (more against missiles - but the Reds could fly in and shoot me.
I guess they couldn't or wouldn't stay within long enough to kill me cause if they were inside the shield I could shoot back - but you can't shoot from within the shield to the outside. PaulB]
I think you might be still just outside the shield sphere - no weapons are supposed to work inside it (or it wouldn't be much of a shield. It takes a bit of practice to set to up right . . . .
  • fly straight at the central station pillar and stop just touching it
  • turn 180
  • deploy the shield
  • look in the 'rear view mirror' and move very slowly forwards until you can see the shield boundary just behind you - don't go too far though or refuelling will stop :P
  • stop
The only way you can get hit now is if you are bumped out of the shield sphere by another ship - missiles can't be launched and cannon don't work; missiles launched from outside blow up at the boundary. Real pilots can bump you (even stealthed using educated guesswork about your location) but I've never heard of AI trying it.

:)
Correct me if I'm wrong - but when you deploy the shield (and you have no velocity - then you are automatically inside the shield right?
If that's the case was inside and I could see the shield (animation) effect - and it was not a globe. I had seen one from the outside and it's unmistakable from seeing and inside view of it. Also the missile they tried to fire at me failed (exploded against the shield) and it "really" looked to me that when they were inside I could hit them with my Beam and culd see their shield taking the hit - but when they left - the deploy Shield started taking my beam hits.

Maybe I'll give it a try in Olympus and see what happens - I was in Pearl at the time.
P.S. I could see the shield station (or deploy) not that far from the - aka the same distance as when you 1st deploy it.

Paul
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Post by Capt_Caveman »

when you are stopped and deploy anything, it deploy's 1000 in front of you.
you must move forward by 1000 or so to get to the center.
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Post by DaveK »

From post: 169215, Topic: tid=11331, author=PaulB wrote:
From post: 169207, Topic: tid=11331, author=DaveK wrote:
From post: 169178, Topic: tid=11331, author=PaulB wrote: BTW - the Shield deploy was only moderately effective (more against missiles - but the Reds could fly in and shoot me.
I guess they couldn't or wouldn't stay within long enough to kill me cause if they were inside the shield I could shoot back - but you can't shoot from within the shield to the outside. PaulB]
I think you might be still just outside the shield sphere - no weapons are supposed to work inside it (or it wouldn't be much of a shield. It takes a bit of practice to set to up right . . . .
  • fly straight at the central station pillar and stop just touching it
  • turn 180
  • deploy the shield
  • look in the 'rear view mirror' and move very slowly forwards until you can see the shield boundary just behind you - don't go too far though or refuelling will stop :P
  • stop
The only way you can get hit now is if you are bumped out of the shield sphere by another ship - missiles can't be launched and cannon don't work; missiles launched from outside blow up at the boundary. Real pilots can bump you (even stealthed using educated guesswork about your location) but I've never heard of AI trying it.

:)
Correct me if I'm wrong - but when you deploy the shield (and you have no velocity - then you are automatically inside the shield right?
If that's the case was inside and I could see the shield (animation) effect - and it was not a globe. I had seen one from the outside and it's unmistakable from seeing and inside view of it. Also the missile they tried to fire at me failed (exploded against the shield) and it "really" looked to me that when they were inside I could hit them with my Beam and culd see their shield taking the hit - but when they left - the deploy Shield started taking my beam hits.

Maybe I'll give it a try in Olympus and see what happens - I was in Pearl at the time.
P.S. I could see the shield station (or deploy) not that far from the - aka the same distance as when you 1st deploy it.

Paul
Normally the shield generator would appear near you and you would be inside the shield but because you are in another deployed object it appears to get pushed and you are just outside the edge but so close the outside looks like you are inside - since you are facing outwards, but look at the rear view and you won't see the blue ripple - move forwards slowly and it comes into view as you enter the sphere.

I only use the fuel processor when I can't refuel any other way - ie more than 20K sectors or so out from Sapphire. The wait is tedious and as you said, the cost is higher than refuelling (750K per pop for me). Between 20K and 25K hostiles tend to already be there or appear within the hour it takes me to refuel, hence it was worth getting the hang of the technique - I could go and have a coffee or do chores without worrying. After around 25K sectors only neutral and friendly ships appear so I've not had to deploy a shield for quite a while.

I'm happy to do it again and make sure it still works in EMII and make sure I've got the details right.

A shield that allows you to be attacked inside isn't a shield! :D

:)
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Post by Rooster »

Today was all about combat. The Captain and I started out running WZ missions. Me in my Legacy and him in his Shrike. I don't know if you have ever witnessed an assassination but today I did. Anything he looked at died. I distinctly remember one incident where he jumped in right in the middle of four Cylon's. I thought he was toast. I jumped in on his tail and cleaned out the trash following him while he eliminated two back to back with incredible speed and precision. I also felt like I could "feel" my own improvement.

I don't chase anymore. I herd. I still forget about adjusting my shield/weapons power. I think I should remap them to a more accessible key binding. Something close so I don't have to let off the strafe or thrust/reverse thrust keys. The mouse wheel would be optimal but for some reason that is set to adjust my throttle my default and is not changeable. I use the "2" and "3" keys for throttle up and down and I see those going out the window for shield and weapons power.

I landed and went for some nourishment. Popeye's still delivers and the bar sold a great spice cake......I was probably docked a little to long. :D R.C. joined in and him and The Captain went on a rampage. I swear the rumors I hear in the bar about these two are way over embellished but then I witness it. Just plain fun.

The Captain ended up dropping his Shrike in the Hanger for the night and R.C. went to go fight with Cindy. I traded in my crew and Legacy for the Chimera and went to single player to work on Pearl. I feel by the end of this rep fix I will have my curiosity about the whole reputation thing fully saturated. I undocked from the Oasis Station and just went on a killing spree. Testing out the Chimera before hitting the point of no return on my choices. I love the Chimera. It is the perfect training ship. It has enough of everything. Enough shields, energy, speed, and turning radius for a new pilot like myself to make some mistakes and still recover and finish the mission.

If there are just 4 enemy ships left I can take them head on but anything above that and it is the inertial reverse dance. One at a time and lots of shooting down missiles and watching my range until the odds are more in my favor. It takes forever but is very effective and by far the safest way I know how to even the playing field. I may also try hiring some crew. I don't know if there skill improves as we complete missions or how many I can have. Even four of five of them to play cannon fodder will make things a lot more interesting and the inertial dance may not have to happen as much. This crew hiring will also mean adding in four more keys for there commands. *sigh*...my layout may not be as proficient as I thought.

I can move my Augment shield keys a little closer and free up some command keys that are farther away and not used as often. We'll see. A lot of testing and a lot of fights. I am tempted to get a flight stick and maybe the Razor Orbweaver since I do not play flight sims and singularly fly space sims. Not so much trim and throttle and lot more shields and guns. We'll see though. Purchases like that are hard for me jump on. I am so tight with money I can make the buffalo fart on the nickle.

I watched Nokturnl's video on youtube about trilaterization. [link]https://www.youtube.com/watch?v=5rIqbFCmyOQ[/link]

I really want to get into this. I love landing on planets and walking around. This will be my next undertaking after I clean up the trash in Pearl.

Side Note: The cockpit project has been put on hold for a bit. I don't want to get too caught up with trying to mod. I want to play.
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DaveK
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Post by DaveK »

The Chimera is about as hard ass as you can get! When you say 'it is the perfect training ship' you really mean advanced training, 'cos you've got to be pretty good to have earned the right to fly it! :D
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Rooster
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Post by Rooster »

A day for the Noob

I had a ton of fun today. I also met a slew of new pilots. Some are returning, some are new. Here is what I know.

Kkabb: Young cat. Plays with a PS2 controller. Has put a couple weeks in and is not a bad pilot and fun to have as a wingman.

BoldHeart: Another young cat and also a returning player: Intuitive and motivated. He stuck it out yesterday and got his Military Rank to 50 and is now flying that Wraith.

Skyrat: Still has his original copy of...I forget the name but has a lot to do with the Elite Franchise. He's easy going, very polite, and likes to fight.

Joe: This guy is chill. Has an accent and was down to fight the whole time he was on. He is a new recruit to EM.

At one point all of these pilots and myself where doing missions in the Talison War Zone. It was fun. We where moving slow. Practicing saving and filling missiles after each mission and finding heading for fast docking. Bold and Joe traded in there starter Civ frames for the starter Mil frame. Skyrat was in a Star Master and did very well in it. Kkabb took my advice that I got from the Rubber Chicken. He switched to a Legacy frame and decked it out for combat. I didn't want him to lose his crew so a Mil switch wasn't feasible.

*PRO TIP #1
As long as you have one of the missiles you want equipped to your ship, any War Zone Carrier will sell them. So keep one in your cargo bay just in case you blow through them so you can refill on your missile of choice.

*PRO TIP #2
If you jump into a station that doesn't sell what you want. Jump at least 2 sectors away and back in. That should reset the load out of the station in question.

*PRO TIP #3
To raise your Military Rank you must go to a War Zone. Accept a mission that has waypoints. Each waypoint completed is 1 military rank. You must complete the entire mission to receive the points previously earned on that mission. If you die.....you lose them.

I'm gonna say this now. If you are just starting and want to start out with guns blazing, go ahead and get the first Military frame. You are going to learn how to fight two times as fast in a light ship. If you are fighting in a heavy frame and you adjust your heading the reaction time of your ship is about half of that of most of the Mil Frames. Learn to control your speed and approach and then move up. A little at a time. By the time you have the Chimera frame unlocked you should be a pretty proficient pilot and the confidence to use any frame you want to fight. Just to give an example of the capabilities of the available frames; R.C. is a 4+ year veteran and uses the Wraith (the level 50 Military Frame) for PvP. He is also one of the most well known killers on Ceti Alpha V. Bigger isn't necessarily better. Learn to fight in a light frame and learn your style before jumping into a Star Master and thinking you are a tank. Driving a tank has it's own skill set. How can you drive a Mack Truck if you can't drive a Prius?

Also your equipment is important. If you are a combat oriented pilot but don't want to lose the ability to do side quests this is the best setup period.

1) Shield Battery x5
2) Repair Sys 3
3) Canon Relay Sys
4) Canon Heatsink
5) Tractor Beam
6) Anit-Missile Sys
7) Mantis Jump Drive

This loadout does several things for a new pilot. (not really that new because an Anit-Missile Sys can cost 6 to 16 million) By using this loadout in a Military frame you have one cargo slot for recovery missions and a Trac Beam. The Canon Heatsink in combination with the Canon Relay Sys makes your guns very effective. Of course, the Repair Sys and the Shield Batts allow you to survive and "heal" in a fight.

The Trac Beam also opens other avenues. Gather loot after a fight. Farm asteroids. Loot cashes. Farm the surfaces of planets and many other things. Use it and keep it. The only time you should drop this item is for a PvP only ship. For any other type of game play you'll want one.

An Anti-Missile Sys? The only answer is, "Hell yes." It is the best insurance you will have against missiles. It uses your energy to "cook" an incoming missile. I'm sure at the start you won't know how to kick into inertial mode and then turn to shoot down the missiles that will hit you. (not all missiles are a threat) Also when you rotate you expose a side of your ship. Can you augment your shields without panic pressing? So having an Anti-Missile Sys allows you to make "mistakes" as a new pilot.

Also this setup allows for an open equipment slot so you can experiment with a different piece of gear. You can try to use a Cargo Scanner 5 for certain type of missions or for picking your victims and taking there cargo.

I personally use the Stealth Generator. I love this thing. It has so many uses. You can stealth and do spy missions without every firing a shot or being shot at. You can Stealth when you are in trouble and as long as you don't panic and hit your thrusters you are safe. Just switch a shield pack into your secondary slot and break stealth when you are ready, pop that shield pack, and you're back in it. You ever been jumped by two or three ships on a planets surface? Pop that Stealth Gen (reminds me of an episode of Ancient Alieans, "They are invisible 4th dimensional beings." :D) and you are out. Just head to space and jump to the other side of the planet.

You can also try the Build Constructor. It is the Swiss Army Knife of many veterans. Get fuel on demand, repair your ship, fill your energy, make drones mine asteroids, or pop a huge shield that makes you instantly safe. Also, and probably the best feature, is the Sensor. Ever lost an objective ship? Ever wondered how safe you where or who is around you? Felt worried about getting jumped on by another Pilot? Just pop that Sensor and BOOM! you have vision for days.

Exploit?
While fighting yesterday I wanted to make sure these pilots had some start up capital. Skyrat and Kkabb where loaded so they didn't need anything. I traded Bold 10 million and one Exodus missile. At the last second I backed out because he said he had a full compliment of Exodus missiles. It was odd he still got the Missile in his cargo and the ten million. I still had all my credits and my missile. We tried to duplicate this several times to see if it was a true exploit so we could inform Vice. We never managed to get a result. I am not sure if it is possible to do this and if you find a way can you report it Vice it can be removed?

*** All pro tips where learned from listening to the Vets. Pay attention, take notes, spread the knowledge.

[Edited on 04/09/2014 by Rooster]

[Edited on 04/09/2014 by Rooster]
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Marvin
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Post by Marvin »

You can also try the Build Constructor. It is the Swiss Army Knife of many veterans. Get fuel on demand, repair your ship, fill your energy, make drones mine asteroids, or pop a huge shield that makes you instantly safe. Also, and probably the best feature, is the Sensor. Ever lost an objective ship? Ever wondered how safe you where or who is around you? Felt worried about getting jumped on by another Pilot? Just pop that Sensor and BOOM! you have vision for days.
:cool: I believe you're talking about the Deploy Constructor ... among other differences, the Build Constructor won't let you deploy a sensor array.
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Post by Rooster »

Marvin
:cool:I believe you're talking about the Deploy Constructor ... among other differences, the Build Constructor won't let you deploy a sensor array.
:P yes you are right.