Reshade... improve the game Graphics

Custom mods, stories, and artwork based on the Evochron / Arvoch universe.
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_-Caleb-_
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Reshade... improve the game Graphics

Post by _-Caleb-_ »

Crosire's ReShade is an advanced, fully generic post-processing injector, a graphics modification for games or alike. Imagine your favorite game with ambient occlusion, real high quality bokeh depth of field, color correction and more ... No more waiting: ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation), making your dreams come true.

The possibilities are endless! Advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field, chromatic aberration, dynamic filmgrain, automatic saturation and color correction, cross processing, multi-pass blurring ... you name it.

WRITE YOUR OWN ADVANCED EFFECTS

ReShade features its very own shading language and transcompiler, based on HLSL. It introduces a wide range of useful features designed especially for developing post-processing-effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states, ...

And that's not it. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of transcompiling to the right shader model and language.


Note that ReShade itself does not come with any effects (apart from the example shader). It's a platform to write and inject your shaders everywhere. Either download the ReShade + SweetFX pack or head over to the presentation section in the forum to download some effects (like the MasterEffect package which comes with multiple DOF shaders to play with) users made with ReShade.

STUNNING GRAPHICS IN BOTH DIRECT3D AND OPENGL

Never need to skip a game again because it is OpenGL and no injector did the job: ReShade supports all of Direct3D8, Direct3D9, Direct3D9Ex, Direct3D10.X, Direct3D11.X and OpenGL.

Direct3D8 is converted to Direct3D9 to allow for more advanced effects using later shadermodels.
Arvoch / Evochron with ReShade sample: https://www.youtube.com/watch?v=pK8VgfXKZi8

Website: http://reshade.me/
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Marvin
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Reshade... improve the game Graphics

Post by Marvin »

:cool: Well ... that last shot of the planet makes it look like the shader adds some definition. What does the shader do to your FPS?
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_-Caleb-_
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Reshade... improve the game Graphics

Post by _-Caleb-_ »

Mmmm playing at 50-60fps with and without ReShade Marvin ;)

You can enable disable rshade using the "scroll lock" key

[Edited on 17-3-2015 by _-Caleb-_]
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Marvin
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Reshade... improve the game Graphics

Post by Marvin »

:cool: So, no adverse effect. That's nice.
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Reshade... improve the game Graphics

Post by Ohsirus »

I usually use NVinspector also to boost the graphics.
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Reshade... improve the game Graphics

Post by Artean »

Looks good. I like the sharpening and what seems like a higher contrast. Have you compared Reshade to the ENB series?
Did you use the default settings?