Is it possible to texture our cockpits with JPGs? All I have been able to make work are BMPs, and those take up so much space. I tried assigning a JPG texture in Metaseq but when I go in game the textures of my cockpit are white. When the texture format is BMP they work normally.
-Accountant
Texture types?
-
- Lieutenant
- Posts: 434
- Joined: Wed Dec 24, 2008 2:13 am
- Location: Milwaukee, WI
Texture types?
Enforcing GAAP in the outer systems since 2407.
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
-
- Administrator
- Posts: 11560
- Joined: Fri Apr 25, 2003 1:38 am
Texture types?
BMP is the required format (essentially an engine X format limitation). IIRC, you can use lower color depth to reduce size though or reduce the resolution. For example, a small section of a cockpit doesn't need an obscurely large texture, like 1030X800, a 64X64 might fit well for a small section. Also be sure to use 1:1 resolutions so alpha blending can be applied. 32X32, 64X64, 128X128, 256X256, 512X512, 1024X1024 are target sizes.
-
- Lieutenant
- Posts: 434
- Joined: Wed Dec 24, 2008 2:13 am
- Location: Milwaukee, WI
Texture types?
Ok, I see. I was hoping to do all of the texturing on one large texture to reduce clutter, but it looks like I will have to cut it up into many smaller textures to keep the download size small.
Thanks for the quick response, Vice.
-Accountant
Thanks for the quick response, Vice.
-Accountant
Enforcing GAAP in the outer systems since 2407.
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
Callsigns: [CPA]Accountant and Dark Helmet
Mods: EL Observation Cockpit | Dragonfly | Swallow | ER/EL Hud Mod | Sphere and Sphere Cockpit
-
- Captain
- Posts: 7645
- Joined: Wed Feb 25, 2009 12:24 am
- Location: USA, Also check your six!
Texture types?
Small bytes and bits go a long way towards a computers digestive system!LOL:P
Arvoch Alliance Stat:
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
Evochron Legends Stats:
Evochron Mercenary Stats:
Darkness is the absence of Light as Evil is the absence of Good
-
- Captain
- Posts: 1775
- Joined: Thu Apr 24, 2008 10:04 am
Texture types?
Work with jpg as a big large texture. Finish your mod.Originally posted by Accountant
Ok, I see. I was hoping to do all of the texturing on one large texture to reduce clutter, but it looks like I will have to cut it up into many smaller textures to keep the download size small.
Thanks for the quick response, Vice.
-Accountant
When converting to *.X file, texturing section, leave "convert texture files to bmp" box checked, or manually convert *.jpg files to bmp...
You have got small bmp files now.