Evochron Legacy SE - Remaining Checklist...

Tips, tactics, and general discussion for Evochron Legacy.
TraderDan
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Re: Evochron Legacy SE - Remaining Checklist...

Post by TraderDan »

Ok got it, that's what I figured but it was worth a shot.
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Re: Evochron Legacy SE - Remaining Checklist...

Post by Vice »

The 256 color limitation would also be a major restriction. It's enough for indicators where they may only use that many shades, but for full color ship hull textures, it would look pretty low quality.
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Re: Evochron Legacy SE - Remaining Checklist...

Post by TraderDan »

And a gif as an alpha layer probably results in that memory issue you described earlier
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Re: Evochron Legacy SE - Remaining Checklist...

Post by TraderDan »

https://discord.com/channels/9811579106 ... 8815158442

These are some of the particle effects I imagine emanating from a ships hull prior to destruction, perhaps something like this is feasible without too much memory overhead
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Re: Evochron Legacy SE - Remaining Checklist...

Post by Vice »

Some of that is in place. A fire trail like in the first image can apply when a targeted ship is down below about 50% hull and is venting something flammable. Then direct hull impacts can also send out flashes of particle sparks/embers. There used to be an alternate smoke effect in addition to the flame effect (would intermittently switch between the two), but was removed to make room for other effects and a smoke element combined into the flame effect for a better overall look.
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Re: Evochron Legacy SE - Remaining Checklist...

Post by TraderDan »

Oh I had no idea, I guess I just take em out too fast with that railcannon they don't stand a chance. I have yet to see laser fire from a cap ship though ....
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Re: Evochron Legacy SE - Remaining Checklist...

Post by TraderDan »

Now that I think about it, I may as well ask: Are the damage and particle effects for interior and exterior of ships modable? When I collision happens or a hard hit there is a spark effect in the cockpit but it looks pretty low rez thought about upscaling it slightly - I think my potato can handle it.
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Re: Evochron Legacy SE - Remaining Checklist...

Post by Vice »

Yes, although not posted yet. Use the '\environment\sparks.png' folder and file path to import a custom spark effect.
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Re: Evochron Legacy SE - Remaining Checklist...

Post by TraderDan »

Got it thanks Vice