modding question

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
reprobator
Ensign
Ensign
Posts: 10
Joined: Mon Feb 09, 2009 8:06 pm

modding question

Post by reprobator »

Hi everyone!

I just began to try the game and i like this well.
Actually me and friends have began to mod on an other space sims engine that is getting quite old...

I was wondering what is it possible to mod with the evochron's engine?

I mean is to possible to :
-add new ships
-change their physic's statisitcs (change their max velocity, roll interia etc... )
-Make some script for some mission?

thanks for replying :)
reprobator
Ensign
Ensign
Posts: 10
Joined: Mon Feb 09, 2009 8:06 pm

modding question

Post by reprobator »

i was speaking about legend.

thanks for your reply, i ll have to wait for the kit so, is it long to come after the games releases usually?
verbosity
Captain
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Posts: 1155
Joined: Thu Sep 07, 2006 7:38 pm
Location: Deep Space 9

modding question

Post by verbosity »

prolly out in the next onth of so,

check out the renegades mod kit, quite a lot of it is still applicable
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reprobator
Ensign
Ensign
Posts: 10
Joined: Mon Feb 09, 2009 8:06 pm

modding question

Post by reprobator »

ok thanks you
49rTbird
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Location: Pinole,Ca,USA,Earth,Orion Spur,Milkyway, Etc.

modding question

Post by 49rTbird »

Hello reprobator, welcome 2 our space. C U in MP soon I hope. :)
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