Evochron Mercenary 2.918 available...

Official SW3DG related announcements and news.
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Vice
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Evochron Mercenary 2.918 available...

Post by Vice »

Version 2.918 is now available for download. As usual, the installer can also be used to update older versions of the game. It can be downloaded here:
http://www.starwraith.com/evochronmerce ... nloads.htm

This update includes the following improvements:

- New 'Zero Throttle' key and button remappable control option added to configuration menu.
- A very rare scenario with targeting could cause mouse point flight control to disable, now fixed.
- Also very rare, certain exit and restart conditions might allow player names to carry over into other multiplayer sessions temporarily, now fixed.
- Viewing multiplayer status list could cause radar direction indicator to disappear under certain conditions, now fixed.
- Deleting entries in the flight log would often result in remaining blank lines, now fixed.
StarWraith 3D Games
www.starwraith.com | www.spacecombat.org
3D Space Flight and Combat Simulations
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Iron man
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Evochron Mercenary 2.918 available...

Post by Iron man »

Thx you very much for the update. :)
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Evochron Mercenary 2.918 available...

Post by Beta_ver »

Thanks Vice !
- Viewing multiplayer status list could cause radar direction indicator to disappear under certain conditions, now fixed.

Indeed, was badly hit by this one, cool, now all works good !
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DaveK
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Evochron Mercenary 2.918 available...

Post by DaveK »

Silly as it sounds, the 'zero throttle key' works on a 'normal' stick&throttle combo (Saitek X45 and X52 Pro anyway) as well; If you are a combat jock and want to use the 'normal' throttle to brake and reverse at high speed you can set it up - it 'zeroes' at around the half way point. On the Saitek throttle you can take the physical throttle control apart and use a file to put a notch at the zero point (lots of care to get it absolutely right I suspect) or if you don't fancy notching your throttle you will need to get the 'feel' for where the throttle is zero but it can be done . . .

:)
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