Evochron Mercenary 2.808 available...

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Evochron Mercenary 2.808 available...

Postby Vice » Mon Apr 07, 2014 6:22 pm

Version 2.808 is now available for download. As usual, the installer can also be used to update older versions of the game. It can be downloaded here:
http://www.starwraith.com/evochronmerce ... nloads.htm

This update includes the following improvements:

- IDS scale level control can now be mapped to an axis channel input.
- Improved resolution detection systems for initial launch and Game Options menu.
- Shield array energy augment controls can now be mapped to directional HAT inputs.
- Jump drive system updated to let player select an exit velocity via throttle and IDS scale level.
- If a partial disconnect occurs in multiplayer, the game can now attempt to automatically reconnect.
- Multiplayer exit weapon fire detection now focuses only on gunfire and missiles fired at and by player.
- Additional integrity check added for player built stations in profile saving system.
- Gray sphere would appear on rare occasion after a jump drive exit, now fixed.
- Click range for down buttons in message log adjusted for better alignment.
- Multiplayer exit countdown timer duration reduced to about 5 seconds.
- Improved multiplayer partial disconnect detection system.
- Fuel tank sizes increased to 500 units from 400 units.


The server program has also been updated for this build and includes the following improvements:

- Option to auto-save the chatlog via entering a text marker as a message added (text2.dat lines 850 and 851). Can be used by server operator (no brackets) or client (entered in brackets, subject to specified admin password).

Server build 2.808 is required for compatibility with the new client build. It can also be downloaded at the link above.
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Postby Biscuit390 » Tue Apr 08, 2014 1:52 pm

Great job as always vice, + hooray, round number for fuel storage :D
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Postby picommander » Tue Apr 08, 2014 2:28 pm

Yeah great and just in time! Thanks especially for IDS scale level control. I was just about programming that with bends in my x52 profile editor. :cool:
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Postby Eleuth » Tue Apr 08, 2014 7:33 pm

Vice,
An impressive job so far.
May I ask if it is possible to create more trees and bushes at the planet surface, or is that difficult?

Regards,

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Postby -splosives- » Wed Apr 09, 2014 9:12 am

Looks like my request made it to the patch, thanks for that.
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Postby Rubber Chicken » Wed Apr 09, 2014 10:36 am

Yes, some very cool features added to this one. :cool:
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Postby Iron man » Thu Apr 10, 2014 5:33 am

Awesome thank you for everythings. :)
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Postby ixtern » Thu Apr 10, 2014 2:04 pm

Mercenary is alive and better with every new version. Thanks, Vice.
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Postby Vice » Thu Apr 24, 2014 10:44 pm

A minor update is now available for download, it resolves a rare issue on systems where DirectX reported to the game that the desktop resolution was not available for use in 3D gaming, which would result in an error message displayed by the game. In the update, the game can detect this condition/limitation and work around it by attempting to enable other detected resolutions automatically.

This update isn't required, it's just available if anyone else encounters the issue when they try to launch the game. Same download link as above.
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Postby GearTight » Fri Apr 25, 2014 9:44 am

I really need to get back into this game. Thanks, Vice! :D
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Postby Rubber Chicken » Fri Apr 25, 2014 3:20 pm

[rrquote=169269&tid=11322&author=GearTight]I really need to get back into this game. :D[/rrquote]

Please do! :) Ceti Alpha V mp server is currently building a decent-sized group of regulars - many of whom are new or returning. The more the merrier. :cool:
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Postby Deanus » Mon May 05, 2014 4:13 am

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