From post: 173639, Topic: tid=11212, author=norc wrote:I ended up getting VorpX which has been a rather average experience with the exception of a couple of games.
Would be great if this game had Oculus Rift support. Its the only reason I am considering getting Elite Dangerous as they have native DK2 support already.
I'd be more than happy to be a beta tester if it was added to Evochron
Same here about vorpX. Also, ofc I too am very interested in Oculus for Evochron Mercenary.
I finally got my DK2 to work, and I've only briefly tried it with Evochron (via vorpX), but the FOV is wrong, as in zoomed in too much. There is the middle-mouseclick look-around mode that kind of works better, but it's not really ment for that (it's ment to look around in menues etc, and that works pretty well), but then you also see the screen borders. Also, I used TrackIR for headtracking, but I guess the DK2's IR lights interfered so there was lots of jittery view turning when I didn't (I guess I could place TrackIR say behind me and make a profile for that, but I don't think I'll try this much as it is now anyway).
Btw, I recently found this fun little space fight demo for Oculus Rift DK2:
Darkfield VR. They have a working demo that I've tried a few times. I find it fun just to fly around taking in the scenery, fly into the asteroid cave etc but ofc also cool to play the game. It's really immersive! Some nice little touches too like a few swithces thrown into the cockpit (not clickable though), a helmet that you see from the inside etc. Wearing the Rift you kind of feel that you have a helmet on anyway
Btw they have a pretty cool aiming method for the guns I think.
Something like this for Evochron would be really awesome!