That's top secret!From post: 155895, Topic: tid=10411, author=Munshine wrote:He used Microsoft Anna, I guess.
Interactive ship AI using VAC
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- Lieutenant
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Interactive ship AI using VAC
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*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
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- Lieutenant
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Interactive ship AI using VAC
It's important to note here for those that don't already know this but "VAC" and "Voice Attack" are not one and the same. They are two similar apps that do the same thing, but are not interchangeable as far as I know.
The profile I am developing is for VAC only, just to be clear and you will need to buy it ($18 I think) or download the trial for a test run to make use of my profile in it's native form.
*Disclaimer* Let it also be known that I am in no way affiliated with VAC/dwvac, I paid me $18 just like everyone else.
Again, my profile will be entirely free use.
The profile I am developing is for VAC only, just to be clear and you will need to buy it ($18 I think) or download the trial for a test run to make use of my profile in it's native form.
*Disclaimer* Let it also be known that I am in no way affiliated with VAC/dwvac, I paid me $18 just like everyone else.
Again, my profile will be entirely free use.
- Galaxy Defense Industries -
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*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
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Interactive ship AI using VAC
I am able to automate some of the functions the NavCon to facilitate "hands free" jumps.From post: 155893, Topic: tid=10411, author=Frost N7 wrote:remember he scripted in station jumps without having to put down a nav mark , i don't think their purely controls . BTW How did you impersonate the ships AI im really looking forward to that part
What I have on automated jumps at this point, and I'll quote myself here to keep expectations low enough that I can meet them... :
"I did a little mucking about and was able to completely automate a "combat jump" wherein I open the navcon, set a close coordinate, close the navcon and jump. All without taking my hands off the flight controls."
This is a little different than jumping into a station (which I now believe can also be done but is a bit more involved). I did this mainly as test to sanity-check my idea. I'll include the combat jump in the profile if it proves to be reliable.
Using my current method, station-specific jumps would involve a tremendous amount of work to do in quantity as the exact coordinates of every station would be required to be scripted into the profile along with station-specific command phrases for each.
For the time being, the station jumps are something nice to think about, but don't expect to see that until I have a LOT more time or come up with a better way to do it than what I have now.
I really like and appreciate the feedback this project is getting and it's expanding in scope as I go. I'm having a good time at it.
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*If the enemy is in weapons range, so are you.*
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Interactive ship AI using VAC
Keep it coming! Feedback helps keep me motivated!
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*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
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Interactive ship AI using VAC
When you need it, I can supply you with all
stations on my map as excel if that will help you.
That goes for any items on my map, jumpgates etc.
Just let me know and I'll fix it mate.
stations on my map as excel if that will help you.
That goes for any items on my map, jumpgates etc.
Just let me know and I'll fix it mate.
\"Nothing is impossible, it only takes a bit longer!\"
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
-8- Bzzzzzzzzz! -8- -8-
\"We are not retreating, we are advancing in another direction!\"
http://evochron.junholt.se (Old)
http://www.evochron2.junholt.se (New)
http://mercenary.junholt.se (Map)
http://www.junholt.se/evoschool/index.htm (No spoilers)
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Interactive ship AI using VAC
I'm Only able to use "Jump" as a GENERAL VOICE COMMAND. I Still Need to Set Position on NavMap MANUALLY
\"HONOR AND INTEGRITY ALWAYS\"
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Interactive ship AI using VAC
Thanks SeeJay.From post: 155926, Topic: tid=10411, author=SeeJay wrote:When you need it, I can supply you with all
stations on my map as excel if that will help you.
That goes for any items on my map, jumpgates etc.
Just let me know and I'll fix it mate.
If this idea plays out, I think the major planets and default stations would be huge and pretty cool.
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*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
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Interactive ship AI using VAC
Don't worry, even if I wanted to steal your AI Anna, it wouldn't cope with my terrible French accent. Instead I recovered the AI Véronique which French Canadian accent is perfectly fitted for my needs.From post: 155919, Topic: tid=10411, author=Galaxian wrote:That's top secret!From post: 155895, Topic: tid=10411, author=Munshine wrote:He used Microsoft Anna, I guess.
I forgot to tell you that as soon as I heard of your High piece of Technology, I started working on my own
Anyway your project is more advanced than mine as I can't figure at the moment how you successfully set a waypoint by voice.
[Edited on 1-17-2013 by Munshine]
Débutant francophone perdu dans l\'Evoverse et besoin d\'aide ?
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
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Interactive ship AI using VAC
[/rrquote]
Don't worry, even if I wanted to steal your AI Anna, it wouldn't cope with my terrible French accent. Instead I recovered the AI Véronique which French Canadian accent is perfectly fitted for my needs.
I forgot to tell you that as soon as I heard of your High piece of Technology, I started working on my own
Anyway your project is more advanced than mine as I can't figure at the moment how you successfully set a waypoint by voice.
[Edited on 1-17-2013 by Munshine][/rrquote]
Glad to be of some inspiration. Good luck with yours.
If you're using VAC, you're more than welcome to have go with my profile when it's ready for release. It's coming along. I'm working on a few details and filling out the AI scripts a bit to make it feel like it's a *real* AI and not coming out of a can.
In the last day, I've implemented some *combat* jump plotting routines and automated the deployables (and scuttling of same).
Don't worry, even if I wanted to steal your AI Anna, it wouldn't cope with my terrible French accent. Instead I recovered the AI Véronique which French Canadian accent is perfectly fitted for my needs.
I forgot to tell you that as soon as I heard of your High piece of Technology, I started working on my own
Anyway your project is more advanced than mine as I can't figure at the moment how you successfully set a waypoint by voice.
[Edited on 1-17-2013 by Munshine][/rrquote]
Glad to be of some inspiration. Good luck with yours.
If you're using VAC, you're more than welcome to have go with my profile when it's ready for release. It's coming along. I'm working on a few details and filling out the AI scripts a bit to make it feel like it's a *real* AI and not coming out of a can.
In the last day, I've implemented some *combat* jump plotting routines and automated the deployables (and scuttling of same).
- Galaxy Defense Industries -
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
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Interactive ship AI using VAC
In the near future, I'm going to need a volunteer who has VAC installed to test my profile and make sure it works on a system other than my just own before I put it up for public release.
The victim.... er, tester... will receive a free copy of the profile for their trouble... Oh, wait, it's already free... O.K., you get it before anyone else...
U2U me for details if interested.
The victim.... er, tester... will receive a free copy of the profile for their trouble... Oh, wait, it's already free... O.K., you get it before anyone else...
U2U me for details if interested.
- Galaxy Defense Industries -
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
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Interactive ship AI using VAC
Congrats for your upcoming project.
Finally I'm giving up. I understood that you need a external program like AutoHotKey for scripting complex actions. For example, if you want to send an order to your fleet, as there isn't a key layout for such a command menu, you must manually move the mouse cursor over the fleet menu and simulate a click on the right menu. That means at first you must know the exact position before scripting and it depends on screen resolution, the time delay before the focus on the submenu etc.
It would take a lot of time and I prefer using that time enjoying the game.
Kudos to you, you put a lot of work into that mod
Finally I'm giving up. I understood that you need a external program like AutoHotKey for scripting complex actions. For example, if you want to send an order to your fleet, as there isn't a key layout for such a command menu, you must manually move the mouse cursor over the fleet menu and simulate a click on the right menu. That means at first you must know the exact position before scripting and it depends on screen resolution, the time delay before the focus on the submenu etc.
It would take a lot of time and I prefer using that time enjoying the game.
Kudos to you, you put a lot of work into that mod
Débutant francophone perdu dans l\'Evoverse et besoin d\'aide ?
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
>> Sujet sur RpgFrance > Sujet sur CanardPC <<
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Interactive ship AI using VAC
Thanks for props.
This project has expanded in scope somewhat since first got underway a few weeks ago. I have put a good bit of time into it and am learning things along the way.
It won't be long before I have things dialed in to where I think it's ready to field test. I'm in process of scripting the last of the command actions and cleaning things up to make it as easy on the installer/pilot and as glitch-free as I can.
The more advanced (optional) commands that will be available will involve a bit of set-up on the part of the pilot if they want to use them, but I'll include the required scripting and instructions on how to set it up. The hard work has been figuring out how to make some of this work reliably.
It's all in the details and some further flight tests, then off to the volunteer test pilot for a field eval.
This project has expanded in scope somewhat since first got underway a few weeks ago. I have put a good bit of time into it and am learning things along the way.
It won't be long before I have things dialed in to where I think it's ready to field test. I'm in process of scripting the last of the command actions and cleaning things up to make it as easy on the installer/pilot and as glitch-free as I can.
The more advanced (optional) commands that will be available will involve a bit of set-up on the part of the pilot if they want to use them, but I'll include the required scripting and instructions on how to set it up. The hard work has been figuring out how to make some of this work reliably.
It's all in the details and some further flight tests, then off to the volunteer test pilot for a field eval.
- Galaxy Defense Industries -
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
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Interactive ship AI using VAC
Very good sir. Offer accepted.From post: 156033, Topic: tid=10411, author=Frost N7 wrote:i volunteer as tribute
You will have the dubious honor of conducting the very first field tests of Galaxy Defense Industries' new ANNA system.
See the GDI press release here:
http://www.starwraith.com/forum/viewtop ... 389&page=7
[Edited on 1-18-2013 by Galaxian]
- Galaxy Defense Industries -
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*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
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- Lieutenant
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Interactive ship AI using VAC
Did more pecking away the keyboard today and the profile is up to around 170 available commands. Also added more "AI" scripting to expand the variety of ack responses for heavily utilized commands.
Also added a few 'tactical' routines, keeping the command structure and AI responses geared toward combat scenarios. No fluff, all business.
All of my flight time has been directly tied to flight testing of the new AI system.
Also added a few 'tactical' routines, keeping the command structure and AI responses geared toward combat scenarios. No fluff, all business.
All of my flight time has been directly tied to flight testing of the new AI system.
- Galaxy Defense Industries -
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
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Interactive ship AI using VAC
The AI prototype is nearing readiness for field testing.
It'll be a few more days as I have some life business to take care of, but it's real close.
It'll be a few more days as I have some life business to take care of, but it's real close.
- Galaxy Defense Industries -
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
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Interactive ship AI using VAC
Who wants automated refueling? Why do it yourself when you can send a requisition to station operations and have the ground crew do the work.
Galaxian: Anna, send a request to station ops for refueling.
Anna: Acknowledged. Refuel request transmitted to station operations. Request approved. Refueling in progress.
*some seconds later, fuel tank is topped off and countermeasures reloaded*
Brought to you by Galaxy Defense Industries in the pending release of our new "ANNA" shipboard AI.
No controls were touched nor were any mice accosted during this operation.
[Edited on 1-23-2013 by Galaxian]
Galaxian: Anna, send a request to station ops for refueling.
Anna: Acknowledged. Refuel request transmitted to station operations. Request approved. Refueling in progress.
*some seconds later, fuel tank is topped off and countermeasures reloaded*
Brought to you by Galaxy Defense Industries in the pending release of our new "ANNA" shipboard AI.
No controls were touched nor were any mice accosted during this operation.
[Edited on 1-23-2013 by Galaxian]
- Galaxy Defense Industries -
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*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
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Interactive ship AI using VAC
Hot diggity! Getting down to the final (for now) detail work.
Mostly this involves end-user friendliness and ease of install. I'm attempting to make this as plug-play as I can.
With that in mind, I'd like to get an idea what screen resolutions are in use by the pilots interested in this project, so that I might save you the trouble of having to set up a bunch of coordinates for the automagic mouse-clicky bits involved in some of the more advanced commands.
Please respond here with the intel.
Mostly this involves end-user friendliness and ease of install. I'm attempting to make this as plug-play as I can.
With that in mind, I'd like to get an idea what screen resolutions are in use by the pilots interested in this project, so that I might save you the trouble of having to set up a bunch of coordinates for the automagic mouse-clicky bits involved in some of the more advanced commands.
Please respond here with the intel.
- Galaxy Defense Industries -
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*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
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"ANNA" field tests to commence. The included .ahk is set up for 1440x900. I also have a .ahk for 1920x1080 (what I run). Other resolutions will be forthcoming as I have time.
I've tested it pretty extensively and what's included here works reliably on my system, but your mileage may vary.
Keep in mind that it's not 100% completed yet and will likely evolve with time as more ideas come to me.
Give it a go and let me know what you think.
**new files uploaded**
[Edited on 1-26-2013 by Galaxian]
I've tested it pretty extensively and what's included here works reliably on my system, but your mileage may vary.
Keep in mind that it's not 100% completed yet and will likely evolve with time as more ideas come to me.
Give it a go and let me know what you think.
**new files uploaded**
[Edited on 1-26-2013 by Galaxian]
- Galaxy Defense Industries -
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*If the enemy is in weapons range, so are you.*
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*If the enemy is in weapons range, so are you.*
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Interactive ship AI using VAC
just downloaded , question some commands dont have a key bound are these the AHK commands? gonna dive in now
Heh , lel
~[N7]Frost
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Aside from the "Player ship AI" and "Star system database" which just make the AI talk, every voice command and the keypress/scripting contained therein does something. Some voice commands have key/mouse actions stacked 8 or so deep.From post: 156927, Topic: tid=10411, author=Frost N7 wrote:just downloaded , question some commands dont have a key bound are these the AHK commands? gonna dive in now
There are unique commands for some functions (a lot in the InvCon) to generate a different response from the AI depending if you are docked or not. In the interest of 'realism' and whatnot.
You can export the commands from VAC to a text file that might help to make sense of some of what's there.
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*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*
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Interactive ship AI using VAC
Also, I'd like to thank Vice for granting permission to copy the "Star system data base" wordage from his website and thus giving the AI something to say about that.
THANKS VICE!
THANKS VICE!
- Galaxy Defense Industries -
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*If the enemy is in weapons range, so are you.*
Find out more --> Galaxy Defense Industries
*If the enemy is in weapons range, so are you.*