Evochron Mercenary 2.808 available...
Posted: Mon Apr 07, 2014 6:22 pm
Version 2.808 is now available for download. As usual, the installer can also be used to update older versions of the game. It can be downloaded here:
http://www.starwraith.com/evochronmerce ... nloads.htm
This update includes the following improvements:
- IDS scale level control can now be mapped to an axis channel input.
- Improved resolution detection systems for initial launch and Game Options menu.
- Shield array energy augment controls can now be mapped to directional HAT inputs.
- Jump drive system updated to let player select an exit velocity via throttle and IDS scale level.
- If a partial disconnect occurs in multiplayer, the game can now attempt to automatically reconnect.
- Multiplayer exit weapon fire detection now focuses only on gunfire and missiles fired at and by player.
- Additional integrity check added for player built stations in profile saving system.
- Gray sphere would appear on rare occasion after a jump drive exit, now fixed.
- Click range for down buttons in message log adjusted for better alignment.
- Multiplayer exit countdown timer duration reduced to about 5 seconds.
- Improved multiplayer partial disconnect detection system.
- Fuel tank sizes increased to 500 units from 400 units.
The server program has also been updated for this build and includes the following improvements:
- Option to auto-save the chatlog via entering a text marker as a message added (text2.dat lines 850 and 851). Can be used by server operator (no brackets) or client (entered in brackets, subject to specified admin password).
Server build 2.808 is required for compatibility with the new client build. It can also be downloaded at the link above.
http://www.starwraith.com/evochronmerce ... nloads.htm
This update includes the following improvements:
- IDS scale level control can now be mapped to an axis channel input.
- Improved resolution detection systems for initial launch and Game Options menu.
- Shield array energy augment controls can now be mapped to directional HAT inputs.
- Jump drive system updated to let player select an exit velocity via throttle and IDS scale level.
- If a partial disconnect occurs in multiplayer, the game can now attempt to automatically reconnect.
- Multiplayer exit weapon fire detection now focuses only on gunfire and missiles fired at and by player.
- Additional integrity check added for player built stations in profile saving system.
- Gray sphere would appear on rare occasion after a jump drive exit, now fixed.
- Click range for down buttons in message log adjusted for better alignment.
- Multiplayer exit countdown timer duration reduced to about 5 seconds.
- Improved multiplayer partial disconnect detection system.
- Fuel tank sizes increased to 500 units from 400 units.
The server program has also been updated for this build and includes the following improvements:
- Option to auto-save the chatlog via entering a text marker as a message added (text2.dat lines 850 and 851). Can be used by server operator (no brackets) or client (entered in brackets, subject to specified admin password).
Server build 2.808 is required for compatibility with the new client build. It can also be downloaded at the link above.