Arvoch Alliance SE 2.0888-2.1988 Updates...

Official SW3DG related announcements and news.
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Vice
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Re: Arvoch Alliance SE 2.0888-2.1928 Updates...

Post by Vice »

Version 2.1928 includes the following improvements:

- Ship heat generation now more significantly impacts missile tracking effectiveness (and CM capability).
- Menu frames and border updated to an improved gradient look and to better align with the briefing/loadout menus.
- Added ability to adjust spacing between characters on HUD and cockpit displays to 'hudtext.txt' customizing options.
- Flight control mode now automatically switches to 'Joystick/Controller' whenever an axis input is mapped.
- Variable damage caused by collisions with unshielded objects at speeds over 2500 reduced by 50%.
- Faster range updates when direction indicators are tracking dozens of asteroids simultaneously.
- Secondary weapon list on ship status display expanded to provide more complete weapon names.
- Added cockpit illumination effects for soft glow from cockpit lights and displays.
- Added font size setting option to Resolution menu (see notes).


Notes:

A new font size setting is now available in the Options > Resolution menu. Three settings are available that offer the default smaller font along with new medium and large options. Changing the font size in the main menu will apply the changes globally to all text layer characters as well as cockpit and HUD displays as they are created during the launch/loading phase. Changing the font size in the game will affect all text layer characters, but cockpit and HUD displays won't update until the next time they are reloaded. The larger font sizes can help with legibility on smaller monitors and lower resolutions.
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations
User avatar
Vice
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Posts: 11558
Joined: Fri Apr 25, 2003 1:38 am

Re: Arvoch Alliance SE 2.0888-2.1988 Updates...

Post by Vice »

Version 2.1988 includes the following improvements:

- Expanded explosion sequence for destroyed capital ships.
- Radar contact blips for cargo and other objects updated to retain alignment when using panning view controls.
- Pitch control input indicators on upper HUD display inverted for correction.
- Default 'Normal' difficulty AI weapon utilization reduced by about 25%.
- IDS indicator now shows '-' symbol when reverse mode is active.


Notes:

The default difficulty level has been reduced to accommodate feedback on making the game a little easier, especially in the later missions of the campaign. So enemy AI weapon fire has been reduced by about 25% with the default 'Normal' difficulty setting.

Edit: Installer updated to bundle the mission editor with the game. The editor is located in the '\MissionEditor' folder.
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations