You're right, they are oriented the same... Here's the thing: In the preview window, when you choose a frame, the f-144 is backward! all the other frames face the same way. But after installing it, it points correctly.From post: 155941, Topic: tid=10413, author=Vice wrote: The orientation of the ships should all be the same.
Scaling will need adjusting from the old games to EM.
When you export, make sure to export as a single mesh. Otherwise, you'll likely see an error about limbs needing to be generated in sequence. Yes, you'll want to remove any other mesh structures and leave only the F-144 when you export. Then be sure to include normal data in the X file as well (so the shader knows how to apply the various texture/lighting effects).
And I had to use LithUnwrapper to convert to .X, Blender is borked.
I was told that military ships have thier own meshes and then engines? Obviously, you can't attach wings and cargo bays, etc, but I think a modder said while they have no seperate wings, cargo, fuel, shield, they do have engine peices, we just cannot change them, is this so? So what do I do about engines? With a civ frame I could attach engines. What about mil frames? I'll do more research if you don't get back to me.